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f52179c3d9
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Finished initial animations for chapter 5
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2016-08-03 16:51:16 -07:00 |
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4f42f62b3c
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More chapter 5, plus some renaming fun
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2016-08-02 15:50:32 -07:00 |
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6fe057c0f9
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First page of chapter 5
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2016-08-02 12:26:15 -07:00 |
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8e48140961
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Up to associativity in EoLA chapter 4
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2016-07-28 11:16:28 -07:00 |
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ef8461bc73
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Starting chapter 4
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2016-07-27 13:10:45 -07:00 |
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983f895f11
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Preliminary end to chapter 3 animations
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2016-07-26 12:32:51 -07:00 |
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fe218ec593
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EoLA Chapter 3 before Monday rewrite
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2016-07-25 16:04:54 -07:00 |
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98c911d871
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Starting to animate chapter 3 rewrite
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2016-07-24 09:27:39 -07:00 |
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17505d4d9e
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Up to formal definition of linearity in EoLA chapter 3
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2016-07-22 18:45:34 -07:00 |
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46e5dbfa14
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Introduced update_submobject to Animation. I'd be surprised if this didn't break something.
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2016-07-22 15:50:52 -07:00 |
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627f16b057
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Farther along EoLA chapter 3
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2016-07-22 11:22:31 -07:00 |
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b16695b6f3
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Beginning EoLA chapter 3
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2016-07-21 15:16:49 -07:00 |
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93acd48fe9
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Finished with preliminary chapter 2 animations
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2016-07-21 11:00:45 -07:00 |
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3ab6b8579e
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up to ShowVaryingLinearCombinations in eola chapter 2
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2016-07-19 14:37:18 -07:00 |
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b4eac6d6a9
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Refactored ShowCreation submobject management to Mobject class
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2016-07-19 11:08:31 -07:00 |
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889c31f590
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Scene no longer cares about pointless mobjects
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2016-07-18 14:03:25 -07:00 |
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573cc73b49
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Up to vector addition in chapter 1
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2016-07-16 13:34:21 -07:00 |
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4e3f7292af
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Through coordinates section in chapter 1
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2016-07-15 18:16:06 -07:00 |
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d35a8f76ac
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Up to physics example in eola chapter 0
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2016-07-12 15:16:20 -07:00 |
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a4efcdbff2
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Random cleanup
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2016-07-12 10:34:35 -07:00 |
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7147233e81
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Moving thing files around after TOP project
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2016-05-25 20:23:06 -07:00 |
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7905c111c3
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Finished triangle of power project
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2016-05-03 23:14:40 -07:00 |
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e5dc0db8ef
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Additive/multiplicative rules
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2016-04-30 15:08:53 -07:00 |
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dbb31980da
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Initial few triangle scenes of TOP project
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2016-04-27 17:35:04 -07:00 |
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af1ea057ad
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Beginnings of TOP project
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2016-04-23 23:36:05 -07:00 |
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2c17488fb2
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Write class is looking pretty nice.
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2016-04-20 19:24:54 -07:00 |
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cb3fff7da5
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More vectorizations conversions
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2016-04-19 00:20:19 -07:00 |
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e4c73306db
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Characters are vectorized
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2016-04-17 19:29:27 -07:00 |
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f5e4c3b334
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TexMobjects are looking pretty good
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2016-04-17 12:59:53 -07:00 |
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0d4e928b6e
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Vectorize all the things
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2016-04-17 00:31:38 -07:00 |
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bd3783586a
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Better alignment of sub_mbojects
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2016-04-14 19:30:47 -07:00 |
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a9f620e250
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Better interpolation, bezier subpaths, and color bugfix
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2016-04-13 20:30:26 -07:00 |
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c685211484
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Introduced notion of a subpath
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2016-04-12 21:57:53 -07:00 |
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9fb31e01d0
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ShowPartial works for vectorized mobjects
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2016-04-11 21:18:52 -07:00 |
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25aa564cca
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Possibly better alignment algorithm
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2016-04-10 19:19:13 -07:00 |
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26c5aa8e67
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Interpolation for vectorized mobjects implemented
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2016-04-10 12:34:28 -07:00 |
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330b8870ba
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Starting to vectorize
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2016-04-09 20:03:57 -07:00 |
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3faf30dfd0
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Many filler animations for Brachistochrone
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2016-03-27 13:57:52 -07:00 |
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c9f5cefef4
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Got sick of inconsistant Tex sizes
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2016-03-21 19:29:49 -07:00 |
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6bb3a2c181
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Starting multilayered scenes
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2016-03-17 23:54:42 -07:00 |
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9591a7b854
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Starting redo of Brachistochrone
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2016-03-07 19:07:00 -08:00 |
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a06848a219
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DEFAULT_CONFIG -> CONFIG
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2016-02-27 16:32:53 -08:00 |
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74517d798d
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Using Camera class instead of displayer module
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2016-02-27 12:44:52 -08:00 |
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19e3c7f849
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Messy pile of brachistochrone work
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2016-02-21 15:46:12 -08:00 |
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9c2bb850fe
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position_endpoint_ot
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2016-02-21 15:44:54 -08:00 |
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85d2c2173d
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(slightly?) better name
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2016-02-15 23:43:28 -08:00 |
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044e0b5c72
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Photon through lens
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2016-02-15 21:57:06 -08:00 |
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993ad64c00
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A class to automatically trace edges of an image
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2016-02-12 14:50:35 -08:00 |
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c16abfd6c8
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Finished definition of continuity
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2016-01-04 10:15:57 -08:00 |
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086c5b1fa3
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newline should not separate \onslide tex parts
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2016-01-04 10:13:41 -08:00 |
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