|
b85c3bd478
|
Remove stray import
|
2023-01-30 11:57:09 -08:00 |
|
|
15d8ebb572
|
Add Mobject.set_shape
|
2023-01-30 11:53:15 -08:00 |
|
|
b3dec3fd51
|
Small fixes
|
2023-01-28 17:53:49 -08:00 |
|
|
68255b1c9a
|
Remove references to no-longer-need path_string_config
|
2023-01-28 17:53:40 -08:00 |
|
|
31b937a7f1
|
Remove no-longer necessary PathString configuration
|
2023-01-28 13:19:06 -08:00 |
|
|
c6db74c996
|
Re-order conditional blocks
|
2023-01-28 13:06:23 -08:00 |
|
|
8d72340501
|
Remove some references to triangulation
|
2023-01-28 12:43:56 -08:00 |
|
|
2a3f927566
|
Set defaults so that VMobjects will have no antialias width when depth test is turned on
|
2023-01-28 11:39:31 -08:00 |
|
|
c7ef4eefbc
|
Add getter/setter for anti_alias_width
|
2023-01-28 11:35:26 -08:00 |
|
|
ab03a0cfba
|
Add Mobject.set_uniform
|
2023-01-28 11:35:15 -08:00 |
|
|
05a80f53a7
|
Make sure depth test calls map to the whole family
|
2023-01-28 10:37:34 -08:00 |
|
|
1a62314719
|
Add a "clear" option for Mobjects
This not only sets the submobject list to 0, but removes self from the parent lists
|
2023-01-28 10:11:22 -08:00 |
|
|
047128a663
|
Make sure shader_wrapper inherits depth test
|
2023-01-27 19:27:42 -08:00 |
|
|
ce5d0b61f9
|
Add back accidentally deleted reverse_points code
|
2023-01-27 16:58:22 -08:00 |
|
|
71ef39ea5b
|
Remove "poor man's anti-aliasing" for Fill and instead render a small border width for fill
|
2023-01-27 16:15:20 -08:00 |
|
|
d5b1a1725d
|
Allow Mobject.remove to remove any family member, not just immediate submobjects
|
2023-01-27 15:15:16 -08:00 |
|
|
1f6363821b
|
Have VMobject inherit children uniforms when rendering
|
2023-01-27 14:48:57 -08:00 |
|
|
35c19fe8a7
|
Edit is_fixed_in_frame
|
2023-01-27 14:48:31 -08:00 |
|
|
e57ca4e1ee
|
Track orientation for non-winding fill
|
2023-01-27 12:43:21 -08:00 |
|
|
86fb69c5bb
|
Track unit normal for fill
|
2023-01-27 12:35:43 -08:00 |
|
|
746b52cda5
|
Okay, actually fix Arrow
|
2023-01-26 23:51:05 -08:00 |
|
|
86fb1d82f5
|
Typo fix
|
2023-01-26 23:44:33 -08:00 |
|
|
b21e470e69
|
In append_vectorized_mobject, append data as well as points
|
2023-01-26 23:43:21 -08:00 |
|
|
79039bde61
|
Fix Arrow
|
2023-01-26 23:42:03 -08:00 |
|
|
2863672740
|
Small clean up
|
2023-01-26 23:05:09 -08:00 |
|
|
eab8edd51d
|
Remove needless list(...)
|
2023-01-26 22:41:36 -08:00 |
|
|
ab57b0acf0
|
Ensure positive orientation on all SVG, not just PathStrings
|
2023-01-26 21:00:07 -08:00 |
|
|
1bd6a77151
|
Don't use @stash_mobject_pointers on copy, be more explicit
|
2023-01-26 20:59:36 -08:00 |
|
|
3a175c1a4c
|
Note that sorting surface indices affects data
|
2023-01-26 20:02:28 -08:00 |
|
|
258bc2256a
|
Provide a check that shader uniforms really need updating before setting value
|
2023-01-26 20:01:59 -08:00 |
|
|
9696827213
|
Allow for adding null subpath
|
2023-01-26 16:50:22 -08:00 |
|
|
6d4782506a
|
Account for null fill cases in invinisble_copy
|
2023-01-26 16:49:36 -08:00 |
|
|
28c875c2c3
|
Finish Transforms with a call to Mobject.become
|
2023-01-26 16:49:13 -08:00 |
|
|
164c9ba754
|
Use copy in set_data
|
2023-01-26 16:46:05 -08:00 |
|
|
8ef71bb930
|
Don't use 'become' for interpolate at alpha = 0 or 1
|
2023-01-26 16:43:40 -08:00 |
|
|
a8da171adb
|
Make sure a group inherits the fixed_in_frame status of its parts
|
2023-01-26 15:58:56 -08:00 |
|
|
a33b24310e
|
Fix non-winding-fill orientation
|
2023-01-26 12:15:30 -08:00 |
|
|
c6c23a1fe7
|
Unnecessary refresh_bounding_box
|
2023-01-26 12:06:13 -08:00 |
|
|
f5cb2bfa52
|
Check for mismatched keys in uniform interpolation
|
2023-01-26 12:06:05 -08:00 |
|
|
05dd399270
|
Ensure svgs have positive orientation by default
|
2023-01-26 12:04:58 -08:00 |
|
|
72590a8fef
|
Note that using winding fill changes data
|
2023-01-26 12:04:34 -08:00 |
|
|
cb36fda6d7
|
In interpolate, only update data status if some keys are unlocked
|
2023-01-25 19:24:19 -08:00 |
|
|
88590e5a05
|
Remove serializing deepcopy
|
2023-01-25 19:23:55 -08:00 |
|
|
018b07212f
|
Change how joint_products are updated in pointwise_become_partial
|
2023-01-25 16:50:52 -08:00 |
|
|
d2af6a5f4b
|
Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers
|
2023-01-25 16:43:47 -08:00 |
|
|
424707d035
|
Move rendering more fully away from Camera to Mobject and ShaderWrapper
|
2023-01-25 14:13:56 -08:00 |
|
|
2c737ed540
|
Move most of rendering logic to ShaderWrapper
|
2023-01-25 13:45:18 -08:00 |
|
|
c94d8fd3b0
|
Move Texture handling and vao creation outside of Camera
|
2023-01-25 12:10:39 -08:00 |
|
|
10047773f7
|
Have ShaderWrapper track OpenGL context
|
2023-01-25 10:49:30 -08:00 |
|
|
16d773f1b3
|
Remove refresh_shader_data
|
2023-01-25 10:48:59 -08:00 |
|