387 Commits

Author SHA1 Message Date
85f596229b Finished eoc4 2017-02-20 17:23:20 -08:00
fd4fdc94af More eoc4 touchups 2017-02-19 20:24:25 -08:00
e9dd86ff75 eoc4 updates, mainly a revamped sum rule scene 2017-02-19 15:03:16 -08:00
77013e4142 Preliminary end to eoc4 animations 2017-02-18 14:02:46 -08:00
aa9384c9b6 Up to three lines chain rule in eoc4 2017-02-16 20:21:35 -08:00
3535b39dd1 Sure, I *could* separate all these updates into separate reasonable commits, but where's the fun in that? 2017-02-16 13:03:26 -08:00
0c1bb9d41e Intro animation for eoc4 2017-02-14 15:57:55 -08:00
899a911e08 PiCreatureScene and TeacherStudentScene refactors 2017-02-14 14:00:50 -08:00
ef47e6e884 A few 3d updates 2017-02-13 18:43:55 -08:00
3fb8c4b0d2 End of Borsuk project 2017-02-09 21:09:51 -08:00
37d13cc58e Improvements to ReconfigurableScene, smarter transitions 2017-02-09 12:02:53 -08:00
107c24cd47 Fixing some animations as I put together video 2017-02-09 11:11:03 -08:00
865f5c33bf Added ReconfigurableScene. Should make for fun times. 2017-02-09 11:10:48 -08:00
b6a3f016c5 Preliminary end to Borsuk-Ulam project 2017-02-08 15:16:26 -08:00
ac137eb683 A few bug fixes to the very buggy SVGMobject 2017-02-08 13:29:32 -08:00
fd5dc23839 Showed sphere/necklace-division association 2017-02-07 13:45:10 -08:00
44dc2f6968 MakeTwoJewelCaseContinuous mega-scene in borsuk 2017-02-06 21:43:46 -08:00
8d3dcdda88 Finished 'proof' of Borsuk-Ulam 2017-02-04 15:30:23 -08:00
1e67dccf2c Start at classic temp/pressure example of borsuk 2017-02-03 09:50:07 -08:00
54d746ce33 Initial necklace animations in Borsuk 2017-02-02 15:36:24 -08:00
541576815f Finished eoc3 2017-01-31 22:17:16 -08:00
4313d5e2d5 Preliminary finish to eoc3 animations 2017-01-30 20:28:01 -08:00
4cafa0e925 Finished trig scenes for eoc3 2017-01-30 16:48:26 -08:00
184b0a3141 Partway through derivative of sine explanation 2017-01-30 14:34:59 -08:00
8d3be883d1 Structure set for OneOverX in eoc3 2017-01-28 18:18:32 -08:00
55cff9c3c0 Power rule in eoc3 2017-01-28 15:49:22 -08:00
5ad1de5434 Pattern for power rule in eoc3 2017-01-27 19:31:20 -08:00
b097620389 Finished cube animation for eoc/chapter3 2017-01-27 13:23:17 -08:00
55a9819ac3 Moved fractal projects 2017-01-27 13:22:52 -08:00
b4e93b3376 80% through cube example 2017-01-26 19:59:55 -08:00
25e99ea1bc Introduced DrawBorderThenFill Animation 2017-01-25 16:57:05 -08:00
4c7e04f02f Renaming MED_BUFF constant 2017-01-25 16:40:59 -08:00
694297d4ad First scene of eoc/chapter3 2017-01-25 13:00:01 -08:00
2930c094f1 A few more fractal animations 2017-01-25 12:59:46 -08:00
7dbbcf82ff GraphScene refactor that will definitively mess up existing chapter1 and chapter2 GraphScene animations 2017-01-24 16:21:35 -08:00
ebd825a3a2 End of fractal_dimension project 2017-01-24 14:55:05 -08:00
9676aef253 More filler animations for fractal project 2017-01-23 14:53:55 -08:00
a2d62c08fd Accounted for edge case in PiCreatureScene play method where last listed anim transformed pi creature 2017-01-23 14:45:47 -08:00
1469e43253 Add a little prettiness to the fractal video 2017-01-21 12:25:40 -08:00
5590297bad Preliminary end to fractal_dimension animations 2017-01-20 12:02:22 -08:00
27e101ebca Nearly done with fractal dimension project 2017-01-20 09:26:14 -08:00
5174d175cf Up to description of Sierpinski dimension 2017-01-19 08:58:11 -08:00
5b6918de77 Removed a dumb line which was a relic from older days 2017-01-18 18:55:57 -08:00
4225941730 Up to initial discussion of scaling 2017-01-18 17:27:47 -08:00
2d4ce0bd88 Added __len__ method for mobjects 2017-01-18 17:27:28 -08:00
8f5ee436ec Added light greys to color pallete 2017-01-18 17:27:06 -08:00
aa9d1822c7 Changed how PiCreatureScene gets creature to look at animated mobjects 2017-01-18 17:26:47 -08:00
b0e53b8f2a More fractal additions 2017-01-17 17:14:32 -08:00
0835d52bb4 Initial zoom in on diamond fractal 2017-01-16 13:26:46 -08:00
209264e90c Beginning fractal dimension project 2017-01-16 11:43:59 -08:00