Major Release:
- made the correct flip options the default (to revert: uncomment in Landmark.cs, and uncomment cv2.flip)
- switch between the traditional anchored landmarks versus the full 3D movement using the appropriate Boolean in the unity inspector
Technically since we flipped using cv2.flip, we need to re flip in unity (otherwise get incorrect results if query landmarks in unity).
LEGACY BEHAVIOR: comment #define FLIP
CORRECT BEHAVIOR: leave everything as is
NO FLIP: comment cv2.flip() in python, comment FLIP here.