375 Commits

Author SHA1 Message Date
ae590e7fde Add point_to_rgb 2020-08-12 13:23:21 -07:00
960e4e13eb Updated arrange_in_grid 2020-07-23 11:57:18 -07:00
e7a60c6c85 Updated arrange_in_grid 2020-07-23 11:56:06 -07:00
72472c5836 Refactor in terms of a ShaderWrapper object 2020-07-22 18:21:42 -07:00
5ee4b94ec3 Not great, but adding an alternate implementation of make_smooth in as a comment just because it's unclear what's best right now 2020-07-22 18:18:29 -07:00
93f7671732 Fixes to Arrow 2020-07-22 18:17:08 -07:00
9a44794dc9 Removes default color for polygon 2020-06-29 22:53:44 -07:00
46b52a1bbc Small fix to VMobject.pointwise_become_partial for cases when points array sizes dont' match 2020-06-29 22:53:23 -07:00
5e7913fdd4 Implemented pointwise_become_partial for parametric surfaces 2020-06-29 22:52:27 -07:00
2671817ae9 Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders 2020-06-29 18:17:18 -07:00
feb6a33135 Account for fixed_in_frame in set_value 2020-06-29 18:15:40 -07:00
cd371dc207 Add Mobject.has_updaters which is distinct from Mobject.suspend_updating 2020-06-29 11:23:01 -07:00
2b3bd2bfce Use an index buffer for shaders to save memory 2020-06-29 11:05:09 -07:00
978137b143 Use super() 2020-06-29 11:04:48 -07:00
f11cb5a498 Small cleanups to arrow 2020-06-29 11:04:23 -07:00
0b58572f41 Removes magic number 2020-06-28 12:15:55 -07:00
8af879236e Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
1cab58ac49 Change how arrow is implemented to be all fill no stroke 2020-06-28 10:05:49 -07:00
13bcd723cf Adds a small todo 2020-06-28 10:05:00 -07:00
14cac5ce71 Make stroke width array a float 2020-06-28 10:04:40 -07:00
54bde86c7b Some small performance improvements to VMobject 2020-06-27 12:10:22 -07:00
10c6bfe3ad Add refresh_shader_info_id insetead of having create_shader_info_id called all the time 2020-06-27 00:01:45 -07:00
60e1c88eb4 Slight tweaks to how shader_info id is found and stored 2020-06-26 23:05:25 -07:00
661b81ab17 By default, don't recursively check for updaters unless there's something to find 2020-06-26 22:16:04 -07:00
9a2b2ecd9e Small repositioning 2020-06-26 21:53:26 -07:00
9d03f40be2 Keep tex mobject from calling itself twice 2020-06-26 21:53:06 -07:00
9795beba89 Removes locked_shader_data notion 2020-06-26 21:52:50 -07:00
212cdbb4d2 Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form 2020-06-26 19:29:34 -07:00
c2feb6fff1 Add shorted method for setting background stroke 2020-06-26 15:35:37 -07:00
21bf3c3e3a VMobject was not correctly incorporating background stroke on init 2020-06-26 15:31:24 -07:00
1f6308577b Only remove null curves for tex mobjects 2020-06-23 14:26:02 -07:00
c653610215 Add Checkmark and Exmark 2020-06-22 15:22:29 -07:00
09df42a755 Acutually uses Arrow.preserve_tip_size_when_scaling 2020-06-22 15:22:05 -07:00
4fdd655564 changes default Line3D resolution 2020-06-18 16:25:48 -07:00
48801f2892 Don't give arrow tip stroke width by default 2020-06-17 17:13:07 -07:00
0a89a775a2 Clean up some family matters 2020-06-17 17:12:48 -07:00
a0006426cc Fix Line3D 2020-06-17 17:12:23 -07:00
eee4054da8 Cleaup how colors are updated 2020-06-17 17:11:57 -07:00
b16b107f3e Add depth test update when fill and stroke shader info are created 2020-06-17 17:11:31 -07:00
e6f73073fe Remember triangle indices, rather than recomputing each frame 2020-06-15 12:02:24 -07:00
c45fe52a70 Rather than calling get_shader_info a bunch, remember a tempalte 2020-06-15 12:01:54 -07:00
739667f8a9 Turn on depth test for SurfaceMesh 2020-06-15 12:00:37 -07:00
9d772496dd Removes the need to be able to recover shader_info from shader_id 2020-06-14 19:01:04 -07:00
00ad9d7f95 Cleanup to square and rectangle init 2020-06-14 17:42:25 -07:00
222b6d1220 Push depth test decision to the mobject level, as opposed to the camera 2020-06-14 17:41:47 -07:00
f5b4a86801 Add get_color function 2020-06-13 15:22:11 -07:00
46bcf938ed Stretch to fit should apply to all 3 dimensions 2020-06-13 15:21:47 -07:00
81cedfbfda Cleanup to the __init__ functions on a few geometry objects 2020-06-13 15:21:19 -07:00
62e5efe87b SGroups should be considered to have resolution (0, 0) 2020-06-10 07:28:06 -07:00
2317a7d982 Torus 2020-06-09 21:24:42 -07:00