Files
manim/manimlib/shaders/inserts/get_gl_Position.glsl
2023-01-30 14:15:39 -08:00

21 lines
580 B
GLSL

uniform float is_fixed_in_frame;
uniform mat4 view;
uniform float focal_distance;
const float DEFAULT_FRAME_HEIGHT = 8.0;
const float DEFAULT_FRAME_WIDTH = DEFAULT_FRAME_HEIGHT * 16.0 / 9.0;
vec4 get_gl_Position(vec3 point){
vec4 result = vec4(point, 1.0);
if(!bool(is_fixed_in_frame)){
result = view * result;
}
result.x *= 2.0 / DEFAULT_FRAME_WIDTH;
result.y *= 2.0 / DEFAULT_FRAME_HEIGHT;
result.z /= focal_distance;
result.w = 1.0 - result.z;
// Flip and scale to prevent premature clipping
result.z *= -0.1;
return result;
}