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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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277c471c90
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Refactor so that view matrix incorporates frame scaling
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2023-01-30 14:15:39 -08:00 |
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03080a10a7
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Small style tweaks
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2023-01-23 15:05:10 -08:00 |
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8d729eef5a
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Rename perspective to view_matrix
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2023-01-23 14:41:17 -08:00 |
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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fa81d9f6ea
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Move comment
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2023-01-13 21:43:01 -08:00 |
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69ac946e63
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Simpler get_gl_Position
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2023-01-13 12:41:09 -08:00 |
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ac4755459a
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Clamp perspective_scale_factor
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2021-01-09 10:29:45 -08:00 |
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632c35daef
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Fix bugs in stroke shader for 3d scenes
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2021-01-08 22:28:34 -08:00 |
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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