Files
2023-02-16 16:47:59 -08:00

16 lines
195 B
GLSL

#version 330
in vec3 point;
in float radius;
in vec4 rgba;
out vec3 v_point;
out float v_radius;
out vec4 v_rgba;
void main(){
v_point = point;
v_radius = radius;
v_rgba = rgba;
}