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manim/manimlib/shaders/simple_vert.glsl

17 lines
369 B
GLSL

#version 330
uniform vec2 frame_shape;
uniform float anti_alias_width;
uniform mat4 to_screen_space;
uniform float is_fixed_in_frame;
uniform float focal_distance;
in vec3 point;
// Analog of import for manim only
#INSERT get_gl_Position.glsl
#INSERT position_point_into_frame.glsl
void main(){
gl_Position = get_gl_Position(position_point_into_frame(point));
}