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Better behavior for when lines have shade_in_3d turned on
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@ -35,7 +35,7 @@ def get_3d_vmob_end_corner(vmob):
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def get_3d_vmob_unit_normal(vmob, point_index):
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n_points = vmob.get_num_points()
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if vmob.get_num_points() == 0:
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if len(vmob.get_anchors()) <= 2:
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return np.array(UP)
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i = point_index
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im1 = i - 1 if i > 0 else (n_points - 2)
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