Add test that will break if the _Unity struct ever changes.

This commit is contained in:
John Van Enk
2012-10-03 12:44:02 -04:00
parent 3d1f3a5a00
commit aaddd1cd80

View File

@ -50,6 +50,14 @@ void tearDown(void)
}
}
void testBreadCrumbs(void)
{
/* This test ensures that sizeof(struct _Unity) doesn't change. If this
* test breaks, go look at the initialization of the Unity global variable
* in unity.c and make sure we're filling in the proper fields. */
TEST_ASSERT_EQUAL(104, sizeof(Unity));
}
void testTrue(void)
{
TEST_ASSERT(1);
@ -2021,4 +2029,4 @@ void testNotEqualDoubleArraysNegative3(void)
VERIFY_FAILS_END
#endif
}