338 Commits

Author SHA1 Message Date
eee4054da8 Cleaup how colors are updated 2020-06-17 17:11:57 -07:00
b16b107f3e Add depth test update when fill and stroke shader info are created 2020-06-17 17:11:31 -07:00
e6f73073fe Remember triangle indices, rather than recomputing each frame 2020-06-15 12:02:24 -07:00
c45fe52a70 Rather than calling get_shader_info a bunch, remember a tempalte 2020-06-15 12:01:54 -07:00
739667f8a9 Turn on depth test for SurfaceMesh 2020-06-15 12:00:37 -07:00
9d772496dd Removes the need to be able to recover shader_info from shader_id 2020-06-14 19:01:04 -07:00
00ad9d7f95 Cleanup to square and rectangle init 2020-06-14 17:42:25 -07:00
222b6d1220 Push depth test decision to the mobject level, as opposed to the camera 2020-06-14 17:41:47 -07:00
f5b4a86801 Add get_color function 2020-06-13 15:22:11 -07:00
46bcf938ed Stretch to fit should apply to all 3 dimensions 2020-06-13 15:21:47 -07:00
81cedfbfda Cleanup to the __init__ functions on a few geometry objects 2020-06-13 15:21:19 -07:00
62e5efe87b SGroups should be considered to have resolution (0, 0) 2020-06-10 07:28:06 -07:00
2317a7d982 Torus 2020-06-09 21:24:42 -07:00
a4d4ae9b47 Don't get rid of null curves each frame, instead do it once for SVG mobjects. 2020-06-09 20:39:32 -07:00
cf8790eefa switched to get_triangle_indices 2020-06-09 20:13:25 -07:00
2208b51f1b Lock triangulation and unit normal by default 2020-06-09 17:59:33 -07:00
3e913b6649 Have make_smooth work directly from the quadratic bezier curves, without going via cubics and doubling the size of the points list 2020-06-09 16:58:16 -07:00
1f129f4a23 Clean up parametric function 2020-06-09 16:57:44 -07:00
c7a50ac7a5 Tried, but failed, to write a better smooth bezier function 2020-06-09 12:38:37 -07:00
940432e320 Remove unneeded import 2020-06-09 12:34:57 -07:00
ee7218745e Fixed FunctionGraph bug 2020-06-09 12:34:43 -07:00
ccefbc0dea Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera 2020-06-08 20:27:07 -07:00
be904774dd Treat joint_type as a uniform 2020-06-08 16:03:08 -07:00
bab809b9a6 Allow for passing shader uniforms from mobjects 2020-06-08 15:57:12 -07:00
39230a805c Better handling of textures, now letting multiple get passed in to a textured surface 2020-06-08 15:06:22 -07:00
2d19d76675 Replace all FadeInFrom with simple FadeIn, and likewise for FadeOutFrom -> FadeOut 2020-06-07 12:35:20 -07:00
046caa7632 Bug fixes 2020-06-07 12:24:54 -07:00
4a3e4df2bd Change cube face order 2020-06-07 12:24:14 -07:00
3a111cf3af Get rid of this color nonsense 2020-06-07 12:23:35 -07:00
a5f16f0c52 Make sure light styling is interpolated properly 2020-06-06 17:01:54 -07:00
ba7a51931d Add shadow, and pull out lighting information to Mobject 2020-06-06 16:55:56 -07:00
b32c2937ae Added SurfaceMesh 2020-06-06 13:23:30 -07:00
017961e892 Changed min_samples 2020-06-06 13:22:48 -07:00
b8a1853692 Change meaning of resolution for surfaces to be the number of posts, not fences 2020-06-06 13:22:23 -07:00
58fe0c79d8 Reconfigured ParametricCurve 2020-06-06 11:43:59 -07:00
7cec2e50d5 Rename: ParametricFunction -> ParametricCurve 2020-06-06 11:03:23 -07:00
4385fc75d0 Change TipableVMobject to take in all tip_config at one spot 2020-06-06 10:56:23 -07:00
1a5fb207ae Reconfigured how to initialize axes and number planes. Hopefully much more sensible this way 2020-06-05 19:24:35 -07:00
fbe917d461 Add height to DecimalNumber config 2020-06-05 17:57:44 -07:00
5c23e93547 Reconfigure NumberLine, the whole interface felt very weird 2020-06-05 17:57:21 -07:00
d89bf9b635 Added SGroups 2020-06-05 13:37:06 -07:00
83b2932e02 A few more surface types 2020-06-05 13:24:26 -07:00
51eb9de9d0 A little cleaning up of 3d axes. More to come 2020-06-05 13:24:14 -07:00
e5a215cbd6 Have rectangles drawn in ccw order 2020-06-05 13:23:15 -07:00
a3e76334a6 Nix shade_in_3d stuff 2020-06-05 13:22:53 -07:00
b4fb0955a6 Get rid of sheen factor 2020-06-05 13:21:59 -07:00
cacfe67fe1 ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked 2020-06-05 11:12:52 -07:00
a62a4ae02b Make sure Point has points of type float 2020-06-05 11:11:46 -07:00
2b931dc7a2 Improvements to surfaces, with textured surfaces available 2020-06-04 17:17:38 -07:00
4c33b99d39 Very rudimentary 3dSurface type 2020-06-04 15:41:20 -07:00