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3f2d15986a
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Make TrueDot shading in 3d work
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2023-02-16 16:47:59 -08:00 |
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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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981fe009e5
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Fix radius on dots
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2023-01-18 23:43:36 -08:00 |
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8e2cf04b71
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Simplify true_dot shaders
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2023-01-18 15:36:00 -08:00 |
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6c2544098b
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Store pixel_size instead of pixel_shape
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2023-01-18 13:50:09 -08:00 |
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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de5198196b
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Fix anti-alias width bug on DotCloud
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2023-01-12 19:44:10 -08:00 |
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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442e7fc14d
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Use focal_distance as camera_distance in shaders.
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2021-06-05 17:43:32 +08:00 |
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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e98ebfe9e1
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Rename add_light -> finalize_color and leave room for other color manipulations
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2021-01-09 22:11:38 -08:00 |
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7b8677fd6c
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Push all mention of the #INSERT convention to a note in the insert file
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2021-01-07 16:16:20 -08:00 |
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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