540 Commits

Author SHA1 Message Date
c51a84a6ee Fixing a Cairo Bug (Windows OS) 2024-12-11 00:10:06 +05:30
54c8a9014b Add scale_stroke_with_zoom option to VMobject 2024-11-25 11:27:11 -07:00
09e9e65ba4 Merge branch 'master' of github.com:3b1b/manim into video-work 2024-10-01 13:29:42 -05:00
641c03a95b Change condition for updating VMobject. outer_vert_indices 2024-10-01 13:27:02 -05:00
f737823bac Add VMobject. get_shader_vert_indices 2024-10-01 13:20:23 -05:00
95bb67c47f Change return type for Mobject.get_shader_data 2024-10-01 13:18:40 -05:00
512fb89726 Save VMobject. outer_vert_indices 2024-10-01 13:14:24 -05:00
f0bf50eb7f Remove use of gl_VertexID 2024-09-28 09:54:28 -05:00
1f8ad5be16 Fix pfp for null curves 2024-09-21 12:17:10 -04:00
95fca885c9 Push clip plane functionality up to all Mobjects 2024-09-17 17:20:19 -05:00
8eac976c8d Tweak moderngl import in ImageMobject 2024-09-06 13:35:32 -05:00
9011c864fd Merge pull request #2061 from floatwoozy/dev
Error effect when rendering the same ImageMobject
2024-09-06 09:35:31 -07:00
76fdd02db0 Go back to default fill border width of 0, except for String 2024-09-06 09:17:28 -05:00
054261d86f Add zero point edge case for point_from_proportion 2024-08-29 14:10:37 -05:00
04d77f2bec Fix joint angle for lines 2024-08-28 11:57:23 -05:00
22a6b47ec9 Always recompute unit normals on rotate 2024-08-26 11:46:43 -05:00
5cf5e497e7 Don't have joint_angles, unit_normal and path_end_indices get refreshed for shift/scale/rotate
Change unit_normal directly in rotate
In general, don't trigger refresh on apply_points_function
2024-08-26 11:41:32 -05:00
36ea70d990 Remove whitespace 2024-08-26 09:14:53 -05:00
cd5c436ce4 Tighter (albeit arbitrary) constraint on path end detection
This is really not great
2024-08-26 09:14:42 -05:00
827f4db5e2 Clarify where normal is being inverted 2024-08-26 09:13:39 -05:00
8785eb1844 Don't have quiet default changes to stroke_behind 2024-08-23 14:46:34 -05:00
566fc87a60 Don't keep an outer_vert_indices attribute 2024-08-23 14:11:05 -05:00
499803159c Remove methods and tracking associated with triangulation and non-winding fill 2024-08-23 14:08:56 -05:00
e939e1de09 Tweak the correction for angle_diffs in get_joint_angles 2024-08-23 13:56:08 -05:00
c26ebfc10f Have is_closed use the last path 2024-08-23 13:55:42 -05:00
a08523d746 Fix get_subpath_end_indices_from_points 2024-08-23 13:29:31 -05:00
bcafcbf490 Don't have VMobject refresh joint angles on shift, scale and rotate 2024-08-23 12:32:17 -05:00
9a7bfdd1c9 For Surface, calculate normals with neighboring points 2024-08-22 15:21:40 -05:00
c8d5e91422 Rename shader_dtype -> data_dtype 2024-08-22 14:52:35 -05:00
eda7f81fb9 Update VMobject.is_smooth 2024-08-21 17:22:34 -05:00
d5575cf1ef Change how joint_angles are computed 2024-08-21 17:19:42 -05:00
442206faad Go back to non-flat-stroke as the default 2024-08-21 16:05:02 -05:00
eea8416d57 Default to allowing null lines, except for SVGPaths 2024-08-21 14:44:33 -05:00
b3386ad7a7 Add an option for VMobject.add_line to add a null line 2024-08-21 14:29:40 -05:00
c83d03aeb7 Simplify get_subpath_end_indices_from_points 2024-08-21 14:29:16 -05:00
0a89725090 Tweaking what triggers refreshes 2024-08-21 13:57:54 -05:00
0cb7a8f691 Only recompute subpath_end_indices as needed 2024-08-21 13:44:24 -05:00
43f1704f69 Fix computation of joint_angles to handle zero division case 2024-08-21 13:44:00 -05:00
941513d68c Only recompute VMobject.get_unit_normal as needed 2024-08-21 12:26:42 -05:00
9a5386b022 Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal 2024-08-21 11:59:48 -05:00
748780378b Have stroke_behind default to True for VMobjects with fill and no stroke 2024-08-21 08:43:57 -05:00
d0cb5b4eea Fix normal orientation on Surface 2024-08-20 14:47:47 -05:00
910f28f52e Don't have a default flat stroke in set_style 2024-08-20 12:13:18 -05:00
7474ae17b0 Change default to flat stroke, except in 3d situations 2024-08-20 11:52:05 -05:00
0414f8786c Use Mobject.set_uniform to reassign flat_stroke 2024-08-20 11:35:42 -05:00
e0191d81d9 Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None 2024-08-20 10:48:43 -05:00
b9645ad196 Only update shader wrapper when stroke_behind genuinely changes 2024-08-20 10:00:52 -05:00
f12b143d16 Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids 2024-08-20 08:53:51 -05:00
b288d5301e Get rid of cached _has_stroke and _has_fill parameters 2024-08-19 17:27:47 -05:00
c064b11e2a Interleave base_point and unit_normal in the same array 2024-08-19 16:50:49 -05:00