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eee4054da8
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Cleaup how colors are updated
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2020-06-17 17:11:57 -07:00 |
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b16b107f3e
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Add depth test update when fill and stroke shader info are created
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2020-06-17 17:11:31 -07:00 |
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e6f73073fe
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Remember triangle indices, rather than recomputing each frame
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2020-06-15 12:02:24 -07:00 |
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c45fe52a70
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Rather than calling get_shader_info a bunch, remember a tempalte
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2020-06-15 12:01:54 -07:00 |
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739667f8a9
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Turn on depth test for SurfaceMesh
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2020-06-15 12:00:37 -07:00 |
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9d772496dd
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Removes the need to be able to recover shader_info from shader_id
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2020-06-14 19:01:04 -07:00 |
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00ad9d7f95
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Cleanup to square and rectangle init
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2020-06-14 17:42:25 -07:00 |
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222b6d1220
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Push depth test decision to the mobject level, as opposed to the camera
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2020-06-14 17:41:47 -07:00 |
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f5b4a86801
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Add get_color function
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2020-06-13 15:22:11 -07:00 |
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46bcf938ed
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Stretch to fit should apply to all 3 dimensions
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2020-06-13 15:21:47 -07:00 |
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81cedfbfda
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Cleanup to the __init__ functions on a few geometry objects
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2020-06-13 15:21:19 -07:00 |
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62e5efe87b
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SGroups should be considered to have resolution (0, 0)
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2020-06-10 07:28:06 -07:00 |
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2317a7d982
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Torus
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2020-06-09 21:24:42 -07:00 |
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a4d4ae9b47
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Don't get rid of null curves each frame, instead do it once for SVG mobjects.
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2020-06-09 20:39:32 -07:00 |
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cf8790eefa
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switched to get_triangle_indices
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2020-06-09 20:13:25 -07:00 |
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2208b51f1b
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Lock triangulation and unit normal by default
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2020-06-09 17:59:33 -07:00 |
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3e913b6649
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Have make_smooth work directly from the quadratic bezier curves, without going via cubics and doubling the size of the points list
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2020-06-09 16:58:16 -07:00 |
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1f129f4a23
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Clean up parametric function
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2020-06-09 16:57:44 -07:00 |
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c7a50ac7a5
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Tried, but failed, to write a better smooth bezier function
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2020-06-09 12:38:37 -07:00 |
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940432e320
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Remove unneeded import
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2020-06-09 12:34:57 -07:00 |
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ee7218745e
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Fixed FunctionGraph bug
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2020-06-09 12:34:43 -07:00 |
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ccefbc0dea
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
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be904774dd
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Treat joint_type as a uniform
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2020-06-08 16:03:08 -07:00 |
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bab809b9a6
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Allow for passing shader uniforms from mobjects
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2020-06-08 15:57:12 -07:00 |
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39230a805c
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Better handling of textures, now letting multiple get passed in to a textured surface
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2020-06-08 15:06:22 -07:00 |
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2d19d76675
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Replace all FadeInFrom with simple FadeIn, and likewise for FadeOutFrom -> FadeOut
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2020-06-07 12:35:20 -07:00 |
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046caa7632
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Bug fixes
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2020-06-07 12:24:54 -07:00 |
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4a3e4df2bd
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Change cube face order
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2020-06-07 12:24:14 -07:00 |
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3a111cf3af
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Get rid of this color nonsense
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2020-06-07 12:23:35 -07:00 |
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a5f16f0c52
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Make sure light styling is interpolated properly
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2020-06-06 17:01:54 -07:00 |
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ba7a51931d
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Add shadow, and pull out lighting information to Mobject
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2020-06-06 16:55:56 -07:00 |
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b32c2937ae
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Added SurfaceMesh
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2020-06-06 13:23:30 -07:00 |
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017961e892
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Changed min_samples
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2020-06-06 13:22:48 -07:00 |
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b8a1853692
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Change meaning of resolution for surfaces to be the number of posts, not fences
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2020-06-06 13:22:23 -07:00 |
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58fe0c79d8
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Reconfigured ParametricCurve
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2020-06-06 11:43:59 -07:00 |
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7cec2e50d5
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Rename: ParametricFunction -> ParametricCurve
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2020-06-06 11:03:23 -07:00 |
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4385fc75d0
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Change TipableVMobject to take in all tip_config at one spot
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2020-06-06 10:56:23 -07:00 |
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1a5fb207ae
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Reconfigured how to initialize axes and number planes. Hopefully much more sensible this way
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2020-06-05 19:24:35 -07:00 |
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fbe917d461
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Add height to DecimalNumber config
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2020-06-05 17:57:44 -07:00 |
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5c23e93547
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Reconfigure NumberLine, the whole interface felt very weird
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2020-06-05 17:57:21 -07:00 |
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d89bf9b635
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Added SGroups
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2020-06-05 13:37:06 -07:00 |
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83b2932e02
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A few more surface types
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2020-06-05 13:24:26 -07:00 |
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51eb9de9d0
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A little cleaning up of 3d axes. More to come
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2020-06-05 13:24:14 -07:00 |
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e5a215cbd6
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Have rectangles drawn in ccw order
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2020-06-05 13:23:15 -07:00 |
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a3e76334a6
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Nix shade_in_3d stuff
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2020-06-05 13:22:53 -07:00 |
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b4fb0955a6
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Get rid of sheen factor
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2020-06-05 13:21:59 -07:00 |
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cacfe67fe1
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ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
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2020-06-05 11:12:52 -07:00 |
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a62a4ae02b
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Make sure Point has points of type float
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2020-06-05 11:11:46 -07:00 |
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2b931dc7a2
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Improvements to surfaces, with textured surfaces available
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2020-06-04 17:17:38 -07:00 |
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4c33b99d39
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Very rudimentary 3dSurface type
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2020-06-04 15:41:20 -07:00 |
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