245 Commits

Author SHA1 Message Date
240634e7a3 docs: Fix keyboard example instructions (#1281) 2021-12-27 17:02:09 +00:00
bac6c8a446 refactor: Add a few more rules to flame_lint, including use_key_in_widget_constructors (#1248)
This:

    Add new rule use_if_null_to_convert_nulls_to_bools to flame_lint (no violations)
    Add new rule use_key_in_widget_constructors (several violations)
    Fix violations
    Exclude generated files from flame_lint (we don't have any on this repo but when using on games often there are)

I believe this is not a breaking change because it just adds optional arguments to constructors, but if it is, we can reconsider this PR.
2021-12-19 11:07:42 +01:00
cdb2650b29 feat: Add RandomEffectController (#1203)
* Create RandomEffectController

* added tests

* added example

* documentation

* formatting

* fix a test

* formatting

Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-12-13 00:38:05 +01:00
5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00
dec04f3335 Work around Flutter bug for ColorEffect and fix broken links (#1178)
* Fix `ColorEffect` Flutter bug and example links

* Remove accidental code

* Fix `ColorEffect` test
2021-12-08 13:19:00 +01:00
b71c61be40 Implementing ColorEffect on the new effects system (#1171)
* Implementing ColorEffect on the new effects system

* docs and test

* docs

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* PR suggestions

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-12-08 09:22:12 +00:00
07ab8ce9c9 respectCamera and respectViewport proposal: coordinate system enum (#1167)
* Coordinate system

* Fixess

* .

* .

* Fix tests

* Rename CoordinateSystem to PositioningType

* Update docs for PositioningType

* Use switch instead of if-else

* PositioningType -> PositionType

* Don't do unnecessary transforms

* Added tests for PositionType.widget

* Update doc/components.md

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Added PositionType tests

Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-12-08 09:07:36 +00:00
96991122f4 MoveAlongPathEffect (#1172)
* MoveAlongPathEffect separated from MoveEffect

* rename _lastPosition -> _lastOffset

* Added absolute= flag in MoveAlongPathEffect

* added test for absolute path

* add oriented= flag

* added test

* changelog

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-12-07 20:45:53 +01:00
c35fb46078 Fix hitbox circle on flip (#1165) 2021-12-05 20:38:52 +01:00
bfcda073bb Effect controllers restructuring (#1134)
* Update effectController

* move effect controllers into the controllers/ directory

* Add .forward property to EffectController

* SimpleEffectController supports reverse time

* Fixing some compile errors

* rename SimpleEffectController -> LinearEffectController

* minor cleanup

* DurationEffectController and PauseEffectController

* ReverseLinearEffectController

* CurvedEffectController and its reverse

* InfiniteEffectController

* Added EffectController.recede()

* Add EffectController.update()

* Add InfiniteEffectController'

* RepeatedEffectController

* SequenceEffectController

* DelayedEffectController

* Restore the [EffectController.started] property

* minor

* Rename reset() -> setToStart()

* time direction is now managed from the Effect class

* StandardEffectController replaced with function standardController()

* update some doc-comments

* flutter analyze

* flutter format

* fix some tests

* more test fixes

* fix remaining tests

* format

* rename local variable

* minor simplification

* Expand docs in PauseEffectController

* added tests

* Curved controller test

* fix errors

* formatting

* added more tests

* format

* fix RepeatedEffectController

* more tests

* format

* changelog

* increase tolerance

* Replaced standardController with factory EffectController constructor

* Added parameter EffectController({alternate=false})

* Added default for curve= parameter

* rename

* rename tests

* added more exports

* rename tests

* rename src/effects2

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-12-04 15:58:42 +00:00
4b40479563 Rename isHud to respectCamera (#1159)
* Camera as an internal component

* Correct respectCamera

* Added changelog entry

* Add super call that will later be removed

* Rename callRender -> callOwnRender

* Don't call render when root

* Remove callOwnRender

* Skip CameraWrapper in own renderTree

* Too complex to have camera as component

* Revert test

* Update docs for respectCamera

* Move down field

* Fix changelog
2021-12-04 13:41:51 +00:00
790b8f73dd Remove old effects system (#1157)
* Remove old effects system

* Add changelog entry
2021-12-03 15:02:25 +01:00
fe162c6d90 Introduce updateTree (#1158)
* Introduce updateTree

* Update tests

* Fix update for game-in-game situations

* Add dartdoc to updateTree
2021-12-03 14:01:46 +01:00
ca8f8d3632 Added a ButtonComponent (#1146)
* Added a ButtonComponent

* Don't import VoidCallback

* Change epsilon since test is flaky

* Added SpriteButtonComponent

* Add changelog entry

* Add docs
2021-11-29 21:01:05 +01:00
a2b8c4c44c OpacityEffect in the new effects engine (#1133)
* OpacityEffect example

* Add OpacityEffect example

* Added test for OpacityEffect

* Added changelog entry

* Fix dartdocs

* Reset rounding errors between runs

* Fix test and rounding error

* Update rounding error calculation

* Rounding error should be private

* Bump test epsilon
2021-11-25 11:00:14 +01:00
f249b43e2f Added the SizeEffect and a general ComponentEffect (#1122)
* Added the `SizeEffect` and a general `ComponentEffect`

* Added changelog entry

* Format throw

* Fix analyze issue

* Fix Transform2DEffect test

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Fix missing example parenthesis

* Fix according to comments

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-22 21:55:14 +01:00
e6e5a1582c Refactored ScaleEffect to the new effects engine (#1123)
* Scale effect

* Scale effect should affect scale...

* Add ScaleEffect example

* Added `ScaleEffect`

* Fix analyze issue

* Fix ScaleEffect tests
2021-11-20 02:20:06 +01:00
8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00
03128170bd Add some new lint rules (#1117) 2021-11-18 15:35:10 +00:00
12fd07e5ae Possibility to initialize all PositionComponents from onLoad (#1113)
* Fix ParallaxComponent constructor

* Fix sizing bug parallax_component

* Unify TextComponent and TextBoxComponent

* Fix tests

* Update PositionComponent docs

* Add changelog entry

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Fix analyze issue

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Fix line length in components.md

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-18 11:42:12 +01:00
795264edbf Unify mixin names (#1114) 2021-11-18 08:48:31 +01:00
950a7d6152 Improvements to isometric tilemaps (#1109)
* Improvements to isometric tilemaps

* Changelog

* Add test

* const block

* Fix example

* Update packages/flame/lib/src/components/isometric_tile_map_component.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Update packages/flame/lib/src/components/isometric_tile_map_component.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Update packages/flame/lib/src/components/isometric_tile_map_component.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-11-16 15:36:23 +01:00
abc29dbc58 Improving TimerComponent API (#1085)
* Improving TimerComponent API

* pr suggestion

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* pr suggestion

* docs

* pr suggestions

* fixing

* renaming to onTick

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* fixing issues

* fixing flmae bloc isse

* more suggestions

* Update packages/flame/lib/src/timer.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-15 14:55:18 +00:00
39c9c55da1 Remove a file that was added to repo by accident (#1097) 2021-11-14 18:20:25 -03:00
3cb23ef530 TextPaint to use TextStyle instead of TextPaintConfig (#1086)
* `TextPaint` to use `TextStyle` instead of `TextPaintConfig`

* Update packages/flame/lib/src/text.dart

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Removed BaseTextConfig and TextPaintConfig

* Update text docs

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Remove generics

* Update TextBoxExample

* Update text examples variable names

* Fix TextPaint in collision_detection example

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-11-13 16:38:06 +01:00
cd7a0bbb65 ShapeComponent and Hitbox to take transform of parents full ancestor tree into consideration (#1076)
* `ShapeComponent` changes size, position and angle of underlying Shape

* Added description to ShapeComponent

* Fix test

* Update packages/flame/lib/src/components/shape_component.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Add absoluteScale and absoluteAngle to PositionComponent

* Refactor ShapeComponent

* Should be scaled by total scale, not scaled size

* Premature optimization for creation for objects in Polygon

* Use path for default Polygon constructor

* Do not sync component and hitbox shape

* Fix analyze issue

* Add example for flipping with collision detection

* Don't use absoluteScale

* Fix examples

* Fix examples

* Doesn't need super.render

* Fix Circle dartdoc

* Update changelog

* Update names of vertices caches in Polygon

* Update text docs

* Revert "Update text docs"

This reverts commit 73a68a465d76eb0eb50bb3753e57b2f4e3b5a7f4.

* Fix examples

* ShapeComponents docs

* Move example games to the top

* Fix dartdoc comment about polygon vertex relation

* Fix order of polygon vertices in dartdoc

* Fix anchor for PolygonComponent.fromPoints

* Add test with ancestors

* Update doc/components.md

Co-authored-by: Pasha Stetsenko <stpasha@google.com>

* Update doc/components.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Rename example classes

* Fix linting issues in examples

* Don't use px

* Use isTrue and isFalse

* Update doc/components.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Fixed comments on PR

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-11-13 16:00:24 +01:00
d53ac50859 Add flame_lint to examples (#1090) 2021-11-12 10:35:56 +01:00
0a7b87e202 Remove unnecessary super.render calls (#1084)
* Remove unnecessary super.render calls

* Update tutorial and docs
2021-11-11 11:50:01 +01:00
32bf19b91c Add random to the Color and Paint extensions (#1081)
* Add `randomColor` to the `Color` extension

* Add flame rive package to monorepo (#1048)

Add flame rive package to monorepo

* Add random to PaintExtension

* Update examples/pubspec.yaml

Co-authored-by: Erick <erickzanardoo@gmail.com>

Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-11-10 13:09:12 +01:00
3abde23450 Move effects (#1077)
* Added MoveEffect

* formatting

* update comments

* Add example for move effects

* Added tests

* changelog

* flutter analyze

* avoid creating newPosition object

* added a trailing comma

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-11-07 20:38:47 +00:00
ec7d476375 adding example from sprite animation with variable step time (#1080)
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-07 00:18:16 +00:00
4e834f008f Streamline PositionComponent constructors (#1072)
* Streamline PositionComponents constructors

* TextBoxComponent doesn't handle size argument

* Add idle button onMount for HudButtonComponent

* Fix follow object example

* Updated dartdoc for HudButtonComponent
2021-11-05 14:28:28 +01:00
b7a2d3fdf8 Simplified the usage of ShapeComponent (#1068)
* Simplified the usage of ShapeComponent

* Default constructor for _RandomCircle

* Use default constructor

* Forced Anchor.center on ShapeComponent

* Fix examples using SquareComponent

* Removed unnecesary import

* Renamed edgeLength to size
2021-11-03 14:30:58 +01:00
b8ea25eceb Fixing Flame pause and resume engine features (#1066)
* Fixing Flame pause and resume engine features

* Update packages/flame/lib/src/game/mixins/game.dart

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* Update doc/game.md

* Update doc/game.md

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-11-02 23:08:53 +00:00
45b21c7c5f Adding CustomPainterComponent (#1067)
* Adding CustomPainterComponent

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* PR suggestions

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-11-02 19:56:16 -03:00
6e7e098f1b New Rotate effect (#1061)
* Added FlameAnimationController class

* Added MainAnimationController class

* Update doc comments

* formatting

* rename MainAnimationController

* Added tests for StandardAnimationController

* Added more tests

* comment

* Added changelog note

* Export StandardAnimationController

* formatting

* Use a default for 'curve' parameter

* rename onsetDelay -> startDelay

* Added Transofm2DEffect

* Added EffectComponent

* Added .transform getter

* formatting

* Rename EffectComponent -> Effect

* Add documentation for the Effect class

* minor

* Added a test for Effect class

* Adding tests for removeOnFinish

* Adding tests for onStart and onFinish

* Also check the effect after reset

* Fix-up merge

* formatting

* added doc-comments

* changelog note

* Added test for transform2DEffect

* Adjusted comments

* Make PositionComponent._transform public

* change changelog

* Adding RotateEffect

* wip on rotate2 example

* Rename -> RotateEffect2

* export rotation effect

* Finish example for RotateEffect2

* formatting

* rename RotateEffect2 -> RotateEffect

* Changelog note

* Added test file

* flutter format

* Remove a print() call

* _lastProgress moved to Transform2DEffect class

* remove avoid_print for now

* Moved description

* Initialize paints during construction

* Added a random test

* flutter format

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-11-02 21:08:55 +01:00
da1e060594 Possibility to manually remove TimerComponent (#1065)
* Possibility to manually remove `TimerComponent`

* Fix example for TimerComponent

* Add dartdocs
2021-11-02 20:01:47 +01:00
3a8abe139b Rename Hitbox mixin to HasHitboxes (#1060) 2021-11-02 12:44:21 +01:00
d9984c7bda RemoveEffect (#1063)
* Added FlameAnimationController class

* Added MainAnimationController class

* Update doc comments

* formatting

* rename MainAnimationController

* Added tests for StandardAnimationController

* Added more tests

* comment

* Added changelog note

* Export StandardAnimationController

* formatting

* Use a default for 'curve' parameter

* rename onsetDelay -> startDelay

* Added Transofm2DEffect

* Added EffectComponent

* Added .transform getter

* formatting

* Rename EffectComponent -> Effect

* Add documentation for the Effect class

* minor

* Added a test for Effect class

* Adding tests for removeOnFinish

* Adding tests for onStart and onFinish

* Also check the effect after reset

* Fix-up merge

* formatting

* added doc-comments

* changelog note

* Added test for transform2DEffect

* Adjusted comments

* Make PositionComponent._transform public

* change changelog

* Added SimpleEffectController

* Added DestroyEffect

* Changelog note

* Rename DestroyEffect -> RemoveEffect

* Added example for RemoveEffect

* flutter format

* Move description of the RemoveEffectExample game

* move the description again

* minor
2021-11-02 09:59:35 +01:00
a55fc29baa clarified TimerComponent example (#1057) 2021-10-30 17:42:42 +02:00
f020da7bd7 Improve 'move effect' example (#1030)
* Improve 'move effect' example

* Update examples/lib/commons/circle_component.dart

* Changelog entry

Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-10-21 14:15:10 +02:00
a1a0862121 Add @mustCallSuper to component.render (#1011)
* Add @mustCallSuper to component.render

* fixing lint

* lint

* fixing
2021-10-10 23:37:30 +00:00
7d951a9820 Change priority is performed after each tick (#998) 2021-10-06 20:51:44 -04:00
9cc19a76b4 Add option to rotate SpriteWidget (#985) 2021-09-29 12:24:17 -04:00
8e72998b52 Make onLoad mandatory (#974)
* Fix performance issues with RC14

* Changelog

* Fix analysis

* Bring back the collidables list

* .

* .
2021-09-28 19:43:43 -03:00
55ab428a9e Collision detection between children (#943)
* Enable children of different components to collide

* Re-add import
2021-09-15 15:11:00 +02:00
a1b6ffa04a Game as a Component (#906)
* Game as a component

* Fix component stories

* Effects are now components

* Update effects docs

* Handle swap of parent

* Fix reAddChildren

* Wait for children to be added

* BaseComponent and PositionComponent to be non-abstract

* Simplify HasGameRef

* Revert so that onLoad can be null

* Fix example description

* Effects as components

* Remove gameRef from addChildren

* Fix hasGameRef

* Start migrating effects

* Updated comments of effect fields

* Fix comments

* Continue to fix sequence and combined effects

* Upgrade ordered_set

* Fix position_component_test

* BaseComponent -> Component

* Fix combined and sequence effects

* Await components to be added in tests

* Remove unnecessary game.update in tests

* Fix some tests related to composition

* BaseGame should be used in examples

* Fix CombinedEffect test

* Keyboard code to be based on Component

* Fix keyboard tests

* Fix analyze problems

* Fix sequence_effect

* Fix combined_effect_test

* Store peak state instead of end state

* Fix sequence_effect tests

* Update tutorial

* Fix tutorial 1

* Remove SimplePositionComponentEffect

* Remove unused test variable

* Update docs

* Removed onMount

* Remove onMount

* Add missing dartdoc

* Fix dart docs

* Add super.update where needed

* Move reAddChildren to component

* Reorganize method order in game widget

* preOffset -> initialDelay, postOffset -> peakDelay

* Introduce component.onParentChange

* Remove tests in wrong file

* Fix composed component test

* Add game lifecycle test

* Use BaseGame for mouse cursor test

* Oxygen should (?) not call super.update

* Use BaseGame in keyboard_test

* Fix onLoad to be properly cached

* Re-add unintentionally removed override

* Fix info for collision detection tests

* Add test for correct lifecycle on parent change

* Fix particles example

* Add component lifecycle diagram to the docs

* Add docs for the game lifecycle

* onRemove should be called when a game is removed from the widget

* Fix analyze errors

* prepare should be called from the component itself, not its parent

* Fix dartdoc

* onParentChange -> onMount

* onMount should have void as return type

* Simplify the loaderFuture in GameWidget

* Fix mock_canvas

* Fix rebase problem

* Remove asComponent

* Less complex _loaderFuture

* Add super.update to no_fcs parallax example

* Fix async tests

* Revert _loaderFuture

* Fix analyze issues

* await gameWithCollidables

* Keep epsilon small where it can be

* tappable methods should return bool

* Game lifecycle is now the same as for Component

* Remove mustCallSuper from component.update

* Make onLoadCache protected

* @internal on onLoadCache

* Cache/Memoize debugPaint and debugTextPaint

* Fix imports

* Fix comments

* Always call super.onLoad so that mixins can override it

* Add forgotten super.onLoad

* Bump coverage percentage

* HasCollidables should override update

* Fix Game comments

* Fix some dartdoc

* Apply suggestions from code review

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Game + Loadable as mixins

* Update packages/flame/lib/src/game/game_widget/game_widget.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Update loadable docs

* Fix comments

* Move fps_counter

* Fix keyboard example

* Fix dartdoc

* Remove tutorials temporarily

* Fix game lowlevel graph

* Fix resize issue

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-09-15 00:17:49 +02:00
820950dc39 CameraComponent (#933)
* Viewport and combinedProjector now belong to Camera

* cleanup

* format

* fix analysis issues

* Property viewport removed from BaseGame

* Move camera & viewport into a separate directory

* added CameraComponent

* format

* .camera as computed property

* changelog note

* format

* format

* comment

* CameraComponent is no longer a Component

* Rename CameraComponent -> CameraCo

* format

* Rename CameraC -> CameraWrapper

* minor

* rename BaseGame._cameraComponent -> ._cameraWrapper

* minor fixes in response to reviewer suggestions

* Fix rendering of a ParallaxComponent

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-09-13 16:46:44 +02:00
5529869a76 Adding custom mouse cursors for flame (#935)
* Adding custom mouse cursors for flame

* linting and adding fvm to gitignore

* PR suggestions

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-09-05 20:55:26 -03:00
c833319c49 Feat: Add keyboard with focus node implementation (#909)
* Add keyboard with focus node implementation

* a

* format and make it stabel compatible

* Add mixin to game

* fixes

* add tests

* format

* docs

* more docs

* Update doc/keyboard-input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* rename test

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* fix test

* Update tutorials/2_sprite_animations_gestures/README.md

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* docs

* Apply suggestions from code review

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* yo

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-08-31 19:38:21 -03:00