mirror of
https://github.com/containers/podman.git
synced 2025-05-17 23:26:08 +08:00
remove github.com/google/gofuzz dependency
It is unused in our code and is archived upstream so get rid of it. Signed-off-by: Paul Holzinger <pholzing@redhat.com>
This commit is contained in:
1
go.mod
1
go.mod
@ -33,7 +33,6 @@ require (
|
||||
github.com/docker/go-plugins-helpers v0.0.0-20240701071450-45e2431495c8
|
||||
github.com/docker/go-units v0.5.0
|
||||
github.com/godbus/dbus/v5 v5.1.1-0.20241109141217-c266b19b28e9
|
||||
github.com/google/gofuzz v1.2.0
|
||||
github.com/google/shlex v0.0.0-20191202100458-e7afc7fbc510
|
||||
github.com/google/uuid v1.6.0
|
||||
github.com/gorilla/handlers v1.5.2
|
||||
|
2
go.sum
2
go.sum
@ -227,8 +227,6 @@ github.com/google/go-containerregistry v0.20.2/go.mod h1:z38EKdKh4h7IP2gSfUUqEva
|
||||
github.com/google/go-intervals v0.0.2 h1:FGrVEiUnTRKR8yE04qzXYaJMtnIYqobR5QbblK3ixcM=
|
||||
github.com/google/go-intervals v0.0.2/go.mod h1:MkaR3LNRfeKLPmqgJYs4E66z5InYjmCjbbr4TQlcT6Y=
|
||||
github.com/google/gofuzz v1.0.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
|
||||
github.com/google/gofuzz v1.2.0 h1:xRy4A+RhZaiKjJ1bPfwQ8sedCA+YS2YcCHW6ec7JMi0=
|
||||
github.com/google/gofuzz v1.2.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
|
||||
github.com/google/goterm v0.0.0-20200907032337-555d40f16ae2 h1:CVuJwN34x4xM2aT4sIKhmeib40NeBPhRihNjQmpJsA4=
|
||||
github.com/google/goterm v0.0.0-20200907032337-555d40f16ae2/go.mod h1:nOFQdrUlIlx6M6ODdSpBj1NVA+VgLC6kmw60mkw34H4=
|
||||
github.com/google/pprof v0.0.0-20241210010833-40e02aabc2ad h1:a6HEuzUHeKH6hwfN/ZoQgRgVIWFJljSWa/zetS2WTvg=
|
||||
|
@ -1,42 +0,0 @@
|
||||
//go:build !notest
|
||||
|
||||
/*
|
||||
Copyright 2020 The Kubernetes Authors.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package intstr
|
||||
|
||||
import (
|
||||
fuzz "github.com/google/gofuzz"
|
||||
)
|
||||
|
||||
// Fuzz satisfies fuzz.Interface
|
||||
func (intstr *IntOrString) Fuzz(c fuzz.Continue) {
|
||||
if intstr == nil {
|
||||
return
|
||||
}
|
||||
if c.RandBool() {
|
||||
intstr.Type = Int
|
||||
c.Fuzz(&intstr.IntVal)
|
||||
intstr.StrVal = ""
|
||||
} else {
|
||||
intstr.Type = String
|
||||
intstr.IntVal = 0
|
||||
c.Fuzz(&intstr.StrVal)
|
||||
}
|
||||
}
|
||||
|
||||
// ensure IntOrString implements fuzz.Interface
|
||||
var _ fuzz.Interface = &IntOrString{}
|
10
vendor/github.com/google/gofuzz/.travis.yml
generated
vendored
10
vendor/github.com/google/gofuzz/.travis.yml
generated
vendored
@ -1,10 +0,0 @@
|
||||
language: go
|
||||
|
||||
go:
|
||||
- 1.11.x
|
||||
- 1.12.x
|
||||
- 1.13.x
|
||||
- master
|
||||
|
||||
script:
|
||||
- go test -cover
|
67
vendor/github.com/google/gofuzz/CONTRIBUTING.md
generated
vendored
67
vendor/github.com/google/gofuzz/CONTRIBUTING.md
generated
vendored
@ -1,67 +0,0 @@
|
||||
# How to contribute #
|
||||
|
||||
We'd love to accept your patches and contributions to this project. There are
|
||||
just a few small guidelines you need to follow.
|
||||
|
||||
|
||||
## Contributor License Agreement ##
|
||||
|
||||
Contributions to any Google project must be accompanied by a Contributor
|
||||
License Agreement. This is not a copyright **assignment**, it simply gives
|
||||
Google permission to use and redistribute your contributions as part of the
|
||||
project.
|
||||
|
||||
* If you are an individual writing original source code and you're sure you
|
||||
own the intellectual property, then you'll need to sign an [individual
|
||||
CLA][].
|
||||
|
||||
* If you work for a company that wants to allow you to contribute your work,
|
||||
then you'll need to sign a [corporate CLA][].
|
||||
|
||||
You generally only need to submit a CLA once, so if you've already submitted
|
||||
one (even if it was for a different project), you probably don't need to do it
|
||||
again.
|
||||
|
||||
[individual CLA]: https://developers.google.com/open-source/cla/individual
|
||||
[corporate CLA]: https://developers.google.com/open-source/cla/corporate
|
||||
|
||||
|
||||
## Submitting a patch ##
|
||||
|
||||
1. It's generally best to start by opening a new issue describing the bug or
|
||||
feature you're intending to fix. Even if you think it's relatively minor,
|
||||
it's helpful to know what people are working on. Mention in the initial
|
||||
issue that you are planning to work on that bug or feature so that it can
|
||||
be assigned to you.
|
||||
|
||||
1. Follow the normal process of [forking][] the project, and setup a new
|
||||
branch to work in. It's important that each group of changes be done in
|
||||
separate branches in order to ensure that a pull request only includes the
|
||||
commits related to that bug or feature.
|
||||
|
||||
1. Go makes it very simple to ensure properly formatted code, so always run
|
||||
`go fmt` on your code before committing it. You should also run
|
||||
[golint][] over your code. As noted in the [golint readme][], it's not
|
||||
strictly necessary that your code be completely "lint-free", but this will
|
||||
help you find common style issues.
|
||||
|
||||
1. Any significant changes should almost always be accompanied by tests. The
|
||||
project already has good test coverage, so look at some of the existing
|
||||
tests if you're unsure how to go about it. [gocov][] and [gocov-html][]
|
||||
are invaluable tools for seeing which parts of your code aren't being
|
||||
exercised by your tests.
|
||||
|
||||
1. Do your best to have [well-formed commit messages][] for each change.
|
||||
This provides consistency throughout the project, and ensures that commit
|
||||
messages are able to be formatted properly by various git tools.
|
||||
|
||||
1. Finally, push the commits to your fork and submit a [pull request][].
|
||||
|
||||
[forking]: https://help.github.com/articles/fork-a-repo
|
||||
[golint]: https://github.com/golang/lint
|
||||
[golint readme]: https://github.com/golang/lint/blob/master/README
|
||||
[gocov]: https://github.com/axw/gocov
|
||||
[gocov-html]: https://github.com/matm/gocov-html
|
||||
[well-formed commit messages]: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
|
||||
[squash]: http://git-scm.com/book/en/Git-Tools-Rewriting-History#Squashing-Commits
|
||||
[pull request]: https://help.github.com/articles/creating-a-pull-request
|
202
vendor/github.com/google/gofuzz/LICENSE
generated
vendored
202
vendor/github.com/google/gofuzz/LICENSE
generated
vendored
@ -1,202 +0,0 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
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||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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"You" (or "Your") shall mean an individual or Legal Entity
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"Work" shall mean the work of authorship, whether in Source or
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"Derivative Works" shall mean any work, whether in Source or Object
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"Contribution" shall mean any work of authorship, including
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2. Grant of Copyright License. Subject to the terms and conditions of
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You may add Your own copyright statement to Your modifications and
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5. Submission of Contributions. Unless You explicitly state otherwise,
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Notwithstanding the above, nothing herein shall supersede or modify
|
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|
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with Licensor regarding such Contributions.
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6. Trademarks. This License does not grant permission to use the trade
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|
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|
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7. Disclaimer of Warranty. Unless required by applicable law or
|
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agreed to in writing, Licensor provides the Work (and each
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Contributor provides its Contributions) on an "AS IS" BASIS,
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|
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PARTICULAR PURPOSE. You are solely responsible for determining the
|
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|
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whether in tort (including negligence), contract, or otherwise,
|
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unless required by applicable law (such as deliberate and grossly
|
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|
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END OF TERMS AND CONDITIONS
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|
||||
APPENDIX: How to apply the Apache License to your work.
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|
||||
To apply the Apache License to your work, attach the following
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Unless required by applicable law or agreed to in writing, software
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See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
89
vendor/github.com/google/gofuzz/README.md
generated
vendored
89
vendor/github.com/google/gofuzz/README.md
generated
vendored
@ -1,89 +0,0 @@
|
||||
gofuzz
|
||||
======
|
||||
|
||||
gofuzz is a library for populating go objects with random values.
|
||||
|
||||
[](https://godoc.org/github.com/google/gofuzz)
|
||||
[](https://travis-ci.org/google/gofuzz)
|
||||
|
||||
This is useful for testing:
|
||||
|
||||
* Do your project's objects really serialize/unserialize correctly in all cases?
|
||||
* Is there an incorrectly formatted object that will cause your project to panic?
|
||||
|
||||
Import with ```import "github.com/google/gofuzz"```
|
||||
|
||||
You can use it on single variables:
|
||||
```go
|
||||
f := fuzz.New()
|
||||
var myInt int
|
||||
f.Fuzz(&myInt) // myInt gets a random value.
|
||||
```
|
||||
|
||||
You can use it on maps:
|
||||
```go
|
||||
f := fuzz.New().NilChance(0).NumElements(1, 1)
|
||||
var myMap map[ComplexKeyType]string
|
||||
f.Fuzz(&myMap) // myMap will have exactly one element.
|
||||
```
|
||||
|
||||
Customize the chance of getting a nil pointer:
|
||||
```go
|
||||
f := fuzz.New().NilChance(.5)
|
||||
var fancyStruct struct {
|
||||
A, B, C, D *string
|
||||
}
|
||||
f.Fuzz(&fancyStruct) // About half the pointers should be set.
|
||||
```
|
||||
|
||||
You can even customize the randomization completely if needed:
|
||||
```go
|
||||
type MyEnum string
|
||||
const (
|
||||
A MyEnum = "A"
|
||||
B MyEnum = "B"
|
||||
)
|
||||
type MyInfo struct {
|
||||
Type MyEnum
|
||||
AInfo *string
|
||||
BInfo *string
|
||||
}
|
||||
|
||||
f := fuzz.New().NilChance(0).Funcs(
|
||||
func(e *MyInfo, c fuzz.Continue) {
|
||||
switch c.Intn(2) {
|
||||
case 0:
|
||||
e.Type = A
|
||||
c.Fuzz(&e.AInfo)
|
||||
case 1:
|
||||
e.Type = B
|
||||
c.Fuzz(&e.BInfo)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
var myObject MyInfo
|
||||
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
|
||||
```
|
||||
|
||||
See more examples in ```example_test.go```.
|
||||
|
||||
You can use this library for easier [go-fuzz](https://github.com/dvyukov/go-fuzz)ing.
|
||||
go-fuzz provides the user a byte-slice, which should be converted to different inputs
|
||||
for the tested function. This library can help convert the byte slice. Consider for
|
||||
example a fuzz test for a the function `mypackage.MyFunc` that takes an int arguments:
|
||||
```go
|
||||
// +build gofuzz
|
||||
package mypackage
|
||||
|
||||
import fuzz "github.com/google/gofuzz"
|
||||
|
||||
func Fuzz(data []byte) int {
|
||||
var i int
|
||||
fuzz.NewFromGoFuzz(data).Fuzz(&i)
|
||||
MyFunc(i)
|
||||
return 0
|
||||
}
|
||||
```
|
||||
|
||||
Happy testing!
|
81
vendor/github.com/google/gofuzz/bytesource/bytesource.go
generated
vendored
81
vendor/github.com/google/gofuzz/bytesource/bytesource.go
generated
vendored
@ -1,81 +0,0 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
|
||||
package bytesource
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"encoding/binary"
|
||||
"io"
|
||||
"math/rand"
|
||||
)
|
||||
|
||||
// ByteSource implements rand.Source64 determined by a slice of bytes. The random numbers are
|
||||
// generated from each 8 bytes in the slice, until the last bytes are consumed, from which a
|
||||
// fallback pseudo random source is created in case more random numbers are required.
|
||||
// It also exposes a `bytes.Reader` API, which lets callers consume the bytes directly.
|
||||
type ByteSource struct {
|
||||
*bytes.Reader
|
||||
fallback rand.Source
|
||||
}
|
||||
|
||||
// New returns a new ByteSource from a given slice of bytes.
|
||||
func New(input []byte) *ByteSource {
|
||||
s := &ByteSource{
|
||||
Reader: bytes.NewReader(input),
|
||||
fallback: rand.NewSource(0),
|
||||
}
|
||||
if len(input) > 0 {
|
||||
s.fallback = rand.NewSource(int64(s.consumeUint64()))
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *ByteSource) Uint64() uint64 {
|
||||
// Return from input if it was not exhausted.
|
||||
if s.Len() > 0 {
|
||||
return s.consumeUint64()
|
||||
}
|
||||
|
||||
// Input was exhausted, return random number from fallback (in this case fallback should not be
|
||||
// nil). Try first having a Uint64 output (Should work in current rand implementation),
|
||||
// otherwise return a conversion of Int63.
|
||||
if s64, ok := s.fallback.(rand.Source64); ok {
|
||||
return s64.Uint64()
|
||||
}
|
||||
return uint64(s.fallback.Int63())
|
||||
}
|
||||
|
||||
func (s *ByteSource) Int63() int64 {
|
||||
return int64(s.Uint64() >> 1)
|
||||
}
|
||||
|
||||
func (s *ByteSource) Seed(seed int64) {
|
||||
s.fallback = rand.NewSource(seed)
|
||||
s.Reader = bytes.NewReader(nil)
|
||||
}
|
||||
|
||||
// consumeUint64 reads 8 bytes from the input and convert them to a uint64. It assumes that the the
|
||||
// bytes reader is not empty.
|
||||
func (s *ByteSource) consumeUint64() uint64 {
|
||||
var bytes [8]byte
|
||||
_, err := s.Read(bytes[:])
|
||||
if err != nil && err != io.EOF {
|
||||
panic("failed reading source") // Should not happen.
|
||||
}
|
||||
return binary.BigEndian.Uint64(bytes[:])
|
||||
}
|
18
vendor/github.com/google/gofuzz/doc.go
generated
vendored
18
vendor/github.com/google/gofuzz/doc.go
generated
vendored
@ -1,18 +0,0 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package fuzz is a library for populating go objects with random values.
|
||||
package fuzz
|
605
vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
605
vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
@ -1,605 +0,0 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"regexp"
|
||||
"time"
|
||||
|
||||
"github.com/google/gofuzz/bytesource"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
|
||||
type fuzzFuncMap map[reflect.Type]reflect.Value
|
||||
|
||||
// Fuzzer knows how to fill any object with random fields.
|
||||
type Fuzzer struct {
|
||||
fuzzFuncs fuzzFuncMap
|
||||
defaultFuzzFuncs fuzzFuncMap
|
||||
r *rand.Rand
|
||||
nilChance float64
|
||||
minElements int
|
||||
maxElements int
|
||||
maxDepth int
|
||||
skipFieldPatterns []*regexp.Regexp
|
||||
}
|
||||
|
||||
// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
|
||||
// RandSource, NilChance, or NumElements in any order.
|
||||
func New() *Fuzzer {
|
||||
return NewWithSeed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
func NewWithSeed(seed int64) *Fuzzer {
|
||||
f := &Fuzzer{
|
||||
defaultFuzzFuncs: fuzzFuncMap{
|
||||
reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
|
||||
},
|
||||
|
||||
fuzzFuncs: fuzzFuncMap{},
|
||||
r: rand.New(rand.NewSource(seed)),
|
||||
nilChance: .2,
|
||||
minElements: 1,
|
||||
maxElements: 10,
|
||||
maxDepth: 100,
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// NewFromGoFuzz is a helper function that enables using gofuzz (this
|
||||
// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
|
||||
// fuzzing. Essentially, it enables translating the fuzzing bytes from
|
||||
// go-fuzz to any Go object using this library.
|
||||
//
|
||||
// This implementation promises a constant translation from a given slice of
|
||||
// bytes to the fuzzed objects. This promise will remain over future
|
||||
// versions of Go and of this library.
|
||||
//
|
||||
// Note: the returned Fuzzer should not be shared between multiple goroutines,
|
||||
// as its deterministic output will no longer be available.
|
||||
//
|
||||
// Example: use go-fuzz to test the function `MyFunc(int)` in the package
|
||||
// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
|
||||
//
|
||||
// // +build gofuzz
|
||||
// package mypacakge
|
||||
// import fuzz "github.com/google/gofuzz"
|
||||
// func Fuzz(data []byte) int {
|
||||
// var i int
|
||||
// fuzz.NewFromGoFuzz(data).Fuzz(&i)
|
||||
// MyFunc(i)
|
||||
// return 0
|
||||
// }
|
||||
func NewFromGoFuzz(data []byte) *Fuzzer {
|
||||
return New().RandSource(bytesource.New(data))
|
||||
}
|
||||
|
||||
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
|
||||
//
|
||||
// Each entry in fuzzFuncs must be a function taking two parameters.
|
||||
// The first parameter must be a pointer or map. It is the variable that
|
||||
// function will fill with random data. The second parameter must be a
|
||||
// fuzz.Continue, which will provide a source of randomness and a way
|
||||
// to automatically continue fuzzing smaller pieces of the first parameter.
|
||||
//
|
||||
// These functions are called sensibly, e.g., if you wanted custom string
|
||||
// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
|
||||
// called and passed the address of strings. Maps and pointers will always
|
||||
// be made/new'd for you, ignoring the NilChange option. For slices, it
|
||||
// doesn't make much sense to pre-create them--Fuzzer doesn't know how
|
||||
// long you want your slice--so take a pointer to a slice, and make it
|
||||
// yourself. (If you don't want your map/pointer type pre-made, take a
|
||||
// pointer to it, and make it yourself.) See the examples for a range of
|
||||
// custom functions.
|
||||
func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
|
||||
for i := range fuzzFuncs {
|
||||
v := reflect.ValueOf(fuzzFuncs[i])
|
||||
if v.Kind() != reflect.Func {
|
||||
panic("Need only funcs!")
|
||||
}
|
||||
t := v.Type()
|
||||
if t.NumIn() != 2 || t.NumOut() != 0 {
|
||||
panic("Need 2 in and 0 out params!")
|
||||
}
|
||||
argT := t.In(0)
|
||||
switch argT.Kind() {
|
||||
case reflect.Ptr, reflect.Map:
|
||||
default:
|
||||
panic("fuzzFunc must take pointer or map type")
|
||||
}
|
||||
if t.In(1) != reflect.TypeOf(Continue{}) {
|
||||
panic("fuzzFunc's second parameter must be type fuzz.Continue")
|
||||
}
|
||||
f.fuzzFuncs[argT] = v
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// RandSource causes f to get values from the given source of randomness.
|
||||
// Use if you want deterministic fuzzing.
|
||||
func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
|
||||
f.r = rand.New(s)
|
||||
return f
|
||||
}
|
||||
|
||||
// NilChance sets the probability of creating a nil pointer, map, or slice to
|
||||
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
|
||||
func (f *Fuzzer) NilChance(p float64) *Fuzzer {
|
||||
if p < 0 || p > 1 {
|
||||
panic("p should be between 0 and 1, inclusive.")
|
||||
}
|
||||
f.nilChance = p
|
||||
return f
|
||||
}
|
||||
|
||||
// NumElements sets the minimum and maximum number of elements that will be
|
||||
// added to a non-nil map or slice.
|
||||
func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
|
||||
if atLeast > atMost {
|
||||
panic("atLeast must be <= atMost")
|
||||
}
|
||||
if atLeast < 0 {
|
||||
panic("atLeast must be >= 0")
|
||||
}
|
||||
f.minElements = atLeast
|
||||
f.maxElements = atMost
|
||||
return f
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genElementCount() int {
|
||||
if f.minElements == f.maxElements {
|
||||
return f.minElements
|
||||
}
|
||||
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genShouldFill() bool {
|
||||
return f.r.Float64() >= f.nilChance
|
||||
}
|
||||
|
||||
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
|
||||
// before stopping. This includes struct members, pointers, and map and slice
|
||||
// elements.
|
||||
func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
|
||||
f.maxDepth = d
|
||||
return f
|
||||
}
|
||||
|
||||
// Skip fields which match the supplied pattern. Call this multiple times if needed
|
||||
// This is useful to skip XXX_ fields generated by protobuf
|
||||
func (f *Fuzzer) SkipFieldsWithPattern(pattern *regexp.Regexp) *Fuzzer {
|
||||
f.skipFieldPatterns = append(f.skipFieldPatterns, pattern)
|
||||
return f
|
||||
}
|
||||
|
||||
// Fuzz recursively fills all of obj's fields with something random. First
|
||||
// this tries to find a custom fuzz function (see Funcs). If there is no
|
||||
// custom function this tests whether the object implements fuzz.Interface and,
|
||||
// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
|
||||
// there is a default fuzz function provided by this package. If all of that
|
||||
// fails, this will generate random values for all primitive fields and then
|
||||
// recurse for all non-primitives.
|
||||
//
|
||||
// This is safe for cyclic or tree-like structs, up to a limit. Use the
|
||||
// MaxDepth method to adjust how deep you need it to recurse.
|
||||
//
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks,
|
||||
// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
|
||||
// fields.
|
||||
func (f *Fuzzer) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
// Not safe for cyclic or tree-like structs!
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
||||
// Intended for tests, so will panic on bad input or unimplemented fields.
|
||||
func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
const (
|
||||
// Do not try to find a custom fuzz function. Does not apply recursively.
|
||||
flagNoCustomFuzz uint64 = 1 << iota
|
||||
)
|
||||
|
||||
func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
|
||||
fc := &fuzzerContext{fuzzer: f}
|
||||
fc.doFuzz(v, flags)
|
||||
}
|
||||
|
||||
// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
|
||||
// be thread-safe.
|
||||
type fuzzerContext struct {
|
||||
fuzzer *Fuzzer
|
||||
curDepth int
|
||||
}
|
||||
|
||||
func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
|
||||
if fc.curDepth >= fc.fuzzer.maxDepth {
|
||||
return
|
||||
}
|
||||
fc.curDepth++
|
||||
defer func() { fc.curDepth-- }()
|
||||
|
||||
if !v.CanSet() {
|
||||
return
|
||||
}
|
||||
|
||||
if flags&flagNoCustomFuzz == 0 {
|
||||
// Check for both pointer and non-pointer custom functions.
|
||||
if v.CanAddr() && fc.tryCustom(v.Addr()) {
|
||||
return
|
||||
}
|
||||
if fc.tryCustom(v) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if fn, ok := fillFuncMap[v.Kind()]; ok {
|
||||
fn(v, fc.fuzzer.r)
|
||||
return
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Map:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
n := fc.fuzzer.genElementCount()
|
||||
for i := 0; i < n; i++ {
|
||||
key := reflect.New(v.Type().Key()).Elem()
|
||||
fc.doFuzz(key, 0)
|
||||
val := reflect.New(v.Type().Elem()).Elem()
|
||||
fc.doFuzz(val, 0)
|
||||
v.SetMapIndex(key, val)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Ptr:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
fc.doFuzz(v.Elem(), 0)
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Slice:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := fc.fuzzer.genElementCount()
|
||||
v.Set(reflect.MakeSlice(v.Type(), n, n))
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Array:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := v.Len()
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Struct:
|
||||
for i := 0; i < v.NumField(); i++ {
|
||||
skipField := false
|
||||
fieldName := v.Type().Field(i).Name
|
||||
for _, pattern := range fc.fuzzer.skipFieldPatterns {
|
||||
if pattern.MatchString(fieldName) {
|
||||
skipField = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !skipField {
|
||||
fc.doFuzz(v.Field(i), 0)
|
||||
}
|
||||
}
|
||||
case reflect.Chan:
|
||||
fallthrough
|
||||
case reflect.Func:
|
||||
fallthrough
|
||||
case reflect.Interface:
|
||||
fallthrough
|
||||
default:
|
||||
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
|
||||
}
|
||||
}
|
||||
|
||||
// tryCustom searches for custom handlers, and returns true iff it finds a match
|
||||
// and successfully randomizes v.
|
||||
func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
|
||||
// First: see if we have a fuzz function for it.
|
||||
doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
// Second: see if it can fuzz itself.
|
||||
if v.CanInterface() {
|
||||
intf := v.Interface()
|
||||
if fuzzable, ok := intf.(Interface); ok {
|
||||
fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
|
||||
return true
|
||||
}
|
||||
}
|
||||
// Finally: see if there is a default fuzz function.
|
||||
doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Ptr:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
}
|
||||
case reflect.Map:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
|
||||
doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
|
||||
fc: fc,
|
||||
Rand: fc.fuzzer.r,
|
||||
})})
|
||||
return true
|
||||
}
|
||||
|
||||
// Interface represents an object that knows how to fuzz itself. Any time we
|
||||
// find a type that implements this interface we will delegate the act of
|
||||
// fuzzing itself.
|
||||
type Interface interface {
|
||||
Fuzz(c Continue)
|
||||
}
|
||||
|
||||
// Continue can be passed to custom fuzzing functions to allow them to use
|
||||
// the correct source of randomness and to continue fuzzing their members.
|
||||
type Continue struct {
|
||||
fc *fuzzerContext
|
||||
|
||||
// For convenience, Continue implements rand.Rand via embedding.
|
||||
// Use this for generating any randomness if you want your fuzzing
|
||||
// to be repeatable for a given seed.
|
||||
*rand.Rand
|
||||
}
|
||||
|
||||
// Fuzz continues fuzzing obj. obj must be a pointer.
|
||||
func (c Continue) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
func (c Continue) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
// RandString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func (c Continue) RandString() string {
|
||||
return randString(c.Rand)
|
||||
}
|
||||
|
||||
// RandUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func (c Continue) RandUint64() uint64 {
|
||||
return randUint64(c.Rand)
|
||||
}
|
||||
|
||||
// RandBool returns true or false randomly.
|
||||
func (c Continue) RandBool() bool {
|
||||
return randBool(c.Rand)
|
||||
}
|
||||
|
||||
func fuzzInt(v reflect.Value, r *rand.Rand) {
|
||||
v.SetInt(int64(randUint64(r)))
|
||||
}
|
||||
|
||||
func fuzzUint(v reflect.Value, r *rand.Rand) {
|
||||
v.SetUint(randUint64(r))
|
||||
}
|
||||
|
||||
func fuzzTime(t *time.Time, c Continue) {
|
||||
var sec, nsec int64
|
||||
// Allow for about 1000 years of random time values, which keeps things
|
||||
// like JSON parsing reasonably happy.
|
||||
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
|
||||
c.Fuzz(&nsec)
|
||||
*t = time.Unix(sec, nsec)
|
||||
}
|
||||
|
||||
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
|
||||
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetBool(randBool(r))
|
||||
},
|
||||
reflect.Int: fuzzInt,
|
||||
reflect.Int8: fuzzInt,
|
||||
reflect.Int16: fuzzInt,
|
||||
reflect.Int32: fuzzInt,
|
||||
reflect.Int64: fuzzInt,
|
||||
reflect.Uint: fuzzUint,
|
||||
reflect.Uint8: fuzzUint,
|
||||
reflect.Uint16: fuzzUint,
|
||||
reflect.Uint32: fuzzUint,
|
||||
reflect.Uint64: fuzzUint,
|
||||
reflect.Uintptr: fuzzUint,
|
||||
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(float64(r.Float32()))
|
||||
},
|
||||
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(r.Float64())
|
||||
},
|
||||
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
|
||||
},
|
||||
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetComplex(complex(r.Float64(), r.Float64()))
|
||||
},
|
||||
reflect.String: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetString(randString(r))
|
||||
},
|
||||
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
}
|
||||
|
||||
// randBool returns true or false randomly.
|
||||
func randBool(r *rand.Rand) bool {
|
||||
return r.Int31()&(1<<30) == 0
|
||||
}
|
||||
|
||||
type int63nPicker interface {
|
||||
Int63n(int64) int64
|
||||
}
|
||||
|
||||
// UnicodeRange describes a sequential range of unicode characters.
|
||||
// Last must be numerically greater than First.
|
||||
type UnicodeRange struct {
|
||||
First, Last rune
|
||||
}
|
||||
|
||||
// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
|
||||
// To be useful, each range must have at least one character (First <= Last) and
|
||||
// there must be at least one range.
|
||||
type UnicodeRanges []UnicodeRange
|
||||
|
||||
// choose returns a random unicode character from the given range, using the
|
||||
// given randomness source.
|
||||
func (ur UnicodeRange) choose(r int63nPicker) rune {
|
||||
count := int64(ur.Last - ur.First + 1)
|
||||
return ur.First + rune(r.Int63n(count))
|
||||
}
|
||||
|
||||
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
|
||||
// Each character is selected from the range ur. If there are no characters
|
||||
// in the range (cr.Last < cr.First), this will panic.
|
||||
func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
|
||||
ur.check()
|
||||
return func(s *string, c Continue) {
|
||||
*s = ur.randString(c.Rand)
|
||||
}
|
||||
}
|
||||
|
||||
// check is a function that used to check whether the first of ur(UnicodeRange)
|
||||
// is greater than the last one.
|
||||
func (ur UnicodeRange) check() {
|
||||
if ur.Last < ur.First {
|
||||
panic("The last encoding must be greater than the first one.")
|
||||
}
|
||||
}
|
||||
|
||||
// randString of UnicodeRange makes a random string up to 20 characters long.
|
||||
// Each character is selected form ur(UnicodeRange).
|
||||
func (ur UnicodeRange) randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
sb := strings.Builder{}
|
||||
sb.Grow(n)
|
||||
for i := 0; i < n; i++ {
|
||||
sb.WriteRune(ur.choose(r))
|
||||
}
|
||||
return sb.String()
|
||||
}
|
||||
|
||||
// defaultUnicodeRanges sets a default unicode range when user do not set
|
||||
// CustomStringFuzzFunc() but wants fuzz string.
|
||||
var defaultUnicodeRanges = UnicodeRanges{
|
||||
{' ', '~'}, // ASCII characters
|
||||
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
||||
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
||||
}
|
||||
|
||||
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
|
||||
// Each character is selected from one of the ranges of ur(UnicodeRanges).
|
||||
// Each range has an equal probability of being chosen. If there are no ranges,
|
||||
// or a selected range has no characters (.Last < .First), this will panic.
|
||||
// Do not modify any of the ranges in ur after calling this function.
|
||||
func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
|
||||
// Check unicode ranges slice is empty.
|
||||
if len(ur) == 0 {
|
||||
panic("UnicodeRanges is empty.")
|
||||
}
|
||||
// if not empty, each range should be checked.
|
||||
for i := range ur {
|
||||
ur[i].check()
|
||||
}
|
||||
return func(s *string, c Continue) {
|
||||
*s = ur.randString(c.Rand)
|
||||
}
|
||||
}
|
||||
|
||||
// randString of UnicodeRanges makes a random string up to 20 characters long.
|
||||
// Each character is selected form one of the ranges of ur(UnicodeRanges),
|
||||
// and each range has an equal probability of being chosen.
|
||||
func (ur UnicodeRanges) randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
sb := strings.Builder{}
|
||||
sb.Grow(n)
|
||||
for i := 0; i < n; i++ {
|
||||
sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
|
||||
}
|
||||
return sb.String()
|
||||
}
|
||||
|
||||
// randString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func randString(r *rand.Rand) string {
|
||||
return defaultUnicodeRanges.randString(r)
|
||||
}
|
||||
|
||||
// randUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func randUint64(r *rand.Rand) uint64 {
|
||||
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
|
||||
}
|
4
vendor/modules.txt
vendored
4
vendor/modules.txt
vendored
@ -595,10 +595,6 @@ github.com/google/go-containerregistry/pkg/v1/types
|
||||
# github.com/google/go-intervals v0.0.2
|
||||
## explicit; go 1.12
|
||||
github.com/google/go-intervals/intervalset
|
||||
# github.com/google/gofuzz v1.2.0
|
||||
## explicit; go 1.12
|
||||
github.com/google/gofuzz
|
||||
github.com/google/gofuzz/bytesource
|
||||
# github.com/google/pprof v0.0.0-20241210010833-40e02aabc2ad
|
||||
## explicit; go 1.22
|
||||
github.com/google/pprof/profile
|
||||
|
Reference in New Issue
Block a user