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Fully expand Unity struct.
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@ -14,7 +14,7 @@
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#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
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#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
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struct _Unity Unity = { 0 };
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struct _Unity Unity = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , { 0 } };
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const char* UnityStrNull = "NULL";
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const char* UnityStrSpacer = ". ";
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