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c7e32e847d
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Delete no-longer used functions
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2023-01-17 17:46:23 -08:00 |
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5e1a02d2ce
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Use xyz-to-uv matrix for fill
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2023-01-17 17:45:25 -08:00 |
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9ed8dd5439
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Clean up
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2023-01-17 17:39:32 -08:00 |
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b7831ef3f1
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Go back to computing xyz-to-uv before repositioning
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2023-01-17 17:27:20 -08:00 |
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c2587de691
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Apply xyz_to_uv to pre-positioned points
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2023-01-17 17:22:00 -08:00 |
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c563ec2036
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Simplifications
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2023-01-17 17:20:30 -08:00 |
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870e88f8c9
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First attempt at finding uv coords from 3d space instead of 2d
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2023-01-17 15:46:09 -08:00 |
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7fe84d9263
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Don't recompute cross(v01, v12)
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2023-01-17 13:18:32 -08:00 |
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1b3bc7a27c
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For linearity, check cosine of angle instead of angle
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2023-01-17 13:16:58 -08:00 |
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b16f0981f6
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No need to set flat stroke defaults in Polygon/Polyline
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2023-01-17 11:37:06 -08:00 |
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abbe131e8d
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Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
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2023-01-17 11:36:47 -08:00 |
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4de0d098ea
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Allow cross to take an 'out' array
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2023-01-17 11:35:50 -08:00 |
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ed2dbfd9b9
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Remove unused imports
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2023-01-16 21:48:11 -08:00 |
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8d277af47c
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Go back the convention of positioning stroke vertices in space before geom shader
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2023-01-16 21:46:43 -08:00 |
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8ac0aa484b
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Slight tweak to get_unit_normal
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2023-01-16 19:34:37 -08:00 |
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1f613953d6
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Don't pre-rotate light source
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2023-01-16 19:34:20 -08:00 |
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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6e6a30c95a
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Be sure joint_angles are updated immediately before being read into a shader wrapper
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2023-01-16 14:28:53 -08:00 |
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20222bc7e9
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Update imports
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2023-01-16 14:18:49 -08:00 |
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f15ac81131
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Pull out helper functions from shader_wrapper.py
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2023-01-16 14:18:35 -08:00 |
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7050c7e7b0
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Change type for Surface.shader_dtype
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2023-01-16 14:11:30 -08:00 |
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161bf7377d
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Merge pull request #1965 from 3b1b/data-arrays
Data arrays
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2023-01-16 14:06:56 -08:00 |
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bd2d45ebc6
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Handle edge case of low ring end
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2023-01-16 14:00:53 -08:00 |
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dd0e91015c
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Account for null family case
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2023-01-16 13:56:03 -08:00 |
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1a15756330
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Make sure Mobject.become works with bounding_box
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2023-01-16 13:55:53 -08:00 |
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8ef93b0f9d
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Treat font_size as a float
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2023-01-16 13:43:48 -08:00 |
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a46e580fa4
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Make sure resize_preserving_order preserves data type
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2023-01-16 13:37:06 -08:00 |
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3b40ccc987
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In Mobject.append_points, have most data default to the last value
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2023-01-16 13:29:35 -08:00 |
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ae50748717
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Default to resizing_preserving_order in set_points
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2023-01-16 13:28:09 -08:00 |
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c23f020d9a
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Add Mobject.const_data_keys so that interpolations can be faster
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2023-01-16 13:27:20 -08:00 |
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db45d9e646
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Add array_is_constant
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2023-01-16 13:26:44 -08:00 |
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f5480d02ff
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Tidy up ShaderWrapper.read_in
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2023-01-16 13:26:34 -08:00 |
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3f8c861973
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Rename draw_stroke_behind_fill -> stroke_behind
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2023-01-16 11:53:07 -08:00 |
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3a09acd28c
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Update type hint for ShaderWrapper.uniforms
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2023-01-16 11:50:48 -08:00 |
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bdcfbc39ec
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Cleanup VMobject shader wrapper methods
Deleting those which are no longer needed
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2023-01-16 11:50:31 -08:00 |
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74b42a6eb5
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Small renaming
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2023-01-16 08:59:50 -08:00 |
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5a95bfa70f
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Delete align_stroke_width_data_to_points
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2023-01-15 21:28:19 -08:00 |
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eba86be35b
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Use resize_preserving_order in aligning VMobjects
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2023-01-15 21:23:56 -08:00 |
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2ca8848007
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Merge branch 'master' of github.com:3b1b/manim into data-arrays
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2023-01-15 21:08:55 -08:00 |
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afbc624ac4
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Merge pull request #1964 from 3b1b/video-work
Fix index buffer bug
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2023-01-15 21:08:25 -08:00 |
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77a3984683
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Fix index buffer bug
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2023-01-15 21:06:55 -08:00 |
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29f51a7c6a
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Check if joint_angles are in locked_data_keys before computing
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2023-01-15 20:31:27 -08:00 |
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ba9f61b50b
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Have ShaderWrapper read in data rather than other shader wrappers
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2023-01-15 20:27:19 -08:00 |
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f63331eb24
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Use Mobject.data in place of shader_data, remove read_data_into_shader
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2023-01-15 20:01:37 -08:00 |
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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3f2fd5b142
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Update calculation of path ends to not include adjacent pairs
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2023-01-15 18:27:08 -08:00 |
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90ac1fc0bf
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Rename 'points' -> 'point'
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2023-01-15 18:23:41 -08:00 |
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3ba5237f9b
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Account for edge case with end of loop near end
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2023-01-15 18:10:38 -08:00 |
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408890e0d9
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Update TexturedSurface for using a data array
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2023-01-15 18:02:16 -08:00 |
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9704f063c9
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Use pointlike_data_keys for interpolation and rotation
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2023-01-15 18:01:37 -08:00 |
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