Files
manim/eop/bayes.py
2017-06-06 13:38:44 -07:00

513 lines
15 KiB
Python

from helpers import *
from mobject.tex_mobject import TexMobject
from mobject import Mobject
from mobject.image_mobject import ImageMobject
from mobject.vectorized_mobject import *
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from animation.playground import *
from topics.geometry import *
from topics.characters import *
from topics.functions import *
from topics.fractals import *
from topics.number_line import *
from topics.combinatorics import *
from topics.numerals import *
from topics.three_dimensions import *
from topics.objects import *
from topics.complex_numbers import *
from topics.common_scenes import *
from topics.probability import *
from scene import Scene
from scene.reconfigurable_scene import ReconfigurableScene
from scene.zoomed_scene import *
from camera import Camera
from mobject.svg_mobject import *
from mobject.tex_mobject import *
#revert_to_original_skipping_status
#########
class BayesOpeningQuote(OpeningQuote):
CONFIG = {
"quote" : [
"Inside every non-Bayesian there \\\\ is a Bayesian struggling to get out."
],
"author" : "Dennis V. Lindley",
}
class IntroducePokerHand(PiCreatureScene, SampleSpaceScene):
CONFIG = {
"community_cards_center" : 1.5*DOWN,
"community_card_values" : ["AS", "QH", "10H", "2C", "5H"],
"your_hand_values" : ["JS", "KC"],
}
def construct(self):
self.add_cards()
self.indicate_straight()
self.show_flush_potential()
self.compute_flush_probability()
self.show_flush_sample_space()
self.talk_through_sample_space()
self.place_high_bet()
self.change_belief()
self.move_community_cards_out_of_the_way()
self.name_bayes_rule()
def add_cards(self):
you, her = self.you, self.her
community_cards = VGroup(*map(
PlayingCard, self.community_card_values
))
community_cards.arrange_submobjects(RIGHT)
community_cards.move_to(self.community_cards_center)
deck = VGroup(*[
PlayingCard(turned_over = True)
for x in range(5)
])
for i, card in enumerate(deck):
card.shift(i*(0.03*RIGHT + 0.015*DOWN))
deck.next_to(community_cards, LEFT)
you.hand = self.get_hand(you, self.your_hand_values)
her.hand = self.get_hand(her, None)
hand_cards = VGroup(*it.chain(*zip(you.hand, her.hand)))
self.add(deck)
for group in hand_cards, community_cards:
for card in group:
card.generate_target()
card.scale(0.01)
card.move_to(deck[-1], UP+RIGHT)
self.play(LaggedStart(MoveToTarget, group, lag_ratio = 0.8))
self.dither()
self.dither()
self.community_cards = community_cards
self.deck = deck
def indicate_straight(self):
you = self.you
community_cards = self.community_cards
you.hand.save_state()
you.hand.generate_target()
for card in you.hand.target:
card.scale_to_fit_height(community_cards.get_height())
selected_community_cards = VGroup(*filter(
lambda card : card.numerical_value >= 10,
community_cards
))
card_cmp = lambda c1, c2 : cmp(
c1.numerical_value, c2.numerical_value
)
selected_community_cards.submobjects.sort(card_cmp)
selected_community_cards.save_state()
for card in selected_community_cards:
card.generate_target()
straight_cards = VGroup(*it.chain(
you.hand.target,
[c.target for c in selected_community_cards]
))
straight_cards.submobjects.sort(card_cmp)
straight_cards.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
straight_cards.next_to(community_cards, UP, aligned_edge = LEFT)
self.play(LaggedStart(
MoveToTarget,
selected_community_cards,
run_time = 1.5
))
self.play(MoveToTarget(you.hand))
self.play(you.change, "hooray", straight_cards)
self.play(LaggedStart(
ApplyMethod,
straight_cards,
lambda m : (m.highlight, YELLOW),
rate_func = there_and_back,
run_time = 1.5,
lag_ratio = 0.5,
remover = True,
))
self.dither(2)
self.play(
selected_community_cards.restore,
you.hand.restore,
you.change_mode, "happy"
)
def show_flush_potential(self):
you, her = self.you, self.her
heart_cards = VGroup(*filter(
lambda c : c.suit == "hearts",
self.community_cards
))
heart_cards.save_state()
her.hand.save_state()
her.hand.generate_target()
her.hand.target.arrange_submobjects(RIGHT)
her.hand.target.next_to(heart_cards, UP)
her.hand.target.to_edge(UP)
heart_qs = VGroup()
hearts = VGroup()
q_marks = VGroup()
for target in her.hand.target:
heart = SuitSymbol("hearts")
q_mark = TexMobject("?")
heart_q = VGroup(heart, q_mark)
for mob in heart_q:
mob.scale_to_fit_height(0.5)
heart_q.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
heart_q.move_to(target)
heart_qs.add(heart, q_mark)
hearts.add(heart)
q_marks.add(q_mark)
self.play(heart_cards.shift, heart_cards.get_height()*UP)
self.play(you.change_mode, "hesitant")
self.play(MoveToTarget(her.hand))
self.play(LaggedStart(DrawBorderThenFill, heart_qs))
self.play(
her.change, "happy",
DrawBorderThenFill(her.glasses)
)
self.pi_creatures.remove(her)
new_suit_pairs = [
("clubs", "diamonds"),
("diamonds", "spades"),
("spades", "clubs"),
("hearts", "hearts"),
]
for new_suit_pair in new_suit_pairs:
new_symbols = VGroup(*map(SuitSymbol, new_suit_pair))
for new_symbol, heart in zip(new_symbols, hearts):
new_symbol.replace(heart, dim_to_match = 1)
self.play(Transform(
hearts, new_symbols,
submobject_mode = "lagged_start"
))
self.dither()
self.play(FadeOut(heart_qs))
self.play(
heart_cards.restore,
her.hand.restore,
you.change_mode, "pondering",
)
self.q_marks = q_marks
def compute_flush_probability(self):
you, her = self.you, self.her
equation = TexMobject(
"{ {10 \\choose 2}", "\\over", "{45 \\choose 2} }",
"=", "{1 \\over 22}", "\\approx", "4.5\\%"
)
equation.next_to(self.community_cards, UP, buff = LARGE_BUFF)
percentage = equation.get_part_by_tex("4.5")
ten = VGroup(*equation[0][1:3])
num_hearts = TextMobject("\\# Remaining hearts")
num_hearts.scale(0.75)
num_hearts.next_to(
ten, UP, aligned_edge = LEFT
)
num_hearts.to_edge(UP)
num_hearts.highlight(RED)
num_hearts_arrow = Arrow(
num_hearts.get_bottom(), ten.get_right(),
color = RED, buff = SMALL_BUFF
)
fourty_five = VGroup(*equation[2][1:3])
num_cards = TextMobject("\\# Remaining cards")
num_cards.scale(0.75)
num_cards.next_to(fourty_five, LEFT)
num_cards.to_edge(LEFT)
num_cards.highlight(BLUE)
num_cards_arrow = Arrow(
num_cards, fourty_five,
color = BLUE, buff = SMALL_BUFF
)
self.play(LaggedStart(FadeIn, equation))
self.dither(2)
self.play(
FadeIn(num_hearts),
ShowCreation(num_hearts_arrow),
ten.highlight, RED,
)
self.play(
FadeIn(num_cards),
ShowCreation(num_cards_arrow),
fourty_five.highlight, BLUE
)
self.dither(3)
equation.remove(percentage)
self.play(*map(FadeOut, [
equation,
num_hearts, num_hearts_arrow,
num_cards, num_cards_arrow,
]))
self.percentage = percentage
def show_flush_sample_space(self):
you, her = self.you, self.her
percentage = self.percentage
sample_space = self.get_sample_space()
sample_space.add_title("Your belief")
sample_space.move_to(VGroup(you.hand, her.hand))
sample_space.to_edge(UP, buff = MED_SMALL_BUFF)
p = 1./22
sample_space.divide_horizontally(
p, colors = [SuitSymbol.CONFIG["red"], BLUE_E]
)
top_label, bottom_label = sample_space.get_side_labels([
percentage.get_tex_string(), "95.5\\%"
])
self.play(
FadeIn(sample_space),
ReplacementTransform(percentage, top_label[1])
)
self.play(*map(GrowFromCenter, [
label[0] for label in top_label, bottom_label
]))
self.dither(2)
self.play(Write(bottom_label[1]))
self.dither(2)
self.sample_space = sample_space
def talk_through_sample_space(self):
her = self.her
sample_space = self.sample_space
top_part, bottom_part = self.sample_space.horizontal_parts
flush_hands, non_flush_hands = hand_lists = [
[self.get_hand(her, keys) for keys in key_list]
for key_list in [
[("3H", "8H"), ("4H", "AH"), ("JH", "KH")],
[("AC", "6D"), ("3D", "6S"), ("JH", "4C")],
]
]
for hand_list, part in zip(hand_lists, [top_part, bottom_part]):
self.play(Indicate(part, scale_factor = 1))
for hand in hand_list:
hand.save_state()
hand.scale(0.01)
hand.move_to(part.get_right())
self.play(hand.restore)
self.dither()
self.dither()
self.play(*map(FadeOut, it.chain(*hand_lists)))
def place_high_bet(self):
you, her = self.you, self.her
pre_money = VGroup(*[
VGroup(*[
TexMobject("\\$")
for x in range(10)
]).arrange_submobjects(RIGHT, buff = SMALL_BUFF)
for y in range(4)
]).arrange_submobjects(UP, buff = SMALL_BUFF)
money = VGroup(*it.chain(*pre_money))
money.highlight(GREEN)
money.scale(0.8)
money.next_to(her.hand, DOWN)
for dollar in money:
dollar.save_state()
dollar.scale(0.01)
dollar.move_to(her.get_boundary_point(RIGHT))
dollar.set_fill(opacity = 0)
self.play(LaggedStart(
ApplyMethod,
money,
lambda m : (m.restore,),
run_time = 5,
))
self.play(you.change_mode, "confused")
self.dither()
self.money = money
def change_belief(self):
numbers = VGroup(*[
label[1]
for label in self.sample_space.horizontal_parts.labels
])
rect = Rectangle(stroke_width = 0)
rect.set_fill(BLACK, 1)
rect.stretch_to_fit_width(numbers.get_width())
rect.stretch_to_fit_height(self.sample_space.get_height())
rect.move_to(numbers, UP)
self.play(FadeIn(rect))
self.change_horizontal_division(
0.2,
run_time = 3,
rate_func = there_and_back,
added_anims = [Animation(rect)]
)
self.play(FadeOut(rect))
def move_community_cards_out_of_the_way(self):
cards = self.community_cards
cards.generate_target()
cards.target.arrange_submobjects(
RIGHT, buff = -cards[0].get_width() + MED_SMALL_BUFF,
)
cards.target.move_to(self.deck)
cards.target.to_edge(LEFT)
self.sample_space.add(self.sample_space.horizontal_parts.labels)
self.play(
self.deck.scale, 0.7,
self.deck.next_to, cards.target, UP,
self.deck.to_edge, LEFT,
self.sample_space.shift, 3*DOWN,
MoveToTarget(cards)
)
def name_bayes_rule(self):
title = TextMobject("Bayes' rule")
title.highlight(BLUE)
title.to_edge(UP)
subtitle = TextMobject("Update ", "prior ", "beliefs")
subtitle.scale(0.8)
subtitle.next_to(title, DOWN)
prior_word = subtitle.get_part_by_tex("prior")
numbers = VGroup(*[
label[1] for label in self.sample_space.horizontal_parts.labels
])
rect = SurroundingRectangle(numbers, color = GREEN)
arrow = Arrow(prior_word.get_bottom(), rect.get_top())
arrow.highlight(GREEN)
words = TextMobject(
"Maybe she really \\\\ does have a flush $\\dots$",
alignment = ""
)
words.scale(0.7)
words.next_to(self.money, DOWN, aligned_edge = LEFT)
self.play(
Write(title, run_time = 2),
self.you.change_mode, "pondering"
)
self.dither()
self.play(FadeIn(subtitle))
self.play(prior_word.highlight, GREEN)
self.play(
ShowCreation(rect),
ShowCreation(arrow)
)
self.dither(3)
self.play(Write(words))
self.dither(3)
######
def create_pi_creatures(self):
shift_val = 3
you = PiCreature(color = BLUE_D)
her = PiCreature(color = BLUE_B).flip()
for pi in you, her:
pi.scale(0.5)
you.to_corner(UP+LEFT)
her.to_corner(UP+RIGHT)
you.make_eye_contact(her)
glasses = SVGMobject(file_name = "sunglasses")
glasses.set_stroke(WHITE, width = 0)
glasses.set_fill(GREY, 1)
glasses.scale_to_fit_width(
1.1*her.eyes.get_width()
)
glasses.move_to(her.eyes, UP)
her.glasses = glasses
self.you = you
self.her = her
return VGroup(you, her)
def get_hand(self, pi_creature, keys = None):
if keys is not None:
hand = VGroup(*map(PlayingCard, keys))
else:
hand = VGroup(*[
PlayingCard(turned_over = True)
for x in range(2)
])
hand.scale(0.7)
card1, card2 = hand
vect = np.sign(pi_creature.get_center()[0])*LEFT
card2.move_to(card1)
card2.shift(MED_SMALL_BUFF*RIGHT + SMALL_BUFF*DOWN)
hand.next_to(
pi_creature, vect,
buff = MED_LARGE_BUFF,
aligned_edge = UP
)
return hand
class HowDoesPokerWork(TeacherStudentsScene):
def construct(self):
self.student_says(
"Wait, how does \\\\ poker work again?",
target_mode = "confused",
run_time = 1
)
self.change_student_modes(*["confused"]*3)
self.dither(2)
class YourGutKnowsBayesRule(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Your gut knows \\\\ Bayes' rule.",
run_time = 1
)
self.change_student_modes("confused", "gracious", "guilty")
self.dither(3)