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	RemoveEffect (#1063)
* Added FlameAnimationController class * Added MainAnimationController class * Update doc comments * formatting * rename MainAnimationController * Added tests for StandardAnimationController * Added more tests * comment * Added changelog note * Export StandardAnimationController * formatting * Use a default for 'curve' parameter * rename onsetDelay -> startDelay * Added Transofm2DEffect * Added EffectComponent * Added .transform getter * formatting * Rename EffectComponent -> Effect * Add documentation for the Effect class * minor * Added a test for Effect class * Adding tests for removeOnFinish * Adding tests for onStart and onFinish * Also check the effect after reset * Fix-up merge * formatting * added doc-comments * changelog note * Added test for transform2DEffect * Adjusted comments * Make PositionComponent._transform public * change changelog * Added SimpleEffectController * Added DestroyEffect * Changelog note * Rename DestroyEffect -> RemoveEffect * Added example for RemoveEffect * flutter format * Move description of the RemoveEffectExample game * move the description again * minor
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		| @ -18,4 +18,11 @@ class CircleComponent extends PositionComponent { | ||||
|     super.render(canvas); | ||||
|     canvas.drawCircle(Offset(radius, radius), radius, paint); | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   bool containsPoint(Vector2 point) { | ||||
|     final local = absoluteToLocal(point); | ||||
|     final center = Vector2.all(radius); | ||||
|     return local.distanceToSquared(center) <= radius * radius; | ||||
|   } | ||||
| } | ||||
|  | ||||
| @ -7,6 +7,7 @@ import 'combined_effect.dart'; | ||||
| import 'infinite_effect.dart'; | ||||
| import 'move_effect.dart'; | ||||
| import 'opacity_effect.dart'; | ||||
| import 'remove_effect_example.dart'; | ||||
| import 'rotate_effect.dart'; | ||||
| import 'scale_effect.dart'; | ||||
| import 'sequence_effect.dart'; | ||||
| @ -67,5 +68,11 @@ void addEffectsStories(Dashbook dashbook) { | ||||
|       'Color Effect', | ||||
|       (_) => GameWidget(game: ColorEffectGame()), | ||||
|       codeLink: baseLink('effects/color_effect.dart'), | ||||
|     ) | ||||
|     ..add( | ||||
|       'Remove Effect', | ||||
|       (_) => GameWidget(game: RemoveEffectExample()), | ||||
|       codeLink: baseLink('effects/remove_effect_example.dart'), | ||||
|       info: RemoveEffectExample.description, | ||||
|     ); | ||||
| } | ||||
|  | ||||
							
								
								
									
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								examples/lib/stories/effects/remove_effect_example.dart
									
									
									
									
									
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								examples/lib/stories/effects/remove_effect_example.dart
									
									
									
									
									
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							| @ -0,0 +1,41 @@ | ||||
| import 'dart:math'; | ||||
|  | ||||
| import 'package:flame/components.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
| import 'package:flame/input.dart'; | ||||
| import 'package:flame/src/effects2/remove_effect.dart'; // ignore: implementation_imports | ||||
| import 'package:flutter/material.dart'; | ||||
| import '../../commons/circle_component.dart'; | ||||
|  | ||||
| class RemoveEffectExample extends FlameGame with HasTappableComponents { | ||||
|   static const description = ''' | ||||
|     Click on any circle to apply a RemoveEffect, which will make the circle | ||||
|     disappear after a 0.5 second delay. | ||||
|   '''; | ||||
|  | ||||
|   @override | ||||
|   void onMount() { | ||||
|     super.onMount(); | ||||
|     camera.viewport = FixedResolutionViewport(Vector2(400, 600)); | ||||
|     final rng = Random(); | ||||
|     for (var i = 0; i < 20; i++) { | ||||
|       add(_RandomCircle(rng)); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _RandomCircle extends CircleComponent with Tappable { | ||||
|   _RandomCircle(Random rng) : super(radius: rng.nextDouble() * 30 + 10) { | ||||
|     position.setValues( | ||||
|       rng.nextDouble() * 320 + 40, | ||||
|       rng.nextDouble() * 520 + 40, | ||||
|     ); | ||||
|     paint.color = Colors.primaries[rng.nextInt(Colors.primaries.length)]; | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   bool onTapDown(TapDownInfo info) { | ||||
|     add(RemoveEffect(delay: 0.5)); | ||||
|     return false; | ||||
|   } | ||||
| } | ||||
| @ -4,6 +4,7 @@ | ||||
|  - Added `StandardEffectController` class | ||||
|  - Refactored `Effect` class to use `EffectController`, added `Transform2DEffect` class | ||||
|  - Clarified `TimerComponent` example | ||||
|  - Added `RemoveEffect` and `SimpleEffectController` | ||||
|  | ||||
| ## [1.0.0-releasecandidate.16] | ||||
|  - `changePriority` no longer breaks game loop iteration | ||||
|  | ||||
							
								
								
									
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								packages/flame/lib/src/effects2/remove_effect.dart
									
									
									
									
									
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								packages/flame/lib/src/effects2/remove_effect.dart
									
									
									
									
									
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							| @ -0,0 +1,16 @@ | ||||
| import 'effect.dart'; | ||||
| import 'simple_effect_controller.dart'; | ||||
|  | ||||
| /// This simple effect, when attached to a component, will cause that component | ||||
| /// to be removed from the game tree after `delay` seconds. | ||||
| class RemoveEffect extends Effect { | ||||
|   RemoveEffect({double delay = 0.0}) | ||||
|       : super(SimpleEffectController(delay: delay)); | ||||
|  | ||||
|   @override | ||||
|   void apply(double progress) { | ||||
|     if (progress == 1) { | ||||
|       parent?.removeFromParent(); | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @ -0,0 +1,54 @@ | ||||
| import 'effect_controller.dart'; | ||||
| import 'standard_effect_controller.dart'; | ||||
|  | ||||
| /// Simplest possible [EffectController], which supports an effect progressing | ||||
| /// linearly over [duration] seconds. | ||||
| /// | ||||
| /// The [duration] can be 0, in which case the effect will jump from 0 to 1 | ||||
| /// instantaneously. | ||||
| /// | ||||
| /// The [delay] parameter allows to delay the start of the effect by the | ||||
| /// specified number of seconds. | ||||
| /// | ||||
| /// See also: [StandardEffectController] | ||||
| class SimpleEffectController extends EffectController { | ||||
|   SimpleEffectController({ | ||||
|     this.duration = 0.0, | ||||
|     this.delay = 0.0, | ||||
|   })  : assert(duration >= 0, 'duration cannot be negative: $duration'), | ||||
|         assert(delay >= 0, 'delay cannot be negative: $delay'); | ||||
|  | ||||
|   final double duration; | ||||
|   final double delay; | ||||
|   double _timer = 0.0; | ||||
|  | ||||
|   @override | ||||
|   bool get started => _timer >= delay; | ||||
|  | ||||
|   @override | ||||
|   bool get completed => _timer >= delay + duration; | ||||
|  | ||||
|   @override | ||||
|   bool get isInfinite => false; | ||||
|  | ||||
|   @override | ||||
|   double get progress { | ||||
|     // If duration == 0, then `completed == started`, and the middle case | ||||
|     // (which divides by duration) cannot occur. | ||||
|     return completed | ||||
|         ? 1 | ||||
|         : started | ||||
|             ? (_timer - delay) / duration | ||||
|             : 0; | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   void update(double dt) { | ||||
|     _timer += dt; | ||||
|   } | ||||
|  | ||||
|   @override | ||||
|   void reset() { | ||||
|     _timer = 0; | ||||
|   } | ||||
| } | ||||
							
								
								
									
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								packages/flame/test/effects2/remove_effect_test.dart
									
									
									
									
									
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							| @ -0,0 +1,45 @@ | ||||
| import 'package:flame/components.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
| import 'package:flame/src/effects2/remove_effect.dart'; | ||||
| import 'package:flutter_test/flutter_test.dart'; | ||||
|  | ||||
| void main() { | ||||
|   group('RemoveEffect', () { | ||||
|     test('no delay', () { | ||||
|       final game = FlameGame(); | ||||
|       game.onGameResize(Vector2.all(1)); | ||||
|       expect(game.children.length, 0); | ||||
|       final obj = Component(); | ||||
|       game.add(obj); | ||||
|       game.update(0); | ||||
|       expect(game.children.length, 1); | ||||
|  | ||||
|       // First `game.update()` invokes the destroy effect and schedules `obj` | ||||
|       // for deletion; second `game.update()` processes the deletion queue and | ||||
|       // actually removes the component | ||||
|       obj.add(RemoveEffect()); | ||||
|       game.update(0); | ||||
|       game.update(0); | ||||
|       expect(game.children.length, 0); | ||||
|     }); | ||||
|  | ||||
|     test('delayed', () { | ||||
|       final game = FlameGame(); | ||||
|       game.onGameResize(Vector2.all(1)); | ||||
|       expect(game.children.length, 0); | ||||
|       final obj = Component(); | ||||
|       game.add(obj); | ||||
|       game.update(0); | ||||
|       expect(game.children.length, 1); | ||||
|  | ||||
|       obj.add(RemoveEffect(delay: 1)); | ||||
|       game.update(0.5); | ||||
|       game.update(0); | ||||
|       expect(game.children.length, 1); | ||||
|  | ||||
|       game.update(0.5); | ||||
|       game.update(0); | ||||
|       expect(game.children.length, 0); | ||||
|     }); | ||||
|   }); | ||||
| } | ||||
							
								
								
									
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								packages/flame/test/effects2/simple_effect_controller_test.dart
									
									
									
									
									
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							| @ -0,0 +1,129 @@ | ||||
| import 'package:flame/src/effects2/simple_effect_controller.dart'; | ||||
| import 'package:flutter_test/flutter_test.dart'; | ||||
|  | ||||
| void main() { | ||||
|   group('SimpleEffectController', () { | ||||
|     test('default', () { | ||||
|       final ec = SimpleEffectController(); | ||||
|       expect(ec.duration, 0); | ||||
|       expect(ec.delay, 0); | ||||
|       expect(ec.isInfinite, false); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, true); | ||||
|       expect(ec.progress, 1); | ||||
|     }); | ||||
|  | ||||
|     test('simple with duration', () { | ||||
|       final ec = SimpleEffectController(duration: 1); | ||||
|       expect(ec.delay, 0); | ||||
|       expect(ec.duration, 1); | ||||
|       expect(ec.progress, 0); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.isInfinite, false); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.progress, 0.5); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, false); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.progress, 1); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, true); | ||||
|  | ||||
|       ec.update(0.00001); | ||||
|       expect(ec.progress, 1); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, true); | ||||
|     }); | ||||
|  | ||||
|     test('simple with delay', () { | ||||
|       final ec = SimpleEffectController(delay: 1); | ||||
|       expect(ec.isInfinite, false); | ||||
|       expect(ec.started, false); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.progress, 0); | ||||
|       expect(ec.delay, 1); | ||||
|       expect(ec.duration, 0); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.started, false); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.progress, 0); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, true); | ||||
|       expect(ec.progress, 1); | ||||
|     }); | ||||
|  | ||||
|     test('duration + delay', () { | ||||
|       final ec = SimpleEffectController(duration: 1, delay: 2); | ||||
|       expect(ec.isInfinite, false); | ||||
|       expect(ec.started, false); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.duration, 1); | ||||
|       expect(ec.delay, 2); | ||||
|       expect(ec.progress, 0); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.started, false); | ||||
|       expect(ec.progress, 0); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.started, false); | ||||
|       expect(ec.progress, 0); | ||||
|  | ||||
|       ec.update(1); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.progress, 0); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.progress, 0.5); | ||||
|  | ||||
|       ec.update(0.5); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, true); | ||||
|       expect(ec.progress, 1); | ||||
|     }); | ||||
|  | ||||
|     test('reset', () { | ||||
|       final ec = SimpleEffectController(); | ||||
|       ec.reset(); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, true); | ||||
|       expect(ec.progress, 1); | ||||
|     }); | ||||
|  | ||||
|     test('reset 2', () { | ||||
|       final ec = SimpleEffectController(duration: 2, delay: 1); | ||||
|       ec.update(3); | ||||
|       expect(ec.completed, true); | ||||
|       expect(ec.progress, 1); | ||||
|  | ||||
|       ec.reset(); | ||||
|       expect(ec.started, false); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.progress, 0); | ||||
|  | ||||
|       ec.update(1); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.progress, 0); | ||||
|  | ||||
|       ec.update(1); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, false); | ||||
|       expect(ec.progress, closeTo(0.5, 1e-15)); | ||||
|  | ||||
|       ec.update(1); | ||||
|       expect(ec.started, true); | ||||
|       expect(ec.completed, true); | ||||
|       expect(ec.progress, 1); | ||||
|     }); | ||||
|   }); | ||||
| } | ||||
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	 Pasha Stetsenko
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