Add flame_lint to examples (#1090)

This commit is contained in:
Lukas Klingsbo
2021-11-12 10:35:56 +01:00
committed by GitHub
parent 3a60f25401
commit d53ac50859
7 changed files with 91 additions and 218 deletions

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@ -1,148 +1 @@
# Source of linter options:
# http://dart-lang.github.io/linter/lints/options/options.html
analyzer:
strong-mode:
implicit-casts: false
implicit-dynamic: false
plugins:
- dart_code_metrics
linter:
rules:
- always_declare_return_types
- always_put_control_body_on_new_line
- always_require_non_null_named_parameters
- annotate_overrides
- avoid_double_and_int_checks
- avoid_dynamic_calls
- avoid_empty_else
- avoid_equals_and_hash_code_on_mutable_classes
- avoid_escaping_inner_quotes
- avoid_field_initializers_in_const_classes
- avoid_init_to_null
- avoid_js_rounded_ints
- avoid_null_checks_in_equality_operators
- avoid_private_typedef_functions
- avoid_redundant_argument_values
- avoid_relative_lib_imports
- avoid_return_types_on_setters
- avoid_shadowing_type_parameters
- avoid_slow_async_io
- avoid_type_to_string
- avoid_types_as_parameter_names
- avoid_unused_constructor_parameters
- await_only_futures
- camel_case_extensions
- camel_case_types
- cancel_subscriptions
- cast_nullable_to_non_nullable
- close_sinks
- comment_references
- constant_identifier_names
- control_flow_in_finally
- curly_braces_in_flow_control_structures
- directives_ordering
- do_not_use_environment
- empty_catches
- empty_constructor_bodies
- empty_statements
- exhaustive_cases
- file_names
- hash_and_equals
- implementation_imports
- invariant_booleans
- iterable_contains_unrelated_type
- join_return_with_assignment
- library_names
- library_prefixes
- list_remove_unrelated_type
- literal_only_boolean_expressions
- missing_whitespace_between_adjacent_strings
- no_adjacent_strings_in_list
- no_duplicate_case_values
- no_runtimeType_toString
- omit_local_variable_types
- package_api_docs
- package_names
- package_prefixed_library_names
- parameter_assignments
- prefer_adjacent_string_concatenation
- prefer_asserts_in_initializer_lists
- prefer_collection_literals
- prefer_conditional_assignment
- prefer_const_constructors
- prefer_const_constructors_in_immutables
- prefer_const_declarations
- prefer_const_literals_to_create_immutables
- prefer_contains
- prefer_equal_for_default_values
- prefer_final_fields
- prefer_final_in_for_each
- prefer_final_locals
- prefer_for_elements_to_map_fromIterable
- prefer_foreach
- prefer_function_declarations_over_variables
- prefer_generic_function_type_aliases
- prefer_if_elements_to_conditional_expressions
- prefer_if_null_operators
- prefer_initializing_formals
- prefer_inlined_adds
- prefer_interpolation_to_compose_strings
- prefer_is_empty
- prefer_is_not_empty
- prefer_is_not_operator
- prefer_iterable_whereType
- prefer_mixin
- prefer_null_aware_operators
- prefer_single_quotes
- prefer_spread_collections
- prefer_relative_imports
- prefer_typing_uninitialized_variables
- prefer_void_to_null
- provide_deprecation_message
- recursive_getters
- slash_for_doc_comments
- sort_unnamed_constructors_first
- test_types_in_equals
- throw_in_finally
- type_annotate_public_apis
- type_init_formals
- unnecessary_await_in_return
- unnecessary_brace_in_string_interps
- unnecessary_const
- unnecessary_getters_setters
- unnecessary_lambdas
- unnecessary_new
- unnecessary_null_aware_assignments
- unnecessary_null_in_if_null_operators
- unnecessary_overrides
- unnecessary_parenthesis
- unnecessary_raw_strings
- unnecessary_statements
- unnecessary_string_escapes
- unnecessary_string_interpolations
- unnecessary_this
- use_full_hex_values_for_flutter_colors
- use_function_type_syntax_for_parameters
- use_is_even_rather_than_modulo
- use_rethrow_when_possible
- unrelated_type_equality_checks
- unsafe_html
- void_checks
dart_code_metrics:
rules:
#- prefer-trailing-comma TODO(luan) this is broken on NS
- prefer-trailing-comma-for-collection
- no-equal-then-else
- no-object-declaration
- potential-null-dereference
metrics-exclude:
- test/**
metrics:
number-of-arguments: 8
number-of-methods: 32
source-lines-of-code: 200
cyclomatic-complexity: 36
include: package:flame_lint/analysis_options.yaml

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@ -212,12 +212,14 @@ class CollidableSnowman extends MyCollidable {
addHitbox(top);
addHitbox(middle);
addHitbox(bottom);
add(randomCollidable(
Vector2(size.x / 2, size.y * 0.75),
size / 4,
Vector2.zero(),
screenCollidable,
));
add(
randomCollidable(
Vector2(size.x / 2, size.y * 0.75),
size / 4,
Vector2.zero(),
screenCollidable,
),
);
}
}

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@ -5,6 +5,7 @@ import 'package:flame/game.dart';
import 'package:flame/src/effects2/move_effect.dart'; // ignore: implementation_imports
import 'package:flame/src/effects2/standard_effect_controller.dart'; // ignore: implementation_imports
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
class MoveEffectExample extends FlameGame {
@ -36,37 +37,43 @@ class MoveEffectExample extends FlameGame {
add(
SquareComponent(position: Vector2(20, 50), size: 20, paint: paint1)
..add(MoveEffect.to(
Vector2(380, 50),
StandardEffectController(
duration: 3,
reverseDuration: 3,
infinite: true,
curve: Curves.easeOut,
..add(
MoveEffect.to(
Vector2(380, 50),
StandardEffectController(
duration: 3,
reverseDuration: 3,
infinite: true,
curve: Curves.easeOut,
),
),
)),
),
);
add(
SquareComponent(position: Vector2(20, 150), size: 20, paint: paint2)
..add(MoveEffect.to(
Vector2(380, 150),
StandardEffectController(
duration: 3,
reverseDuration: 3,
infinite: true,
..add(
MoveEffect.to(
Vector2(380, 150),
StandardEffectController(
duration: 3,
reverseDuration: 3,
infinite: true,
),
),
))
..add(MoveEffect.by(
Vector2(0, -50),
StandardEffectController(
duration: 0.25,
reverseDuration: 0.25,
startDelay: 1,
atMinDuration: 2,
curve: Curves.ease,
infinite: true,
)
..add(
MoveEffect.by(
Vector2(0, -50),
StandardEffectController(
duration: 0.25,
reverseDuration: 0.25,
startDelay: 1,
atMinDuration: 2,
curve: Curves.ease,
infinite: true,
),
),
)),
),
);
final path1 = Path()..moveTo(200, 250);
@ -80,12 +87,13 @@ class MoveEffectExample extends FlameGame {
CircleComponent(5)
..add(
MoveEffect.along(
path1,
StandardEffectController(
duration: 10,
startDelay: i * 0.2,
infinite: true,
)),
path1,
StandardEffectController(
duration: 10,
startDelay: i * 0.2,
infinite: true,
),
),
),
);
}
@ -95,14 +103,16 @@ class MoveEffectExample extends FlameGame {
add(
SquareComponent(size: 10)
..paint = (Paint()..color = const Color(0xFF00FFF7))
..add(MoveEffect.along(
path2,
StandardEffectController(
duration: 6,
startDelay: i * 0.3,
infinite: true,
..add(
MoveEffect.along(
path2,
StandardEffectController(
duration: 6,
startDelay: i * 0.3,
infinite: true,
),
),
)),
),
);
}
}

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@ -35,26 +35,35 @@ class RotateEffectExample extends FlameGame {
),
);
compass.arrow
..add(RotateEffect.to(
..add(
RotateEffect.to(
Transform2D.tau,
StandardEffectController(
duration: 20,
infinite: true,
)))
..add(RotateEffect.by(
),
),
)
..add(
RotateEffect.by(
Transform2D.tau * 0.015,
StandardEffectController(
duration: 0.1,
reverseDuration: 0.1,
infinite: true,
)))
..add(RotateEffect.by(
),
),
)
..add(
RotateEffect.by(
Transform2D.tau * 0.021,
StandardEffectController(
duration: 0.13,
reverseDuration: 0.13,
infinite: true,
)));
),
),
);
}
}

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@ -428,21 +428,23 @@ class ParticlesGame extends FlameGame with FPSCounter {
return AcceleratedParticle(
speed: initialSpeed,
acceleration: deceleration + gravity,
child: ComputedParticle(renderer: (canvas, particle) {
final paint = randomElement(paints);
// Override the color to dynamically update opacity
paint.color = paint.color.withOpacity(1 - particle.progress);
child: ComputedParticle(
renderer: (canvas, particle) {
final paint = randomElement(paints);
// Override the color to dynamically update opacity
paint.color = paint.color.withOpacity(1 - particle.progress);
canvas.drawCircle(
Offset.zero,
// Closer to the end of lifespan particles
// will turn into larger glaring circles
rnd.nextDouble() * particle.progress > .6
? rnd.nextDouble() * (50 * particle.progress)
: 2 + (3 * particle.progress),
paint,
);
}),
canvas.drawCircle(
Offset.zero,
// Closer to the end of lifespan particles
// will turn into larger glaring circles
rnd.nextDouble() * particle.progress > .6
? rnd.nextDouble() * (50 * particle.progress)
: 2 + (3 * particle.progress),
paint,
);
},
),
);
},
);

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@ -9,7 +9,6 @@ environment:
sdk: ">=2.14.0 <3.0.0"
flutter: ">=2.5.0"
dependencies:
flame:
path: ../packages/flame
@ -21,6 +20,8 @@ dev_dependencies:
flutter_test:
sdk: flutter
dart_code_metrics: ^3.2.2
flame_lint:
path: ../packages/flame_lint
flutter:
uses-material-design: true

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@ -12,11 +12,7 @@ class MyGame extends FlameGame {
@override
void render(Canvas canvas) {
super.render(canvas);
svgInstance.renderPosition(
canvas,
Vector2(100, 200),
Vector2.all(300),
);
svgInstance.renderPosition(canvas, Vector2(100, 200), Vector2.all(300));
}
@override