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7050c7e7b0
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Change type for Surface.shader_dtype
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2023-01-16 14:11:30 -08:00 |
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bd2d45ebc6
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Handle edge case of low ring end
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2023-01-16 14:00:53 -08:00 |
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dd0e91015c
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Account for null family case
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2023-01-16 13:56:03 -08:00 |
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1a15756330
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Make sure Mobject.become works with bounding_box
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2023-01-16 13:55:53 -08:00 |
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8ef93b0f9d
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Treat font_size as a float
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2023-01-16 13:43:48 -08:00 |
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a46e580fa4
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Make sure resize_preserving_order preserves data type
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2023-01-16 13:37:06 -08:00 |
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3b40ccc987
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In Mobject.append_points, have most data default to the last value
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2023-01-16 13:29:35 -08:00 |
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ae50748717
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Default to resizing_preserving_order in set_points
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2023-01-16 13:28:09 -08:00 |
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c23f020d9a
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Add Mobject.const_data_keys so that interpolations can be faster
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2023-01-16 13:27:20 -08:00 |
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db45d9e646
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Add array_is_constant
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2023-01-16 13:26:44 -08:00 |
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f5480d02ff
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Tidy up ShaderWrapper.read_in
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2023-01-16 13:26:34 -08:00 |
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3f8c861973
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Rename draw_stroke_behind_fill -> stroke_behind
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2023-01-16 11:53:07 -08:00 |
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3a09acd28c
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Update type hint for ShaderWrapper.uniforms
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2023-01-16 11:50:48 -08:00 |
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bdcfbc39ec
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Cleanup VMobject shader wrapper methods
Deleting those which are no longer needed
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2023-01-16 11:50:31 -08:00 |
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74b42a6eb5
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Small renaming
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2023-01-16 08:59:50 -08:00 |
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5a95bfa70f
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Delete align_stroke_width_data_to_points
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2023-01-15 21:28:19 -08:00 |
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eba86be35b
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Use resize_preserving_order in aligning VMobjects
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2023-01-15 21:23:56 -08:00 |
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2ca8848007
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Merge branch 'master' of github.com:3b1b/manim into data-arrays
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2023-01-15 21:08:55 -08:00 |
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77a3984683
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Fix index buffer bug
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2023-01-15 21:06:55 -08:00 |
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29f51a7c6a
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Check if joint_angles are in locked_data_keys before computing
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2023-01-15 20:31:27 -08:00 |
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ba9f61b50b
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Have ShaderWrapper read in data rather than other shader wrappers
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2023-01-15 20:27:19 -08:00 |
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f63331eb24
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Use Mobject.data in place of shader_data, remove read_data_into_shader
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2023-01-15 20:01:37 -08:00 |
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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3f2fd5b142
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Update calculation of path ends to not include adjacent pairs
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2023-01-15 18:27:08 -08:00 |
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90ac1fc0bf
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Rename 'points' -> 'point'
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2023-01-15 18:23:41 -08:00 |
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3ba5237f9b
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Account for edge case with end of loop near end
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2023-01-15 18:10:38 -08:00 |
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408890e0d9
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Update TexturedSurface for using a data array
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2023-01-15 18:02:16 -08:00 |
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9704f063c9
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Use pointlike_data_keys for interpolation and rotation
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2023-01-15 18:01:37 -08:00 |
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d267c00761
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Update Surface to have a data array
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2023-01-15 17:40:46 -08:00 |
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ca5e119425
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Use _data_defaults for DotCloud radius
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2023-01-15 17:40:22 -08:00 |
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7e45558c55
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Allow Mobject subclasses to specify which parts of data should act like points
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2023-01-15 17:40:05 -08:00 |
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e55434925e
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Fix get_style for null point case
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2023-01-15 16:50:00 -08:00 |
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d868f685dc
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Account for case of setting stroke width with null array
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2023-01-15 16:49:48 -08:00 |
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e37b667c8b
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Modify Mobject.interpolate
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2023-01-15 16:49:24 -08:00 |
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2dafcb3e63
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Remove check_data_alignment
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2023-01-15 16:48:13 -08:00 |
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801f449ca0
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Fix lock_matching_data
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2023-01-15 16:46:27 -08:00 |
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f4c50f61b8
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Change rgbas -> rgba
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2023-01-15 16:46:03 -08:00 |
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2815f60616
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First pass at changing data to structure numpy array
This doesn't yet tackle Surface
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2023-01-15 16:05:18 -08:00 |
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286b8fb6c3
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Set the stage for data to be treated as a structure numpy array
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2023-01-15 12:34:59 -08:00 |
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f2e91ef66f
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Use uniform for ValueTracker value instead of data
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2023-01-15 12:34:28 -08:00 |
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da15eb4ad2
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Remove a few direct references to data["points"]
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2023-01-15 10:00:05 -08:00 |
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ea943de557
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Store font size in uniforms not data
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2023-01-15 09:50:52 -08:00 |
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51a5086093
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Don't default to smoothing for implicit curves
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2023-01-15 09:26:56 -08:00 |
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4582f5d331
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Clean up sort_faces_back_to_front
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2023-01-14 16:03:27 -08:00 |
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5b8fb1828f
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Use ibo for single use render groups
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2023-01-14 16:03:16 -08:00 |
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702bb2776c
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Remove (no-longer needed) filename_to_code_map
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2023-01-14 09:41:32 -08:00 |
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c9ba32b568
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No need to call tobytes
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2023-01-14 08:31:53 -08:00 |
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19a7721661
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Fix unit normal issue with bezier fill
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2023-01-14 08:00:21 -08:00 |
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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d19b244ee1
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Move uniform pixel_shape declaration outside of get_gl_Position
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2023-01-13 22:11:13 -08:00 |
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