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	Update BaseComponent description
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						renancaraujo
					
				
			
			
				
	
			
			
			
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			@ -13,9 +13,9 @@ import 'component.dart';
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/// This can be extended to represent a basic Component for your game.
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///
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/// The difference between this and [Component] is that this can have children,
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/// handles effects on your component and can be used to see whether a point is
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/// on your component, which is useful for handling the effect of gestures.
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/// The difference between this and [Component] is that the [BaseComponent] can
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/// have children, handle effects and can be used to see whether a position on
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/// the screen is on your component, which is useful for handling gestures.
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abstract class BaseComponent extends Component {
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  final EffectsHandler _effectsHandler = EffectsHandler();
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