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16 lines
195 B
GLSL
16 lines
195 B
GLSL
#version 330
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in vec3 point;
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in float radius;
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in vec4 rgba;
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out vec3 v_point;
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out float v_radius;
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out vec4 v_rgba;
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void main(){
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v_point = point;
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v_radius = radius;
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v_rgba = rgba;
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} |