|
fd1f4313ec
|
Lock shader data during interaction
|
2020-06-18 16:30:38 -07:00 |
|
|
81f6063736
|
Change string format style
|
2020-06-18 16:26:04 -07:00 |
|
|
4fdd655564
|
changes default Line3D resolution
|
2020-06-18 16:25:48 -07:00 |
|
|
bb66a7c977
|
Releases moderngl buffers after use
|
2020-06-18 16:25:26 -07:00 |
|
|
d4635ab165
|
Chessbaord scenes up to ShowCube
|
2020-06-17 17:13:26 -07:00 |
|
|
48801f2892
|
Don't give arrow tip stroke width by default
|
2020-06-17 17:13:07 -07:00 |
|
|
0a89a775a2
|
Clean up some family matters
|
2020-06-17 17:12:48 -07:00 |
|
|
a0006426cc
|
Fix Line3D
|
2020-06-17 17:12:23 -07:00 |
|
|
eee4054da8
|
Cleaup how colors are updated
|
2020-06-17 17:11:57 -07:00 |
|
|
b16b107f3e
|
Add depth test update when fill and stroke shader info are created
|
2020-06-17 17:11:31 -07:00 |
|
|
138c48c739
|
Remove old commented out window timing code
|
2020-06-17 17:10:56 -07:00 |
|
|
5ce8d08e0f
|
Go back to recomputing shader id
|
2020-06-17 17:10:35 -07:00 |
|
|
d1f1ed6a1a
|
Adds DiagramOfProgression
|
2020-06-15 12:03:23 -07:00 |
|
|
8c9ea90d50
|
Remove triangulation lock after animation
|
2020-06-15 12:02:59 -07:00 |
|
|
e6f73073fe
|
Remember triangle indices, rather than recomputing each frame
|
2020-06-15 12:02:24 -07:00 |
|
|
c45fe52a70
|
Rather than calling get_shader_info a bunch, remember a tempalte
|
2020-06-15 12:01:54 -07:00 |
|
|
6a458547c3
|
Bug fix
|
2020-06-15 12:01:05 -07:00 |
|
|
739667f8a9
|
Turn on depth test for SurfaceMesh
|
2020-06-15 12:00:37 -07:00 |
|
|
edec91e1e4
|
Unfactor internals of batch_by_property for easier readibility, and slight performnace improvement
|
2020-06-15 12:00:03 -07:00 |
|
|
1e6eef89ec
|
Have shader_info remember its own id
|
2020-06-15 11:59:24 -07:00 |
|
|
9d772496dd
|
Removes the need to be able to recover shader_info from shader_id
|
2020-06-14 19:01:04 -07:00 |
|
|
7a152fed1c
|
Some TODO stubs. Honestly, this whole file should probably be deleted
|
2020-06-14 17:42:59 -07:00 |
|
|
00ad9d7f95
|
Cleanup to square and rectangle init
|
2020-06-14 17:42:25 -07:00 |
|
|
222b6d1220
|
Push depth test decision to the mobject level, as opposed to the camera
|
2020-06-14 17:41:47 -07:00 |
|
|
145c6a7e78
|
Remove already commented out alternate pix_fmt
|
2020-06-13 15:22:44 -07:00 |
|
|
f5b4a86801
|
Add get_color function
|
2020-06-13 15:22:11 -07:00 |
|
|
46bcf938ed
|
Stretch to fit should apply to all 3 dimensions
|
2020-06-13 15:21:47 -07:00 |
|
|
81cedfbfda
|
Cleanup to the __init__ functions on a few geometry objects
|
2020-06-13 15:21:19 -07:00 |
|
|
61a3bd8102
|
Small change to make the ctx enable flag a little clearer
|
2020-06-13 15:20:17 -07:00 |
|
|
9d5282b74f
|
New scene for chessboard video
|
2020-06-13 15:19:42 -07:00 |
|
|
512c42f4df
|
CoinFlip animation
|
2020-06-10 07:28:43 -07:00 |
|
|
62e5efe87b
|
SGroups should be considered to have resolution (0, 0)
|
2020-06-10 07:28:06 -07:00 |
|
|
429d63eebf
|
Add special methods for setting angles
|
2020-06-09 21:25:00 -07:00 |
|
|
2317a7d982
|
Torus
|
2020-06-09 21:24:42 -07:00 |
|
|
8a060dfa3f
|
Add axis_normalized option to quaternion_from_angle_axis
|
2020-06-09 20:40:36 -07:00 |
|
|
a4d4ae9b47
|
Don't get rid of null curves each frame, instead do it once for SVG mobjects.
|
2020-06-09 20:39:32 -07:00 |
|
|
cf8790eefa
|
switched to get_triangle_indices
|
2020-06-09 20:13:25 -07:00 |
|
|
2208b51f1b
|
Lock triangulation and unit normal by default
|
2020-06-09 17:59:33 -07:00 |
|
|
5584521fb0
|
Change default focal distance
|
2020-06-09 17:59:03 -07:00 |
|
|
7c4874bdad
|
Changed how focal_distance works
|
2020-06-09 17:12:52 -07:00 |
|
|
3e913b6649
|
Have make_smooth work directly from the quadratic bezier curves, without going via cubics and doubling the size of the points list
|
2020-06-09 16:58:16 -07:00 |
|
|
1f129f4a23
|
Clean up parametric function
|
2020-06-09 16:57:44 -07:00 |
|
|
c7a50ac7a5
|
Tried, but failed, to write a better smooth bezier function
|
2020-06-09 12:38:37 -07:00 |
|
|
940432e320
|
Remove unneeded import
|
2020-06-09 12:34:57 -07:00 |
|
|
ee7218745e
|
Fixed FunctionGraph bug
|
2020-06-09 12:34:43 -07:00 |
|
|
b91284b4aa
|
Small shader fixes
|
2020-06-09 12:34:00 -07:00 |
|
|
f0a36329b1
|
Changed get_quadratic_approximation_of_cubic
|
2020-06-08 20:40:39 -07:00 |
|
|
ccefbc0dea
|
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
|
2020-06-08 20:27:07 -07:00 |
|
|
5d34cee014
|
Move frame resizing to get_gl_Position so that the screen rotation matrix remains det 1
|
2020-06-08 17:55:41 -07:00 |
|
|
be904774dd
|
Treat joint_type as a uniform
|
2020-06-08 16:03:08 -07:00 |
|