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ae590e7fde
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Add point_to_rgb
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2020-08-12 13:23:21 -07:00 |
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150b03427d
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Change default window location
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2020-08-12 13:23:04 -07:00 |
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960e4e13eb
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Updated arrange_in_grid
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2020-07-23 11:57:18 -07:00 |
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e7a60c6c85
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Updated arrange_in_grid
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2020-07-23 11:56:06 -07:00 |
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72472c5836
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Refactor in terms of a ShaderWrapper object
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2020-07-22 18:21:42 -07:00 |
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ae8e8040d7
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New implementation of smooth
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2020-07-22 18:19:07 -07:00 |
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5ee4b94ec3
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Not great, but adding an alternate implementation of make_smooth in as a comment just because it's unclear what's best right now
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2020-07-22 18:18:29 -07:00 |
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93f7671732
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Fixes to Arrow
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2020-07-22 18:17:08 -07:00 |
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cf0afb0259
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New name in name_map (which really should exist not in source code)
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2020-07-22 18:16:59 -07:00 |
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dbe33f9382
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Change axis defaults
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2020-07-22 18:16:34 -07:00 |
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f31cf2e30f
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Changes to Fourier series for name animations
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2020-07-22 18:16:09 -07:00 |
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81715adb05
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End of chess
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2020-07-22 18:15:48 -07:00 |
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9a44794dc9
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Removes default color for polygon
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2020-06-29 22:53:44 -07:00 |
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46b52a1bbc
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Small fix to VMobject.pointwise_become_partial for cases when points array sizes dont' match
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2020-06-29 22:53:23 -07:00 |
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5e7913fdd4
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Implemented pointwise_become_partial for parametric surfaces
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2020-06-29 22:52:27 -07:00 |
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61424dbfec
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Factor out get_render_group_list
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2020-06-29 18:25:56 -07:00 |
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2671817ae9
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Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders
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2020-06-29 18:17:18 -07:00 |
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165bf2fe6e
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Small bug fix
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2020-06-29 18:15:54 -07:00 |
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feb6a33135
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Account for fixed_in_frame in set_value
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2020-06-29 18:15:40 -07:00 |
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cd371dc207
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Add Mobject.has_updaters which is distinct from Mobject.suspend_updating
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2020-06-29 11:23:01 -07:00 |
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2b3bd2bfce
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Use an index buffer for shaders to save memory
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2020-06-29 11:05:09 -07:00 |
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978137b143
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Use super()
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2020-06-29 11:04:48 -07:00 |
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f11cb5a498
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Small cleanups to arrow
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2020-06-29 11:04:23 -07:00 |
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0b58572f41
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Removes magic number
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2020-06-28 12:15:55 -07:00 |
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439e83f40e
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set_array_by_interpolation
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2020-06-28 12:15:01 -07:00 |
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279f66ceaf
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A little refactoring and performance improvement
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2020-06-28 12:14:46 -07:00 |
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8af879236e
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
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1cab58ac49
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Change how arrow is implemented to be all fill no stroke
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2020-06-28 10:05:49 -07:00 |
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41fd6d4f4b
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Simply reorders where some methods are defined
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2020-06-28 10:05:27 -07:00 |
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13bcd723cf
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Adds a small todo
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2020-06-28 10:05:00 -07:00 |
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14cac5ce71
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Make stroke width array a float
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2020-06-28 10:04:40 -07:00 |
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6a735e49b8
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Refresh rotation matrix after interpolation
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2020-06-27 12:17:53 -07:00 |
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b443c9e764
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Fixed bug at a = 1 for partial_bezier
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2020-06-27 12:17:41 -07:00 |
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90db32ee55
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Have camera_frame remember rotation matrix by default
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2020-06-27 12:10:51 -07:00 |
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54bde86c7b
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Some small performance improvements to VMobject
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2020-06-27 12:10:22 -07:00 |
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10c6bfe3ad
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Add refresh_shader_info_id insetead of having create_shader_info_id called all the time
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2020-06-27 00:01:45 -07:00 |
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26ce1d86ab
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Remove unlock_shader_data calls
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2020-06-27 00:01:04 -07:00 |
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6ba1eae8f6
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Use ctx.vertex_array instead of ctx.simple_vertex_array
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2020-06-27 00:00:50 -07:00 |
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60e1c88eb4
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Slight tweaks to how shader_info id is found and stored
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2020-06-26 23:05:25 -07:00 |
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661b81ab17
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By default, don't recursively check for updaters unless there's something to find
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2020-06-26 22:16:04 -07:00 |
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5d371bfec9
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Fix broken import
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2020-06-26 21:53:54 -07:00 |
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4910501ee0
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Clean up end scroll
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2020-06-26 21:53:39 -07:00 |
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9a2b2ecd9e
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Small repositioning
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2020-06-26 21:53:26 -07:00 |
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9d03f40be2
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Keep tex mobject from calling itself twice
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2020-06-26 21:53:06 -07:00 |
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9795beba89
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Removes locked_shader_data notion
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2020-06-26 21:52:50 -07:00 |
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212cdbb4d2
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Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form
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2020-06-26 19:29:34 -07:00 |
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72bfb0047e
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Prep for antipode animations
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2020-06-26 15:36:51 -07:00 |
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9b9dca7bed
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Final(?) Chessbaord animations
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2020-06-26 15:36:38 -07:00 |
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a05621e857
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Changes to end scroll
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2020-06-26 15:35:50 -07:00 |
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c2feb6fff1
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Add shorted method for setting background stroke
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2020-06-26 15:35:37 -07:00 |
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