Poker hand scene of eop/bayes

This commit is contained in:
Grant Sanderson
2017-06-06 13:38:44 -07:00
parent fd567bb0f4
commit c4b4acc69b
3 changed files with 291 additions and 35 deletions

View File

@ -40,21 +40,23 @@ class BayesOpeningQuote(OpeningQuote):
"author" : "Dennis V. Lindley",
}
class IntroducePokerHand(PiCreatureScene):
class IntroducePokerHand(PiCreatureScene, SampleSpaceScene):
CONFIG = {
"community_cards_center" : 1.5*DOWN,
"community_card_values" : ["AS", "QH", "10H", "2C", "5H"],
"your_hand_values" : ["JS", "KC"],
}
def construct(self):
self.force_skipping()
self.add_cards()
# self.indicate_straight()
self.indicate_straight()
self.show_flush_potential()
self.compute_flush_probability()
self.show_flush_sample_space()
self.talk_through_sample_space()
self.place_high_bet()
self.change_belief()
self.move_community_cards_out_of_the_way()
self.name_bayes_rule()
def add_cards(self):
you, her = self.you, self.her
@ -86,6 +88,7 @@ class IntroducePokerHand(PiCreatureScene):
self.dither()
self.community_cards = community_cards
self.deck = deck
def indicate_straight(self):
you = self.you
@ -234,7 +237,6 @@ class IntroducePokerHand(PiCreatureScene):
color = BLUE, buff = SMALL_BUFF
)
self.revert_to_original_skipping_status()
self.play(LaggedStart(FadeIn, equation))
self.dither(2)
self.play(
@ -262,23 +264,159 @@ class IntroducePokerHand(PiCreatureScene):
you, her = self.you, self.her
percentage = self.percentage
sample_space = SampleSpace()
sample_space.add_title()
sample_space = self.get_sample_space()
sample_space.add_title("Your belief")
sample_space.move_to(VGroup(you.hand, her.hand))
sample_space.to_edge(UP, buff = MED_SMALL_BUFF)
sample_space.shift(RIGHT)
p = 1./22
top_part, bottom_part = sample_space.divide_horizontally(
sample_space.divide_horizontally(
p, colors = [SuitSymbol.CONFIG["red"], BLUE_E]
)
top_label, bottom_label = sample_space.get_side_labels([
percentage.get_tex_string(), "95.5\\%"
])
self.revert_to_original_skipping_status()
self.play(FadeIn(sample_space))
self.play(
FadeIn(sample_space),
ReplacementTransform(percentage, top_label[1])
)
self.play(*map(GrowFromCenter, [
label[0] for label in top_label, bottom_label
]))
self.dither(2)
self.play(Write(bottom_label[1]))
self.dither(2)
self.sample_space = sample_space
def talk_through_sample_space(self):
her = self.her
sample_space = self.sample_space
top_part, bottom_part = self.sample_space.horizontal_parts
flush_hands, non_flush_hands = hand_lists = [
[self.get_hand(her, keys) for keys in key_list]
for key_list in [
[("3H", "8H"), ("4H", "AH"), ("JH", "KH")],
[("AC", "6D"), ("3D", "6S"), ("JH", "4C")],
]
]
for hand_list, part in zip(hand_lists, [top_part, bottom_part]):
self.play(Indicate(part, scale_factor = 1))
for hand in hand_list:
hand.save_state()
hand.scale(0.01)
hand.move_to(part.get_right())
self.play(hand.restore)
self.dither()
self.dither()
self.add(top_part, bottom_part)
self.play(*map(FadeOut, it.chain(*hand_lists)))
def place_high_bet(self):
pass
you, her = self.you, self.her
pre_money = VGroup(*[
VGroup(*[
TexMobject("\\$")
for x in range(10)
]).arrange_submobjects(RIGHT, buff = SMALL_BUFF)
for y in range(4)
]).arrange_submobjects(UP, buff = SMALL_BUFF)
money = VGroup(*it.chain(*pre_money))
money.highlight(GREEN)
money.scale(0.8)
money.next_to(her.hand, DOWN)
for dollar in money:
dollar.save_state()
dollar.scale(0.01)
dollar.move_to(her.get_boundary_point(RIGHT))
dollar.set_fill(opacity = 0)
self.play(LaggedStart(
ApplyMethod,
money,
lambda m : (m.restore,),
run_time = 5,
))
self.play(you.change_mode, "confused")
self.dither()
self.money = money
def change_belief(self):
numbers = VGroup(*[
label[1]
for label in self.sample_space.horizontal_parts.labels
])
rect = Rectangle(stroke_width = 0)
rect.set_fill(BLACK, 1)
rect.stretch_to_fit_width(numbers.get_width())
rect.stretch_to_fit_height(self.sample_space.get_height())
rect.move_to(numbers, UP)
self.play(FadeIn(rect))
self.change_horizontal_division(
0.2,
run_time = 3,
rate_func = there_and_back,
added_anims = [Animation(rect)]
)
self.play(FadeOut(rect))
def move_community_cards_out_of_the_way(self):
cards = self.community_cards
cards.generate_target()
cards.target.arrange_submobjects(
RIGHT, buff = -cards[0].get_width() + MED_SMALL_BUFF,
)
cards.target.move_to(self.deck)
cards.target.to_edge(LEFT)
self.sample_space.add(self.sample_space.horizontal_parts.labels)
self.play(
self.deck.scale, 0.7,
self.deck.next_to, cards.target, UP,
self.deck.to_edge, LEFT,
self.sample_space.shift, 3*DOWN,
MoveToTarget(cards)
)
def name_bayes_rule(self):
title = TextMobject("Bayes' rule")
title.highlight(BLUE)
title.to_edge(UP)
subtitle = TextMobject("Update ", "prior ", "beliefs")
subtitle.scale(0.8)
subtitle.next_to(title, DOWN)
prior_word = subtitle.get_part_by_tex("prior")
numbers = VGroup(*[
label[1] for label in self.sample_space.horizontal_parts.labels
])
rect = SurroundingRectangle(numbers, color = GREEN)
arrow = Arrow(prior_word.get_bottom(), rect.get_top())
arrow.highlight(GREEN)
words = TextMobject(
"Maybe she really \\\\ does have a flush $\\dots$",
alignment = ""
)
words.scale(0.7)
words.next_to(self.money, DOWN, aligned_edge = LEFT)
self.play(
Write(title, run_time = 2),
self.you.change_mode, "pondering"
)
self.dither()
self.play(FadeIn(subtitle))
self.play(prior_word.highlight, GREEN)
self.play(
ShowCreation(rect),
ShowCreation(arrow)
)
self.dither(3)
self.play(Write(words))
self.dither(3)
######
@ -337,9 +475,14 @@ class HowDoesPokerWork(TeacherStudentsScene):
self.change_student_modes(*["confused"]*3)
self.dither(2)
class ShowCountingArgument(IntroducePokerHand):
class YourGutKnowsBayesRule(TeacherStudentsScene):
def construct(self):
pass
self.teacher_says(
"Your gut knows \\\\ Bayes' rule.",
run_time = 1
)
self.change_student_modes("confused", "gracious", "guilty")
self.dither(3)

View File

@ -63,7 +63,6 @@ class TexMobject(SVGMobject):
#specialized path_string mobject
return TexSymbol(path_string)
def generate_points(self):
SVGMobject.generate_points(self)
if len(self.args) > 1:

View File

@ -1,12 +1,52 @@
from helpers import *
from scene import Scene
from animation.animation import Animation
from animation.transform import Transform
from mobject import Mobject
from mobject.vectorized_mobject import VGroup, VMobject, VectorizedPoint
from mobject.svg_mobject import SVGMobject
from mobject.tex_mobject import TextMobject, TexMobject
from mobject.tex_mobject import TextMobject, TexMobject, Brace
from topics.geometry import Circle, Line, Rectangle, Square, Arc, Polygon
EPSILON = 0.0001
class SampleSpaceScene(Scene):
def get_sample_space(self, **config):
self.sample_space = SampleSpace(**config)
return self.sample_space
def add_sample_space(self, **config):
self.add(self.get_sample_space(**config))
def change_horizontal_division(self, p_list, **kwargs):
assert(hasattr(self.sample_space, "horizontal_parts"))
added_anims = kwargs.pop("added_anims", [])
new_division_kwargs = kwargs.pop("new_division_kwargs", {})
added_label_kwargs = kwargs.pop("label_kwargs", {})
curr_parts = self.sample_space.horizontal_parts
new_division_kwargs["colors"] = [
part.get_color() for part in curr_parts
]
new_parts = self.sample_space.get_horizontal_division(
p_list, **new_division_kwargs
)
anims = [Transform(curr_parts, new_parts)]
if hasattr(curr_parts, "labels"):
label_kwargs = curr_parts.label_kwargs
label_kwargs.update(added_label_kwargs)
new_labels = self.sample_space.get_subdivision_labels(
new_parts, **label_kwargs
)
anims.append(Transform(curr_parts.labels, new_labels))
anims += added_anims
self.play(*anims, **kwargs)
class SampleSpace(VGroup):
CONFIG = {
@ -16,7 +56,8 @@ class SampleSpace(VGroup):
"fill_color" : DARK_GREY,
"fill_opacity" : 0.8,
"stroke_width" : 0,
}
},
"default_label_scale_val" : 0.7,
}
def __init__(self, **kwargs):
VGroup.__init__(self, **kwargs)
@ -31,31 +72,84 @@ class SampleSpace(VGroup):
title_mob.next_to(self.full_space, UP, buff = buff)
self.title = title_mob
self.add(title_mob)
def add_label(self, label):
self.label = label
def divide_along_dimension(self, p, dim, colors):
def get_division_along_dimension(self, p_list, dim, colors, vect):
p_list = list(tuplify(p_list))
if abs(1.0 - sum(p_list)) > EPSILON:
p_list.append(1.0 - sum(p_list))
colors = color_gradient(colors, len(p_list))
perp_dim = 1-dim
if dim == 0:
vects = [UP, DOWN]
else:
vects = [LEFT, RIGHT]
last_point = self.full_space.get_edge_center(-vect)
parts = VGroup()
for factor, vect, color in zip([p, 1-p], vects, colors):
part = self.full_space.copy()
for factor, color in zip(p_list, colors):
part = SampleSpace()
part.set_fill(color, 1)
part.replace(self.full_space, stretch = True)
part.stretch(factor, perp_dim)
part.move_to(self.full_space, vect)
part.move_to(last_point, -vect)
last_point = part.get_edge_center(vect)
parts.add(part)
return parts
def divide_horizontally(self, p, colors = [GREEN_E, RED_E]):
result = self.divide_along_dimension(p, 0, colors)
self.top_part, self.bottom_part = result
return result
def get_horizontal_division(
self, p_list,
colors = [GREEN_E, BLUE],
vect = DOWN
):
return self.get_division_along_dimension(p_list, 0, colors, vect)
def get_vertical_division(
self, p_list,
colors = [MAROON_B, YELLOW],
vect = RIGHT
):
return self.get_division_along_dimension(p_list, 1, colors, vect)
def divide_horizontally(self, *args, **kwargs):
self.horizontal_parts = self.get_horizontal_division(*args, **kwargs)
self.add(self.horizontal_parts)
def divide_vertically(self, *args, **kwargs):
self.vertical_parts = self.get_vertical_division(*args, **kwargs)
self.add(self.vertical_parts)
def get_subdivision_labels(self, parts, labels, direction, buff = SMALL_BUFF):
label_brace_groups = VGroup()
for label, part in zip(labels, parts):
brace = Brace(part, direction, min_num_quads = 1, buff = buff)
label_mob = TexMobject(label)
label_mob.scale(self.default_label_scale_val)
label_mob.next_to(brace, direction, buff)
full_label = VGroup(brace, label_mob)
part.add_label(full_label)
label_brace_groups.add(full_label)
parts.labels = label_brace_groups
parts.label_kwargs = {
"labels" : labels,
"direction" : direction,
"buff" : buff,
}
return label_brace_groups
def get_side_labels(self, labels, direction = LEFT, **kwargs):
assert(hasattr(self, "horizontal_parts"))
parts = self.horizontal_parts
return self.get_subdivision_labels(parts, labels, direction, **kwargs)
def get_top_labels(self, labels, **kwargs):
assert(hasattr(self, "vertical_parts"))
parts = self.vertical_parts
return self.get_subdivision_labels(parts, labels, UP, **kwargs)
def get_bototm_labels(self, labels, **kwargs):
assert(hasattr(self, "vertical_parts"))
parts = self.vertical_parts
return self.get_subdivision_labels(parts, labels, DOWN, **kwargs)
def divide_vertically(self, p, colors = [MAROON_B, YELLOW]):
result = self.divide_along_dimension(p, 1, colors)
self.left_part, self.right_part = result
return result
### Cards ###
@ -225,7 +319,8 @@ class PlayingCard(VGroup):
)
sub_rect.move_to(self)
pi_color = average_color(symbol.get_color(), GREY)
# pi_color = average_color(symbol.get_color(), GREY)
pi_color = symbol.get_color()
pi_mode = {
"J" : "plain",
"Q" : "thinking",
@ -305,3 +400,22 @@ class SuitSymbol(SVGMobject):
self.set_stroke(width = 0)
self.set_fill(color, 1)
self.scale_to_fit_height(self.height)