mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 19:12:31 +08:00
This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
23 lines
567 B
Markdown
23 lines
567 B
Markdown
# Ember Quest Game Tutorial
|
|
|
|
In this tutorial, we will follow a step-by-step process for coding a game using the Flame
|
|
engine.
|
|
|
|
This tutorial assumes that you have at least some familiarity with common programming concepts, and
|
|
with the [Dart] programming language.
|
|
|
|
|
|
[Dart]: https://dart.dev/overview
|
|
|
|
```{toctree}
|
|
:hidden:
|
|
|
|
1. Preparation <step_1.md>
|
|
2. Start Coding <step_2.md>
|
|
3. Building the World <step_3.md>
|
|
4. Adding the Remaining Components <step_4.md>
|
|
5. Controlling Movement <step_5.md>
|
|
6. Adding the HUD <step_6.md>
|
|
7. Adding Menus <step_7.md>
|
|
```
|