45 Commits

Author SHA1 Message Date
d35a8f76ac Up to physics example in eola chapter 0 2016-07-12 15:16:20 -07:00
0d4e928b6e Vectorize all the things 2016-04-17 00:31:38 -07:00
8414022b81 End of brachistochrone problem 2016-03-31 23:56:04 -07:00
c19b313808 freeze_background for scenes 2016-03-17 23:53:59 -07:00
c2e51f5383 More brachistochrone work, #screwgoodcommitpractices 2016-03-08 23:13:41 -08:00
9591a7b854 Starting redo of Brachistochrone 2016-03-07 19:07:00 -08:00
b6985b4321 Initial ZoomedScene 2016-02-27 18:50:33 -08:00
a06848a219 DEFAULT_CONFIG -> CONFIG 2016-02-27 16:32:53 -08:00
8376ac431e MovingCamera has started working 2016-02-27 16:29:11 -08:00
0667e13427 record shape in place of height and width separately 2016-02-27 13:33:46 -08:00
74517d798d Using Camera class instead of displayer module 2016-02-27 12:44:52 -08:00
c4c342c406 First implementation of Camera to replace disp 2016-02-23 22:29:32 -08:00
a68374a671 Add reverse frames to scene 2016-01-30 14:44:45 -08:00
ff5075ce7d Couple scene bug fixes 2016-01-09 20:09:11 -08:00
3230c186f4 Scene.play changed such that Animations can reassign mobject attr during animation 2016-01-04 10:15:04 -08:00
e63ef5b3ad Use better progress bar library 2015-12-31 09:25:36 -08:00
c6e3db2529 Gave control of ''image'' subdirectory to Scene 2015-12-23 14:51:19 -08:00
8405428682 Rename get_full_submobject_family 2015-12-22 11:02:58 -08:00
6a10e775b9 ImageToSound 2015-12-15 11:31:19 -08:00
399852a994 Prepping for hilbert curve project 2015-12-13 15:41:45 -08:00
ac930952f1 Beginning transform KA article, many small fixes to the mobject refactor 2015-11-02 19:09:55 -08:00
d294d0f951 Align data and transform now working with new format 2015-11-02 14:09:49 -08:00
38b07266b9 Mobjects now contain submobjects, giving a heirarchy. Thus CompoundMobject is replaced simply with Mobject, and display etc. needed updating 2015-11-02 13:03:01 -08:00
f581446c4e Refactor generate_logo 2015-10-29 17:00:46 -07:00
e4b61dc5df Refactored scene 2015-10-29 13:45:28 -07:00
468d05d049 Redid digest_config and introduced digest_locals 2015-10-28 16:03:33 -07:00
2e074afb60 middle of massive restructure, everything still broken 2015-10-27 21:00:50 -07:00
c3cdafcfeb Starting complex number animations 2015-10-12 19:39:46 -07:00
7564beb393 Finally have faster video writing capabilities 2015-10-11 15:22:47 -07:00
8a2f411a1a Complete script_wrapper rewrite 2015-10-10 18:48:54 -07:00
c0994ed0a5 Displahying with thickness is finally fast 2015-10-10 10:34:21 -07:00
e2fc29851e Much pythagoras, plus better point thickness and display implementations 2015-10-09 19:53:38 -07:00
5b986b9a9e Material needed for matrix as transform article 2015-10-08 11:14:55 -07:00
c95f31385e change Scene.apply to take in mob_to_anim function instead of Animation class 2015-10-06 15:35:34 -07:00
5d3a109140 paint_into_background added 2015-10-06 15:28:21 -07:00
c99a1dfd6a scene.apply method, which required switching order or ApplyFunction arguments 2015-10-05 17:45:13 -07:00
0d60cf6207 Applied digest_config to almost all __init__ functions 2015-09-28 16:25:18 -07:00
8f2a8f032e More music_and_measure, animate->play, making NumberLine better 2015-09-25 19:43:53 -07:00
2a49abc6f3 One third of the way through counting in binary project 2015-08-21 19:58:36 -07:00
461da7049b Implemented SceneFromVideo 2015-08-17 13:19:34 -07:00
5b228ba8da Maybe 2/3 through inventing math project 2015-08-07 18:10:00 -07:00
9cf8e7b75e More inventing math progress 2015-08-03 22:23:00 -07:00
400aa0aada Finished Tau Poem 2015-06-27 04:49:10 -07:00
fc395d14e1 Nearly done with ecf 2015-06-19 08:31:02 -07:00
e47f240840 Beginnings of organization 2015-06-10 22:00:35 -07:00