#version 330 uniform vec2 frame_shape; uniform float anti_alias_width; uniform mat4 to_screen_space; uniform float is_fixed_in_frame; uniform float focal_distance; in vec3 point; // Analog of import for manim only #INSERT get_gl_Position.glsl #INSERT position_point_into_frame.glsl void main(){ gl_Position = get_gl_Position(position_point_into_frame(point)); }