mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 10:38:17 +08:00
RemoveEffect (#1063)
* Added FlameAnimationController class * Added MainAnimationController class * Update doc comments * formatting * rename MainAnimationController * Added tests for StandardAnimationController * Added more tests * comment * Added changelog note * Export StandardAnimationController * formatting * Use a default for 'curve' parameter * rename onsetDelay -> startDelay * Added Transofm2DEffect * Added EffectComponent * Added .transform getter * formatting * Rename EffectComponent -> Effect * Add documentation for the Effect class * minor * Added a test for Effect class * Adding tests for removeOnFinish * Adding tests for onStart and onFinish * Also check the effect after reset * Fix-up merge * formatting * added doc-comments * changelog note * Added test for transform2DEffect * Adjusted comments * Make PositionComponent._transform public * change changelog * Added SimpleEffectController * Added DestroyEffect * Changelog note * Rename DestroyEffect -> RemoveEffect * Added example for RemoveEffect * flutter format * Move description of the RemoveEffectExample game * move the description again * minor
This commit is contained in:
@ -18,4 +18,11 @@ class CircleComponent extends PositionComponent {
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super.render(canvas);
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canvas.drawCircle(Offset(radius, radius), radius, paint);
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}
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@override
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bool containsPoint(Vector2 point) {
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final local = absoluteToLocal(point);
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final center = Vector2.all(radius);
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return local.distanceToSquared(center) <= radius * radius;
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}
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}
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@ -7,6 +7,7 @@ import 'combined_effect.dart';
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import 'infinite_effect.dart';
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import 'move_effect.dart';
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import 'opacity_effect.dart';
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import 'remove_effect_example.dart';
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import 'rotate_effect.dart';
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import 'scale_effect.dart';
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import 'sequence_effect.dart';
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@ -67,5 +68,11 @@ void addEffectsStories(Dashbook dashbook) {
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'Color Effect',
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(_) => GameWidget(game: ColorEffectGame()),
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codeLink: baseLink('effects/color_effect.dart'),
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)
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..add(
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'Remove Effect',
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(_) => GameWidget(game: RemoveEffectExample()),
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codeLink: baseLink('effects/remove_effect_example.dart'),
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info: RemoveEffectExample.description,
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);
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}
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41
examples/lib/stories/effects/remove_effect_example.dart
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41
examples/lib/stories/effects/remove_effect_example.dart
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@ -0,0 +1,41 @@
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import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/src/effects2/remove_effect.dart'; // ignore: implementation_imports
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import 'package:flutter/material.dart';
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import '../../commons/circle_component.dart';
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class RemoveEffectExample extends FlameGame with HasTappableComponents {
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static const description = '''
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Click on any circle to apply a RemoveEffect, which will make the circle
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disappear after a 0.5 second delay.
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''';
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@override
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void onMount() {
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super.onMount();
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camera.viewport = FixedResolutionViewport(Vector2(400, 600));
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final rng = Random();
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for (var i = 0; i < 20; i++) {
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add(_RandomCircle(rng));
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}
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}
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}
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class _RandomCircle extends CircleComponent with Tappable {
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_RandomCircle(Random rng) : super(radius: rng.nextDouble() * 30 + 10) {
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position.setValues(
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rng.nextDouble() * 320 + 40,
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rng.nextDouble() * 520 + 40,
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);
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paint.color = Colors.primaries[rng.nextInt(Colors.primaries.length)];
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}
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@override
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bool onTapDown(TapDownInfo info) {
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add(RemoveEffect(delay: 0.5));
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return false;
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}
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}
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@ -4,6 +4,7 @@
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- Added `StandardEffectController` class
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- Refactored `Effect` class to use `EffectController`, added `Transform2DEffect` class
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- Clarified `TimerComponent` example
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- Added `RemoveEffect` and `SimpleEffectController`
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## [1.0.0-releasecandidate.16]
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- `changePriority` no longer breaks game loop iteration
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16
packages/flame/lib/src/effects2/remove_effect.dart
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16
packages/flame/lib/src/effects2/remove_effect.dart
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@ -0,0 +1,16 @@
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import 'effect.dart';
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import 'simple_effect_controller.dart';
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/// This simple effect, when attached to a component, will cause that component
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/// to be removed from the game tree after `delay` seconds.
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class RemoveEffect extends Effect {
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RemoveEffect({double delay = 0.0})
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: super(SimpleEffectController(delay: delay));
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@override
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void apply(double progress) {
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if (progress == 1) {
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parent?.removeFromParent();
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}
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}
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}
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@ -0,0 +1,54 @@
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import 'effect_controller.dart';
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import 'standard_effect_controller.dart';
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/// Simplest possible [EffectController], which supports an effect progressing
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/// linearly over [duration] seconds.
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///
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/// The [duration] can be 0, in which case the effect will jump from 0 to 1
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/// instantaneously.
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///
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/// The [delay] parameter allows to delay the start of the effect by the
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/// specified number of seconds.
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///
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/// See also: [StandardEffectController]
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class SimpleEffectController extends EffectController {
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SimpleEffectController({
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this.duration = 0.0,
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this.delay = 0.0,
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}) : assert(duration >= 0, 'duration cannot be negative: $duration'),
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assert(delay >= 0, 'delay cannot be negative: $delay');
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final double duration;
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final double delay;
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double _timer = 0.0;
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@override
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bool get started => _timer >= delay;
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@override
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bool get completed => _timer >= delay + duration;
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@override
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bool get isInfinite => false;
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@override
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double get progress {
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// If duration == 0, then `completed == started`, and the middle case
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// (which divides by duration) cannot occur.
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return completed
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? 1
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: started
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? (_timer - delay) / duration
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: 0;
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}
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@override
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void update(double dt) {
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_timer += dt;
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}
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@override
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void reset() {
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_timer = 0;
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}
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}
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45
packages/flame/test/effects2/remove_effect_test.dart
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45
packages/flame/test/effects2/remove_effect_test.dart
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@ -0,0 +1,45 @@
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/src/effects2/remove_effect.dart';
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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group('RemoveEffect', () {
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test('no delay', () {
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final game = FlameGame();
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game.onGameResize(Vector2.all(1));
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expect(game.children.length, 0);
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final obj = Component();
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game.add(obj);
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game.update(0);
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expect(game.children.length, 1);
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// First `game.update()` invokes the destroy effect and schedules `obj`
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// for deletion; second `game.update()` processes the deletion queue and
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// actually removes the component
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obj.add(RemoveEffect());
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game.update(0);
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game.update(0);
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expect(game.children.length, 0);
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});
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test('delayed', () {
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final game = FlameGame();
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game.onGameResize(Vector2.all(1));
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expect(game.children.length, 0);
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final obj = Component();
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game.add(obj);
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game.update(0);
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expect(game.children.length, 1);
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obj.add(RemoveEffect(delay: 1));
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game.update(0.5);
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game.update(0);
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expect(game.children.length, 1);
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game.update(0.5);
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game.update(0);
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expect(game.children.length, 0);
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});
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});
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}
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129
packages/flame/test/effects2/simple_effect_controller_test.dart
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129
packages/flame/test/effects2/simple_effect_controller_test.dart
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@ -0,0 +1,129 @@
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import 'package:flame/src/effects2/simple_effect_controller.dart';
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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group('SimpleEffectController', () {
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test('default', () {
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final ec = SimpleEffectController();
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expect(ec.duration, 0);
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expect(ec.delay, 0);
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expect(ec.isInfinite, false);
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expect(ec.started, true);
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expect(ec.completed, true);
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expect(ec.progress, 1);
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});
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test('simple with duration', () {
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final ec = SimpleEffectController(duration: 1);
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expect(ec.delay, 0);
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expect(ec.duration, 1);
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expect(ec.progress, 0);
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expect(ec.started, true);
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expect(ec.completed, false);
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expect(ec.isInfinite, false);
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ec.update(0.5);
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expect(ec.progress, 0.5);
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expect(ec.started, true);
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expect(ec.completed, false);
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ec.update(0.5);
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expect(ec.progress, 1);
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expect(ec.started, true);
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expect(ec.completed, true);
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ec.update(0.00001);
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expect(ec.progress, 1);
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expect(ec.started, true);
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expect(ec.completed, true);
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});
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test('simple with delay', () {
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final ec = SimpleEffectController(delay: 1);
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expect(ec.isInfinite, false);
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expect(ec.started, false);
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expect(ec.completed, false);
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expect(ec.progress, 0);
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expect(ec.delay, 1);
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expect(ec.duration, 0);
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ec.update(0.5);
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expect(ec.started, false);
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expect(ec.completed, false);
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expect(ec.progress, 0);
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ec.update(0.5);
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expect(ec.started, true);
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expect(ec.completed, true);
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expect(ec.progress, 1);
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});
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test('duration + delay', () {
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final ec = SimpleEffectController(duration: 1, delay: 2);
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expect(ec.isInfinite, false);
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expect(ec.started, false);
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expect(ec.completed, false);
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expect(ec.duration, 1);
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expect(ec.delay, 2);
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expect(ec.progress, 0);
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ec.update(0.5);
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expect(ec.started, false);
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expect(ec.progress, 0);
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ec.update(0.5);
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expect(ec.started, false);
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expect(ec.progress, 0);
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ec.update(1);
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expect(ec.started, true);
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expect(ec.completed, false);
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expect(ec.progress, 0);
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ec.update(0.5);
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expect(ec.started, true);
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expect(ec.completed, false);
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expect(ec.progress, 0.5);
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ec.update(0.5);
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expect(ec.started, true);
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expect(ec.completed, true);
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expect(ec.progress, 1);
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});
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test('reset', () {
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final ec = SimpleEffectController();
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ec.reset();
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expect(ec.started, true);
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expect(ec.completed, true);
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expect(ec.progress, 1);
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});
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test('reset 2', () {
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final ec = SimpleEffectController(duration: 2, delay: 1);
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ec.update(3);
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expect(ec.completed, true);
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expect(ec.progress, 1);
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ec.reset();
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expect(ec.started, false);
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expect(ec.completed, false);
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expect(ec.progress, 0);
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ec.update(1);
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expect(ec.started, true);
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expect(ec.completed, false);
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expect(ec.progress, 0);
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ec.update(1);
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expect(ec.started, true);
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expect(ec.completed, false);
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expect(ec.progress, closeTo(0.5, 1e-15));
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ec.update(1);
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expect(ec.started, true);
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expect(ec.completed, true);
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expect(ec.progress, 1);
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});
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});
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}
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