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	 d9984c7bda
			
		
	
	d9984c7bda
	
	
	
		
			
			* Added FlameAnimationController class * Added MainAnimationController class * Update doc comments * formatting * rename MainAnimationController * Added tests for StandardAnimationController * Added more tests * comment * Added changelog note * Export StandardAnimationController * formatting * Use a default for 'curve' parameter * rename onsetDelay -> startDelay * Added Transofm2DEffect * Added EffectComponent * Added .transform getter * formatting * Rename EffectComponent -> Effect * Add documentation for the Effect class * minor * Added a test for Effect class * Adding tests for removeOnFinish * Adding tests for onStart and onFinish * Also check the effect after reset * Fix-up merge * formatting * added doc-comments * changelog note * Added test for transform2DEffect * Adjusted comments * Make PositionComponent._transform public * change changelog * Added SimpleEffectController * Added DestroyEffect * Changelog note * Rename DestroyEffect -> RemoveEffect * Added example for RemoveEffect * flutter format * Move description of the RemoveEffectExample game * move the description again * minor
		
			
				
	
	
		
			29 lines
		
	
	
		
			679 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			679 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
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| 
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| import 'package:flame/components.dart';
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| 
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| class CircleComponent extends PositionComponent {
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|   CircleComponent({this.radius = 10.0})
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|       : paint = Paint()..color = const Color(0xFF60CB35),
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|         super(
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|           size: Vector2.all(2 * radius),
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|           anchor: Anchor.center,
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|         );
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| 
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|   Paint paint;
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|   double radius;
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.drawCircle(Offset(radius, radius), radius, paint);
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|   }
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| 
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|   @override
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|   bool containsPoint(Vector2 point) {
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|     final local = absoluteToLocal(point);
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|     final center = Vector2.all(radius);
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|     return local.distanceToSquared(center) <= radius * radius;
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|   }
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| }
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