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ccefbc0dea
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
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be904774dd
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Treat joint_type as a uniform
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2020-06-08 16:03:08 -07:00 |
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bab809b9a6
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Allow for passing shader uniforms from mobjects
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2020-06-08 15:57:12 -07:00 |
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39230a805c
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Better handling of textures, now letting multiple get passed in to a textured surface
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2020-06-08 15:06:22 -07:00 |
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2d19d76675
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Replace all FadeInFrom with simple FadeIn, and likewise for FadeOutFrom -> FadeOut
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2020-06-07 12:35:20 -07:00 |
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046caa7632
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Bug fixes
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2020-06-07 12:24:54 -07:00 |
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ba7a51931d
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Add shadow, and pull out lighting information to Mobject
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2020-06-06 16:55:56 -07:00 |
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b8a1853692
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Change meaning of resolution for surfaces to be the number of posts, not fences
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2020-06-06 13:22:23 -07:00 |
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d89bf9b635
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Added SGroups
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2020-06-05 13:37:06 -07:00 |
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83b2932e02
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A few more surface types
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2020-06-05 13:24:26 -07:00 |
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a3e76334a6
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Nix shade_in_3d stuff
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2020-06-05 13:22:53 -07:00 |
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b4fb0955a6
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Get rid of sheen factor
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2020-06-05 13:21:59 -07:00 |
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cacfe67fe1
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ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
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2020-06-05 11:12:52 -07:00 |
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2b931dc7a2
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Improvements to surfaces, with textured surfaces available
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2020-06-04 17:17:38 -07:00 |
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4c33b99d39
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Very rudimentary 3dSurface type
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2020-06-04 15:41:20 -07:00 |
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e4419204cb
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Got stroke shaders working in 3d
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2020-06-04 11:29:36 -07:00 |
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23bbdc63ba
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Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
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2020-06-03 17:10:33 -07:00 |
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38cc0a7174
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Added glossiness to VMobjects
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2020-06-02 16:18:44 -07:00 |
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00dcc14df1
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Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
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2020-05-31 17:02:05 -07:00 |
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593c249bbd
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Tiny comment
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2020-05-30 16:49:27 -07:00 |
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7c0bf2c015
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Add args to VMobject.flip
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2020-03-27 12:04:16 -07:00 |
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627f122b3f
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Remove VMobject.set_fill defaulting
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2020-03-13 14:05:34 -07:00 |
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f83cfc42b1
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Fix set_fill
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2020-03-06 06:16:28 -08:00 |
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3cc9bf7052
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Bug fix to refresh_triangulation
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2020-02-27 17:17:10 +00:00 |
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8485ff8c76
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Have vmob.set_opacity default to opacity 1 if it's not specified
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2020-02-23 22:59:11 +00:00 |
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11a4d7696e
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Change implementation of pointwise_become_partial not to change the number of points
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2020-02-22 13:19:26 -08:00 |
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2ca0726cd7
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Add self.shader_data_is_locked condition to get_shader_info_list
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2020-02-21 12:01:17 -08:00 |
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ea59950b2c
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Have mobjects track family and parents more directly
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2020-02-21 10:56:40 -08:00 |
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8d3ec1afd0
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Don't worry about aligning points of vmobjects with same number of points
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2020-02-20 16:49:36 -08:00 |
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306344e9c1
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Add possibility for add_line to add more points...makes for better svg alignment
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2020-02-20 15:52:57 -08:00 |
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c88bcc1a3c
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Get rid of get_point_mobject
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2020-02-20 10:03:47 -08:00 |
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c794039b9d
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Replacing apply_along_axis
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2020-02-19 23:43:33 -08:00 |
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e9504b7010
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A few small cleanups
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2020-02-18 22:31:18 -08:00 |
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9d4b16d03f
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Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions
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2020-02-17 12:14:40 -08:00 |
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6fe68dbc7a
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Record locked traingulation even on vmobs without points
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2020-02-14 17:00:17 -08:00 |
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aa06a3c111
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Make it so that changing stroke, when there is background stroke, won't default it back to foreground
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2020-02-14 16:27:23 -08:00 |
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9186fa5551
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Have vectorized point inherit from point
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2020-02-14 15:30:04 -08:00 |
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49d84fccde
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Fixed edge case in inserting n curves for null curves
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2020-02-14 10:54:46 -08:00 |
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0912043248
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get_shader_data_array -> get_blank_shader_data_array
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2020-02-13 15:51:16 -08:00 |
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5df2d3db33
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Have mobjects keep track of a consistent shader data array to avoid unneeded numpy initializing
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2020-02-13 15:41:57 -08:00 |
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c654ca4506
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Remove usage of np.append
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2020-02-13 12:03:54 -08:00 |
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c780a7471b
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Default SVG paths and dots to have locked triangulation
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2020-02-13 11:56:39 -08:00 |
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65828e0e36
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Have mobjects pass texture data to camera, and change pixel_shape to come from the fbo viewport
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2020-02-13 10:40:21 -08:00 |
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e5d8f83dbf
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Implemented ImageMobject with shaders
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2020-02-13 10:39:26 -08:00 |
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4b827adfee
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Rewrite insert_n_curves_to_point_list to be faster and more even. And honestly much less confusing
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2020-02-12 11:49:51 -08:00 |
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9835813679
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Rename generate_points to init_points
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2020-02-11 19:55:00 -08:00 |
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3634cb712d
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Fix triangulation
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2020-02-10 14:48:28 -08:00 |
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8c07fcca24
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Various add_smooth_curve_to functions
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2020-02-06 10:02:13 -08:00 |
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f8d293493f
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Change VMobject to operate with quadratic bezier curves
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2020-02-05 14:46:04 -08:00 |
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63e5f343a3
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Begin setting up Camera to work with shaders, not yet done
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2020-02-04 15:27:21 -08:00 |
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