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c88bcc1a3c
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Get rid of get_point_mobject
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2020-02-20 10:03:47 -08:00 |
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57b1523d96
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Various bits of cleanup and micro speedups
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2020-02-20 10:03:36 -08:00 |
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c794039b9d
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Replacing apply_along_axis
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2020-02-19 23:43:33 -08:00 |
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0176bda584
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Replace np.apply_along_axis with arr.min
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2020-02-19 23:32:35 -08:00 |
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b7f9257b3c
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New small beta scene
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2020-02-19 23:27:11 -08:00 |
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ad1caca45e
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Remove get_moving_mobjects
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2020-02-19 23:26:54 -08:00 |
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51167e19fe
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Rename and move around lock_static_mobject_data
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2020-02-19 23:21:41 -08:00 |
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b373b7936a
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Move rendering to Mobject, and be smarter about caching data and vbo
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2020-02-19 23:13:29 -08:00 |
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07cda695bb
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Finally, some work on the beta video
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2020-02-18 22:43:23 -08:00 |
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671042cd20
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Replace np.clip with clip, and other small changes
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2020-02-18 22:43:06 -08:00 |
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d24a757609
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Have LaggedStartMap remember group
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2020-02-18 22:41:55 -08:00 |
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0be5abceb9
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Small bug fix
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2020-02-18 22:40:12 -08:00 |
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f1475463fc
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Just moving things around
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2020-02-18 22:34:22 -08:00 |
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0ed5acd6c6
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Adding directory for mobject_points
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2020-02-18 22:33:58 -08:00 |
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dd7f8aac8d
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Default unlock triangulation for pi creature
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2020-02-18 22:33:35 -08:00 |
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ba0d677c15
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Small fixes
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2020-02-18 22:33:22 -08:00 |
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b504899714
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Replace np.clip with clip
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2020-02-18 22:32:57 -08:00 |
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065979e2e1
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A few small formatting changes
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2020-02-18 22:32:43 -08:00 |
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8f8119509d
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Replace np.clip with clip
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2020-02-18 22:32:15 -08:00 |
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6b69ed2174
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Add a small todo
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2020-02-18 22:32:02 -08:00 |
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01cda8a130
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Fix a few problems with PlayingCard
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2020-02-18 22:31:49 -08:00 |
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8ad1c58f9e
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Fix bug with recursive paths
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2020-02-18 22:31:29 -08:00 |
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e9504b7010
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A few small cleanups
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2020-02-18 22:31:18 -08:00 |
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9f3551f43b
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Change how play/wait timing works with the window
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2020-02-18 22:30:43 -08:00 |
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26a872be94
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Replace rotation_matrix with rotation_matrix_transpose
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2020-02-18 22:29:56 -08:00 |
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54067db386
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Replace np.clip with clip
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2020-02-18 22:27:28 -08:00 |
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34a1896ea8
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Add custom clip function, since np.clip is evidently super slow
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2020-02-18 22:27:13 -08:00 |
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67d9762773
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Use quaternions to find rotation matrix
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2020-02-18 22:25:54 -08:00 |
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6e932a24d2
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Change defaults on when triangulation is locked...again
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2020-02-17 14:01:46 -08:00 |
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47daf8e7f7
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Have mobject.get_shader_info_list handle all of its submobjects
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2020-02-17 12:15:53 -08:00 |
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9d4b16d03f
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Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions
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2020-02-17 12:14:40 -08:00 |
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673b85f129
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Prep quadratic bezier shaders to work in 3d
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2020-02-16 10:53:16 -08:00 |
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da7864b28c
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Remove ANTI_ALIAS_WIDTH
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2020-02-14 17:00:36 -08:00 |
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6fe68dbc7a
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Record locked traingulation even on vmobs without points
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2020-02-14 17:00:17 -08:00 |
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d03b32d249
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Bug fix
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2020-02-14 16:59:24 -08:00 |
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3982303fcc
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Default to locked triangulation for texmobjects, not all svgs
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2020-02-14 16:59:12 -08:00 |
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aa06a3c111
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Make it so that changing stroke, when there is background stroke, won't default it back to foreground
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2020-02-14 16:27:23 -08:00 |
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dc8eb317dd
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Improving embed
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2020-02-14 16:26:49 -08:00 |
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8402b9ea53
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Add mouse points, embed, and move mobject updating to update_frame
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2020-02-14 15:30:44 -08:00 |
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9186fa5551
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Have vectorized point inherit from point
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2020-02-14 15:30:04 -08:00 |
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d061bafaa2
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Add Point mobject
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2020-02-14 15:29:52 -08:00 |
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ba89ad7450
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Forget about using remove_list_redundancies
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2020-02-14 15:29:35 -08:00 |
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b73ebb9cf5
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Go back to scene recomputing mobject families on each frame, and fix a bug with skipping
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2020-02-14 11:55:07 -08:00 |
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49d84fccde
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Fixed edge case in inserting n curves for null curves
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2020-02-14 10:54:46 -08:00 |
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b0b71910a5
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Couple notes on the problems with Mobject.show
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2020-02-14 10:53:52 -08:00 |
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bf83aed43b
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Have ANTI_ALIAS_WIDTH scale with frame size
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2020-02-14 10:53:05 -08:00 |
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1a0b0e748c
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Fixed pixel_coords_to_space_coords
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2020-02-14 10:52:39 -08:00 |
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0912043248
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get_shader_data_array -> get_blank_shader_data_array
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2020-02-13 15:51:16 -08:00 |
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cfbcd9faa8
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Remove distinction between moving mobjects and static mobjects...computations to figure this out may now outweigh the actual render times they save
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2020-02-13 15:42:53 -08:00 |
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5df2d3db33
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Have mobjects keep track of a consistent shader data array to avoid unneeded numpy initializing
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2020-02-13 15:41:57 -08:00 |
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