2417 Commits

Author SHA1 Message Date
7050c7e7b0 Change type for Surface.shader_dtype 2023-01-16 14:11:30 -08:00
bd2d45ebc6 Handle edge case of low ring end 2023-01-16 14:00:53 -08:00
dd0e91015c Account for null family case 2023-01-16 13:56:03 -08:00
1a15756330 Make sure Mobject.become works with bounding_box 2023-01-16 13:55:53 -08:00
8ef93b0f9d Treat font_size as a float 2023-01-16 13:43:48 -08:00
a46e580fa4 Make sure resize_preserving_order preserves data type 2023-01-16 13:37:06 -08:00
3b40ccc987 In Mobject.append_points, have most data default to the last value 2023-01-16 13:29:35 -08:00
ae50748717 Default to resizing_preserving_order in set_points 2023-01-16 13:28:09 -08:00
c23f020d9a Add Mobject.const_data_keys so that interpolations can be faster 2023-01-16 13:27:20 -08:00
db45d9e646 Add array_is_constant 2023-01-16 13:26:44 -08:00
f5480d02ff Tidy up ShaderWrapper.read_in 2023-01-16 13:26:34 -08:00
3f8c861973 Rename draw_stroke_behind_fill -> stroke_behind 2023-01-16 11:53:07 -08:00
3a09acd28c Update type hint for ShaderWrapper.uniforms 2023-01-16 11:50:48 -08:00
bdcfbc39ec Cleanup VMobject shader wrapper methods
Deleting those which are no longer needed
2023-01-16 11:50:31 -08:00
74b42a6eb5 Small renaming 2023-01-16 08:59:50 -08:00
5a95bfa70f Delete align_stroke_width_data_to_points 2023-01-15 21:28:19 -08:00
eba86be35b Use resize_preserving_order in aligning VMobjects 2023-01-15 21:23:56 -08:00
2ca8848007 Merge branch 'master' of github.com:3b1b/manim into data-arrays 2023-01-15 21:08:55 -08:00
77a3984683 Fix index buffer bug 2023-01-15 21:06:55 -08:00
29f51a7c6a Check if joint_angles are in locked_data_keys before computing 2023-01-15 20:31:27 -08:00
ba9f61b50b Have ShaderWrapper read in data rather than other shader wrappers 2023-01-15 20:27:19 -08:00
f63331eb24 Use Mobject.data in place of shader_data, remove read_data_into_shader 2023-01-15 20:01:37 -08:00
6f9f83fb1b Unify shader_dtype and data_dtype 2023-01-15 19:09:29 -08:00
3f2fd5b142 Update calculation of path ends to not include adjacent pairs 2023-01-15 18:27:08 -08:00
90ac1fc0bf Rename 'points' -> 'point' 2023-01-15 18:23:41 -08:00
3ba5237f9b Account for edge case with end of loop near end 2023-01-15 18:10:38 -08:00
408890e0d9 Update TexturedSurface for using a data array 2023-01-15 18:02:16 -08:00
9704f063c9 Use pointlike_data_keys for interpolation and rotation 2023-01-15 18:01:37 -08:00
d267c00761 Update Surface to have a data array 2023-01-15 17:40:46 -08:00
ca5e119425 Use _data_defaults for DotCloud radius 2023-01-15 17:40:22 -08:00
7e45558c55 Allow Mobject subclasses to specify which parts of data should act like points 2023-01-15 17:40:05 -08:00
e55434925e Fix get_style for null point case 2023-01-15 16:50:00 -08:00
d868f685dc Account for case of setting stroke width with null array 2023-01-15 16:49:48 -08:00
e37b667c8b Modify Mobject.interpolate 2023-01-15 16:49:24 -08:00
2dafcb3e63 Remove check_data_alignment 2023-01-15 16:48:13 -08:00
801f449ca0 Fix lock_matching_data 2023-01-15 16:46:27 -08:00
f4c50f61b8 Change rgbas -> rgba 2023-01-15 16:46:03 -08:00
2815f60616 First pass at changing data to structure numpy array
This doesn't yet tackle Surface
2023-01-15 16:05:18 -08:00
286b8fb6c3 Set the stage for data to be treated as a structure numpy array 2023-01-15 12:34:59 -08:00
f2e91ef66f Use uniform for ValueTracker value instead of data 2023-01-15 12:34:28 -08:00
da15eb4ad2 Remove a few direct references to data["points"] 2023-01-15 10:00:05 -08:00
ea943de557 Store font size in uniforms not data 2023-01-15 09:50:52 -08:00
51a5086093 Don't default to smoothing for implicit curves 2023-01-15 09:26:56 -08:00
4582f5d331 Clean up sort_faces_back_to_front 2023-01-14 16:03:27 -08:00
5b8fb1828f Use ibo for single use render groups 2023-01-14 16:03:16 -08:00
702bb2776c Remove (no-longer needed) filename_to_code_map 2023-01-14 09:41:32 -08:00
c9ba32b568 No need to call tobytes 2023-01-14 08:31:53 -08:00
19a7721661 Fix unit normal issue with bezier fill 2023-01-14 08:00:21 -08:00
c8238f6b39 Consolidate lighting uniforms 2023-01-14 07:57:47 -08:00
d19b244ee1 Move uniform pixel_shape declaration outside of get_gl_Position 2023-01-13 22:11:13 -08:00