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97ecfcda9b
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remove media_dir.txt in scene/
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2021-01-15 22:57:22 +08:00 |
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c6fcaa93bb
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remove stream_starter
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2021-01-15 22:49:11 +08:00 |
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fa3cad18e0
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update requirements.txt and environment.yml
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2021-01-15 21:47:19 +08:00 |
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f696ba4100
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add an example for Text
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2021-01-15 21:11:17 +08:00 |
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1d1706039e
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remove an unnecessary import
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2021-01-15 20:25:17 +08:00 |
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78848b971c
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fix a wrong usage of logging.log
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2021-01-15 20:21:17 +08:00 |
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79b8136330
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fix Text in shaders
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2021-01-15 20:21:17 +08:00 |
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7b67f4556b
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Reorganize Mobject methods and remove ones that are not longer needed
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2021-01-14 14:15:58 -10:00 |
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8f6b006cc8
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Speeds up Mobject.get_center and Mobject.get_corner
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2021-01-14 09:31:41 -10:00 |
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281b38b860
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Small fixes to make sure storing the bounding box works
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2021-01-14 01:38:40 -10:00 |
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f90e4147b6
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Save bounding box information, which speeds up most mobject manipulations
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2021-01-14 01:01:43 -10:00 |
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d53dbba346
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Always call super for init_data
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2021-01-14 01:01:13 -10:00 |
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098b939ec0
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Specify default about_edge for Rotate
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2021-01-14 01:00:53 -10:00 |
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8b83c5e27d
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Performance improvement for Write
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2021-01-13 11:55:45 -10:00 |
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2c27511556
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Remove null_point_align
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2021-01-13 11:55:26 -10:00 |
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9f5f682351
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Factor out get_num_string
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2021-01-13 11:11:25 -10:00 |
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39cdae0983
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Match uniforms in Mobject.become
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2021-01-13 10:23:42 -10:00 |
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b40a3b5710
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Buf fix with Arrow
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2021-01-13 09:28:52 -10:00 |
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38b305bb19
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Fix issue with pointwise_become_partial
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2021-01-13 09:21:22 -10:00 |
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8cc484943e
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Remove note
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2021-01-13 09:21:00 -10:00 |
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d29cfd842f
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Iterations and indexing into mobject should only look at submobjects, none of this sometimes self is included and sometimes it isn't business
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2021-01-13 09:20:47 -10:00 |
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2e3a112ff8
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Treat Matrix.mob_matrix as list rather than numpy matrix, since it sometimes interprets mobjects as sequences
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2021-01-13 09:20:11 -10:00 |
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d65a915e7b
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Initialize colors properly with new TexMobject structure
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2021-01-13 08:18:24 -10:00 |
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5f69899e65
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Fix bug where all members of a family pointed to the same rgba array
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2021-01-13 08:17:43 -10:00 |
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5e09a80c5b
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Bug fix, call super().finish()
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2021-01-13 00:35:57 -10:00 |
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f61dfe7948
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Tiny change
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2021-01-13 00:35:39 -10:00 |
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bf3571c103
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Have DecimalMobject look to the same cache that TexMobjects do
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2021-01-13 00:24:40 -10:00 |
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20593d8fa8
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Change how DecimalNumber.set_value works so that it's not creating new instances each time
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2021-01-13 00:12:08 -10:00 |
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6537258f24
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Cache already computed TexMobjects
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2021-01-13 00:11:27 -10:00 |
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fda7fff146
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Allow caching of shader program code
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2021-01-13 00:10:17 -10:00 |
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00333d0a4d
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Bug fix
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2021-01-13 00:09:56 -10:00 |
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ad60b903d0
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Allow configuration of VMobjectFromSVGPathstring from SVGMobject
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2021-01-13 00:09:36 -10:00 |
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091cd355d4
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Clean up trash from ChangingDecimal
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2021-01-13 00:09:10 -10:00 |
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dd2a459eaa
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Refresh shader data before aligning new data
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2021-01-13 00:08:40 -10:00 |
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c5aa330077
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Small bug fix to Write
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2021-01-13 00:07:58 -10:00 |
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bbe79e0026
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Tiny comment
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2021-01-12 16:08:35 -10:00 |
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7af100489b
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Include font_size in data
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2021-01-12 13:08:24 -10:00 |
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f1c32b64cc
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Default to apply animations over family rather than family_members_with_points
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2021-01-12 13:08:01 -10:00 |
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cc094dd479
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Remove ZoomedScene
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2021-01-12 12:35:45 -10:00 |
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ab0d5c58d4
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Remove ZoomedScene
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2021-01-12 12:35:16 -10:00 |
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4abf93e2aa
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Remove MovingCameraScene
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2021-01-12 12:33:59 -10:00 |
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7c8162a6f7
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Delete deprecated camera classes
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2021-01-12 12:26:08 -10:00 |
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c4f190cfc4
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Replace .points with ._points
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2021-01-12 12:25:12 -10:00 |
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d60ec48591
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Track/interpolate uniforms the same way data is
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2021-01-12 12:15:32 -10:00 |
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ba8fb4a6b7
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check_data_alignment by default
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2021-01-12 11:21:57 -10:00 |
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ca1c2f7797
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Return unit normal as 1d vector
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2021-01-12 11:13:41 -10:00 |
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0d238417cb
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Allow locking data to speed up some animations
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2021-01-12 11:09:53 -10:00 |
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ddfc3a6567
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Replace lingering .points references
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2021-01-12 07:27:32 -10:00 |
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6b29691e0e
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Allow setting of multiple colors/opacities/stroke_widths
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2021-01-11 17:52:48 -10:00 |
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6b451dcc22
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Allow Mobject.get_family(recurse) for common recursive methods
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2021-01-11 17:03:12 -10:00 |
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