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	d9984c7bda
	
	
	
		
			
			* Added FlameAnimationController class * Added MainAnimationController class * Update doc comments * formatting * rename MainAnimationController * Added tests for StandardAnimationController * Added more tests * comment * Added changelog note * Export StandardAnimationController * formatting * Use a default for 'curve' parameter * rename onsetDelay -> startDelay * Added Transofm2DEffect * Added EffectComponent * Added .transform getter * formatting * Rename EffectComponent -> Effect * Add documentation for the Effect class * minor * Added a test for Effect class * Adding tests for removeOnFinish * Adding tests for onStart and onFinish * Also check the effect after reset * Fix-up merge * formatting * added doc-comments * changelog note * Added test for transform2DEffect * Adjusted comments * Make PositionComponent._transform public * change changelog * Added SimpleEffectController * Added DestroyEffect * Changelog note * Rename DestroyEffect -> RemoveEffect * Added example for RemoveEffect * flutter format * Move description of the RemoveEffectExample game * move the description again * minor
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:dashbook/dashbook.dart';
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| import 'package:flame/game.dart';
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| 
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| import '../../commons/commons.dart';
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| import 'color_effect.dart';
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| import 'combined_effect.dart';
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| import 'infinite_effect.dart';
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| import 'move_effect.dart';
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| import 'opacity_effect.dart';
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| import 'remove_effect_example.dart';
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| import 'rotate_effect.dart';
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| import 'scale_effect.dart';
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| import 'sequence_effect.dart';
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| import 'size_effect.dart';
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| 
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| const scaleInfo = '''
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| The `ScaleEffect` scales up the canvas before drawing the components and its
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| children.
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| In this example you can tap the screen and the component will scale up or down,
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| depending on its current state.
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| ''';
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| 
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| void addEffectsStories(Dashbook dashbook) {
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|   dashbook.storiesOf('Effects')
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|     ..add(
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|       'Size Effect',
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|       (_) => GameWidget(game: SizeEffectGame()),
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|       codeLink: baseLink('effects/size_effect.dart'),
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|       info: sizeInfo,
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|     )
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|     ..add(
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|       'Scale Effect',
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|       (_) => GameWidget(game: ScaleEffectGame()),
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|       codeLink: baseLink('effects/scale_effect.dart'),
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|       info: scaleInfo,
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|     )
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|     ..add(
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|       'Move Effect',
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|       (_) => GameWidget(game: MoveEffectGame()),
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|       codeLink: baseLink('effects/move_effect.dart'),
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|     )
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|     ..add(
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|       'Rotate Effect',
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|       (_) => GameWidget(game: RotateEffectGame()),
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|       codeLink: baseLink('effects/rotate_effect.dart'),
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|     )
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|     ..add(
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|       'Sequence Effect',
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|       (_) => GameWidget(game: SequenceEffectGame()),
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|       codeLink: baseLink('effects/sequence_effect.dart'),
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|     )
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|     ..add(
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|       'Combined Effect',
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|       (_) => GameWidget(game: CombinedEffectGame()),
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|       codeLink: baseLink('effects/combined_effect.dart'),
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|     )
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|     ..add(
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|       'Infinite Effect',
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|       (_) => GameWidget(game: InfiniteEffectGame()),
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|       codeLink: baseLink('effects/infinite_effect.dart'),
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|     )
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|     ..add(
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|       'Opacity Effect',
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|       (_) => GameWidget(game: OpacityEffectGame()),
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|       codeLink: baseLink('effects/opacity_effect.dart'),
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|     )
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|     ..add(
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|       'Color Effect',
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|       (_) => GameWidget(game: ColorEffectGame()),
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|       codeLink: baseLink('effects/color_effect.dart'),
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|     )
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|     ..add(
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|       'Remove Effect',
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|       (_) => GameWidget(game: RemoveEffectExample()),
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|       codeLink: baseLink('effects/remove_effect_example.dart'),
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|       info: RemoveEffectExample.description,
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|     );
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| }
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