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442206faad
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Go back to non-flat-stroke as the default
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2024-08-21 16:05:02 -05:00 |
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ceac4fbe1a
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Fix up FillArrow
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2024-08-21 15:58:57 -05:00 |
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22ee13a884
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Have FillArrow take the place of StrokeArrow as the main Arrow
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2024-08-21 14:52:54 -05:00 |
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eea8416d57
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Default to allowing null lines, except for SVGPaths
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2024-08-21 14:44:33 -05:00 |
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b3386ad7a7
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Add an option for VMobject.add_line to add a null line
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2024-08-21 14:29:40 -05:00 |
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c83d03aeb7
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Simplify get_subpath_end_indices_from_points
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2024-08-21 14:29:16 -05:00 |
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0a89725090
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Tweaking what triggers refreshes
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2024-08-21 13:57:54 -05:00 |
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0cb7a8f691
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Only recompute subpath_end_indices as needed
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2024-08-21 13:44:24 -05:00 |
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43f1704f69
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Fix computation of joint_angles to handle zero division case
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2024-08-21 13:44:00 -05:00 |
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941513d68c
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Only recompute VMobject.get_unit_normal as needed
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2024-08-21 12:26:42 -05:00 |
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9a5386b022
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Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal
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2024-08-21 11:59:48 -05:00 |
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67bedc6d1f
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Fix fill_depth_vert_format
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2024-08-21 09:14:23 -05:00 |
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79ec791fc2
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Move get_fill_canvas into VShaderWrapper
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2024-08-21 09:02:22 -05:00 |
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748780378b
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Have stroke_behind default to True for VMobjects with fill and no stroke
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2024-08-21 08:43:57 -05:00 |
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dfc5f152dd
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Have border width pre-multiply by alpha, and don't use a separate texture for that border width
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2024-08-20 22:03:45 -05:00 |
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d0cb5b4eea
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Fix normal orientation on Surface
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2024-08-20 14:47:47 -05:00 |
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35ce4c6704
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Use Mobject.set_uniform in Mobject.set_shading
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2024-08-20 14:44:48 -05:00 |
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7ddbd13e38
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Ensure mobject uniforms get passed to ShaderWrapper on init
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2024-08-20 14:44:09 -05:00 |
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304856e6e0
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Remove indices_list argument on ShaderWrapper.read_in
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2024-08-20 14:21:37 -05:00 |
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82582d08bd
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Fewer parameters for stroke frag shader
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2024-08-20 13:32:52 -05:00 |
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a8784692e8
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Reference new shader file structure
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2024-08-20 12:58:53 -05:00 |
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0a313eb119
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Reorganize quadratic bezier shader files
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2024-08-20 12:58:34 -05:00 |
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5eb5a11499
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Don't have absolute stroke width change with frame size (at least temporarily)
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2024-08-20 12:36:28 -05:00 |
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0a585b123c
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Use stash_mobject_pointers on Mobject.deepcopy
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2024-08-20 12:15:37 -05:00 |
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910f28f52e
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Don't have a default flat stroke in set_style
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2024-08-20 12:13:18 -05:00 |
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7474ae17b0
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Change default to flat stroke, except in 3d situations
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2024-08-20 11:52:05 -05:00 |
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b8931e7b9c
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When shader_id is updated, have ancestors mark data as changed
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2024-08-20 11:36:37 -05:00 |
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0414f8786c
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Use Mobject.set_uniform to reassign flat_stroke
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2024-08-20 11:35:42 -05:00 |
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e0191d81d9
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Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None
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2024-08-20 10:48:43 -05:00 |
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0ac9ee1fbf
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Don't deepcopy ShaderWrapper
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2024-08-20 10:15:53 -05:00 |
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b9645ad196
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Only update shader wrapper when stroke_behind genuinely changes
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2024-08-20 10:00:52 -05:00 |
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87ca6e56aa
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Don't treat font size as a uniform
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2024-08-20 10:00:07 -05:00 |
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e61957a4e0
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Fix wrong check for path_func in last commit
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2024-08-20 09:25:30 -05:00 |
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a8ef9629eb
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More direct lerp in Mobject.interpolate
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2024-08-20 09:10:33 -05:00 |
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e796a0c6d6
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Remove stray TODO
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2024-08-20 09:10:14 -05:00 |
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5ff80ffc6c
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Fix matplotlib color map import
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2024-08-20 08:54:06 -05:00 |
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f12b143d16
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Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids
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2024-08-20 08:53:51 -05:00 |
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08e33faab8
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Ensure scene properly updates on an embed
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2024-08-19 21:49:39 -05:00 |
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0b2c59ac6b
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More explicitly unpack v_base_normal
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2024-08-19 21:45:26 -05:00 |
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6223623b40
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Ensure border width blends better within filled VMobject for opacity < 1
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2024-08-19 21:39:53 -05:00 |
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7217c9fca5
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Reorganize VShaderWrapper.render_fill
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2024-08-19 20:51:37 -05:00 |
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b288d5301e
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Get rid of cached _has_stroke and _has_fill parameters
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2024-08-19 17:27:47 -05:00 |
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058914fdd2
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Mildly more efficient CameraFrame.get_view_matrix()
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2024-08-19 16:54:29 -05:00 |
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c064b11e2a
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Interleave base_point and unit_normal in the same array
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2024-08-19 16:50:49 -05:00 |
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b7337f0781
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Remove some ShaderWrapper methods which are no longer needed
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2024-08-19 14:45:12 -05:00 |
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195264f079
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Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
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2024-08-19 14:37:11 -05:00 |
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09d147c8ef
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Set default border width to 0.5, and keep it for opacities < 1
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2024-08-19 14:35:19 -05:00 |
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39bcead679
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Clean up
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2024-08-19 14:22:10 -05:00 |
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28eba26bee
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Remove stray new line
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2024-08-19 14:09:23 -05:00 |
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3b5d63d2fa
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Add depth shader to handle winding fill depth test.
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2024-08-19 14:09:07 -05:00 |
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