From 00e331b11e170081b4185b3fdff309ca9361b04e Mon Sep 17 00:00:00 2001 From: Lukas Klingsbo Date: Sun, 29 Nov 2020 23:23:40 +0100 Subject: [PATCH] Update BaseComponent description --- lib/components/base_component.dart | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lib/components/base_component.dart b/lib/components/base_component.dart index a55b00c29..aa8c1309a 100644 --- a/lib/components/base_component.dart +++ b/lib/components/base_component.dart @@ -13,9 +13,9 @@ import 'component.dart'; /// This can be extended to represent a basic Component for your game. /// -/// The difference between this and [Component] is that this can have children, -/// handles effects on your component and can be used to see whether a point is -/// on your component, which is useful for handling the effect of gestures. +/// The difference between this and [Component] is that the [BaseComponent] can +/// have children, handle effects and can be used to see whether a position on +/// the screen is on your component, which is useful for handling gestures. abstract class BaseComponent extends Component { final EffectsHandler _effectsHandler = EffectsHandler();