Files
2024-08-22 15:21:40 -05:00

26 lines
485 B
GLSL

#version 330
in vec3 point;
in vec3 du_point;
in vec3 dv_point;
in vec2 im_coords;
in float opacity;
out vec3 v_point;
out vec3 v_unit_normal;
out vec2 v_im_coords;
out float v_opacity;
#INSERT emit_gl_Position.glsl
#INSERT get_unit_normal.glsl
void main(){
v_point = point;
v_unit_normal = normalize(cross(
normalize(du_point - point),
normalize(dv_point - point)
));
v_im_coords = im_coords;
v_opacity = opacity;
emit_gl_Position(point);
}