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			This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
		
			
				
	
	
	
		
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Ember Quest Game Tutorial
In this tutorial, we will follow a step-by-step process for coding a game using the Flame engine.
This tutorial assumes that you have at least some familiarity with common programming concepts, and with the Dart programming language.
:hidden:
1. Preparation  <step_1.md>
2. Start Coding  <step_2.md>
3. Building the World  <step_3.md>
4. Adding the Remaining Components  <step_4.md>
5. Controlling Movement  <step_5.md>
6. Adding the HUD  <step_6.md>
7. Adding Menus  <step_7.md>