|
9186fa5551
|
Have vectorized point inherit from point
|
2020-02-14 15:30:04 -08:00 |
|
|
d061bafaa2
|
Add Point mobject
|
2020-02-14 15:29:52 -08:00 |
|
|
ba89ad7450
|
Forget about using remove_list_redundancies
|
2020-02-14 15:29:35 -08:00 |
|
|
b73ebb9cf5
|
Go back to scene recomputing mobject families on each frame, and fix a bug with skipping
|
2020-02-14 11:55:07 -08:00 |
|
|
49d84fccde
|
Fixed edge case in inserting n curves for null curves
|
2020-02-14 10:54:46 -08:00 |
|
|
b0b71910a5
|
Couple notes on the problems with Mobject.show
|
2020-02-14 10:53:52 -08:00 |
|
|
bf83aed43b
|
Have ANTI_ALIAS_WIDTH scale with frame size
|
2020-02-14 10:53:05 -08:00 |
|
|
1a0b0e748c
|
Fixed pixel_coords_to_space_coords
|
2020-02-14 10:52:39 -08:00 |
|
|
0912043248
|
get_shader_data_array -> get_blank_shader_data_array
|
2020-02-13 15:51:16 -08:00 |
|
|
cfbcd9faa8
|
Remove distinction between moving mobjects and static mobjects...computations to figure this out may now outweigh the actual render times they save
|
2020-02-13 15:42:53 -08:00 |
|
|
5df2d3db33
|
Have mobjects keep track of a consistent shader data array to avoid unneeded numpy initializing
|
2020-02-13 15:41:57 -08:00 |
|
|
c654ca4506
|
Remove usage of np.append
|
2020-02-13 12:03:54 -08:00 |
|
|
c780a7471b
|
Default SVG paths and dots to have locked triangulation
|
2020-02-13 11:56:39 -08:00 |
|
|
095a3ef28c
|
Change how bounding box points are calculated, in anticipation of a time when these are more intelligently cached
|
2020-02-13 11:43:59 -08:00 |
|
|
574b464a3c
|
get_critical_point -> get_bounding_box_point
|
2020-02-13 10:54:09 -08:00 |
|
|
176079b678
|
Note that ZoomedScene is broken
|
2020-02-13 10:50:56 -08:00 |
|
|
8db7756d2e
|
A little more window initialization
|
2020-02-13 10:50:38 -08:00 |
|
|
7789038409
|
Fix bug with fbo initialization
|
2020-02-13 10:49:43 -08:00 |
|
|
53abf506fc
|
Change config defaults
|
2020-02-13 10:49:25 -08:00 |
|
|
183bae0825
|
Move window operations to Scene
|
2020-02-13 10:42:07 -08:00 |
|
|
c591954fc3
|
Small formatting change
|
2020-02-13 10:41:55 -08:00 |
|
|
65828e0e36
|
Have mobjects pass texture data to camera, and change pixel_shape to come from the fbo viewport
|
2020-02-13 10:40:21 -08:00 |
|
|
e5d8f83dbf
|
Implemented ImageMobject with shaders
|
2020-02-13 10:39:26 -08:00 |
|
|
3f0cc56665
|
Separate out the point_to_gl_Position function, which needs to be updated later
|
2020-02-12 18:05:22 -08:00 |
|
|
50c7dd7d48
|
Don't have fill shader use quick (flawed) sdf
|
2020-02-12 13:24:15 -08:00 |
|
|
eb89d45937
|
Have get_quadratic_approximation_of_cubic default to midpoint when there is no inflection
|
2020-02-12 12:53:21 -08:00 |
|
|
cb31ce3049
|
Temporarily(?) allow stroke shader to sometimes cross triangles so as to avoid other artifacts
|
2020-02-12 12:51:36 -08:00 |
|
|
ec90bb2e8a
|
Change step size defaults on ParametricFunction
|
2020-02-12 12:49:46 -08:00 |
|
|
5cfae1ea75
|
Remove unneeded import
|
2020-02-12 11:50:05 -08:00 |
|
|
4b827adfee
|
Rewrite insert_n_curves_to_point_list to be faster and more even. And honestly much less confusing
|
2020-02-12 11:49:51 -08:00 |
|
|
c0a29c4c74
|
Have partial_bezier_points return list, not numpy array
|
2020-02-12 11:49:16 -08:00 |
|
|
9835813679
|
Rename generate_points to init_points
|
2020-02-11 19:55:00 -08:00 |
|
|
c7a99769ce
|
Change order of camera.reset_pixel_shape args
|
2020-02-11 19:53:15 -08:00 |
|
|
19814ecf87
|
Allow mobject to prepare and cleanup from animations
|
2020-02-11 19:52:41 -08:00 |
|
|
ebd4016fb3
|
Small refactor of extract_scene et. al.
|
2020-02-11 19:52:14 -08:00 |
|
|
960e918e61
|
Basic preview window
|
2020-02-11 19:51:19 -08:00 |
|
|
2cf21fd0ad
|
Add file opening operations to SceneFileWriter
|
2020-02-11 19:50:36 -08:00 |
|
|
15e3178721
|
Incorporate frame_center in translation to gl_Position
|
2020-02-11 19:49:54 -08:00 |
|
|
052aa8afe2
|
Changed angle methods
|
2020-02-11 19:48:50 -08:00 |
|
|
699b886d68
|
Have svg paths subdivide sharper curves
|
2020-02-10 14:48:53 -08:00 |
|
|
3634cb712d
|
Fix triangulation
|
2020-02-10 14:48:28 -08:00 |
|
|
f98513dfc2
|
Remove unneeded import
|
2020-02-10 14:48:07 -08:00 |
|
|
7ce75bdb52
|
Added wrapper around mapbox triangulation to make it work for polygons with holes
|
2020-02-10 14:47:36 -08:00 |
|
|
b243c522b1
|
Have Mobject pass their own render primative
|
2020-02-07 09:37:21 -08:00 |
|
|
1018cca4eb
|
Remove unneeded import
|
2020-02-07 09:36:56 -08:00 |
|
|
1e0c701733
|
Change behavior of Z in svg commands
|
2020-02-07 09:35:57 -08:00 |
|
|
247f3ac2c4
|
Change behavior of Z command in svgs
|
2020-02-07 09:35:28 -08:00 |
|
|
050ed718e5
|
Small todo stubs as a reminder to relpace 3d VMobject material
|
2020-02-07 09:32:38 -08:00 |
|
|
9b3d294464
|
Change fill shaders to compute orientation inside
|
2020-02-07 09:31:57 -08:00 |
|
|
db0029c32b
|
Fix error in get_quadratic_approximation_of_cubic
|
2020-02-07 09:31:06 -08:00 |
|