6031 Commits

Author SHA1 Message Date
442206faad Go back to non-flat-stroke as the default 2024-08-21 16:05:02 -05:00
ceac4fbe1a Fix up FillArrow 2024-08-21 15:58:57 -05:00
22ee13a884 Have FillArrow take the place of StrokeArrow as the main Arrow 2024-08-21 14:52:54 -05:00
eea8416d57 Default to allowing null lines, except for SVGPaths 2024-08-21 14:44:33 -05:00
b3386ad7a7 Add an option for VMobject.add_line to add a null line 2024-08-21 14:29:40 -05:00
c83d03aeb7 Simplify get_subpath_end_indices_from_points 2024-08-21 14:29:16 -05:00
0a89725090 Tweaking what triggers refreshes 2024-08-21 13:57:54 -05:00
0cb7a8f691 Only recompute subpath_end_indices as needed 2024-08-21 13:44:24 -05:00
43f1704f69 Fix computation of joint_angles to handle zero division case 2024-08-21 13:44:00 -05:00
941513d68c Only recompute VMobject.get_unit_normal as needed 2024-08-21 12:26:42 -05:00
9a5386b022 Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal 2024-08-21 11:59:48 -05:00
67bedc6d1f Fix fill_depth_vert_format 2024-08-21 09:14:23 -05:00
79ec791fc2 Move get_fill_canvas into VShaderWrapper 2024-08-21 09:02:22 -05:00
748780378b Have stroke_behind default to True for VMobjects with fill and no stroke 2024-08-21 08:43:57 -05:00
dfc5f152dd Have border width pre-multiply by alpha, and don't use a separate texture for that border width 2024-08-20 22:03:45 -05:00
d0cb5b4eea Fix normal orientation on Surface 2024-08-20 14:47:47 -05:00
35ce4c6704 Use Mobject.set_uniform in Mobject.set_shading 2024-08-20 14:44:48 -05:00
7ddbd13e38 Ensure mobject uniforms get passed to ShaderWrapper on init 2024-08-20 14:44:09 -05:00
304856e6e0 Remove indices_list argument on ShaderWrapper.read_in 2024-08-20 14:21:37 -05:00
82582d08bd Fewer parameters for stroke frag shader 2024-08-20 13:32:52 -05:00
a8784692e8 Reference new shader file structure 2024-08-20 12:58:53 -05:00
0a313eb119 Reorganize quadratic bezier shader files 2024-08-20 12:58:34 -05:00
5eb5a11499 Don't have absolute stroke width change with frame size (at least temporarily) 2024-08-20 12:36:28 -05:00
0a585b123c Use stash_mobject_pointers on Mobject.deepcopy 2024-08-20 12:15:37 -05:00
910f28f52e Don't have a default flat stroke in set_style 2024-08-20 12:13:18 -05:00
7474ae17b0 Change default to flat stroke, except in 3d situations 2024-08-20 11:52:05 -05:00
b8931e7b9c When shader_id is updated, have ancestors mark data as changed 2024-08-20 11:36:37 -05:00
0414f8786c Use Mobject.set_uniform to reassign flat_stroke 2024-08-20 11:35:42 -05:00
e0191d81d9 Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None 2024-08-20 10:48:43 -05:00
0ac9ee1fbf Don't deepcopy ShaderWrapper 2024-08-20 10:15:53 -05:00
b9645ad196 Only update shader wrapper when stroke_behind genuinely changes 2024-08-20 10:00:52 -05:00
87ca6e56aa Don't treat font size as a uniform 2024-08-20 10:00:07 -05:00
e61957a4e0 Fix wrong check for path_func in last commit 2024-08-20 09:25:30 -05:00
a8ef9629eb More direct lerp in Mobject.interpolate 2024-08-20 09:10:33 -05:00
e796a0c6d6 Remove stray TODO 2024-08-20 09:10:14 -05:00
5ff80ffc6c Fix matplotlib color map import 2024-08-20 08:54:06 -05:00
f12b143d16 Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids 2024-08-20 08:53:51 -05:00
08e33faab8 Ensure scene properly updates on an embed 2024-08-19 21:49:39 -05:00
0b2c59ac6b More explicitly unpack v_base_normal 2024-08-19 21:45:26 -05:00
6223623b40 Ensure border width blends better within filled VMobject for opacity < 1 2024-08-19 21:39:53 -05:00
7217c9fca5 Reorganize VShaderWrapper.render_fill 2024-08-19 20:51:37 -05:00
b288d5301e Get rid of cached _has_stroke and _has_fill parameters 2024-08-19 17:27:47 -05:00
058914fdd2 Mildly more efficient CameraFrame.get_view_matrix() 2024-08-19 16:54:29 -05:00
c064b11e2a Interleave base_point and unit_normal in the same array 2024-08-19 16:50:49 -05:00
b7337f0781 Remove some ShaderWrapper methods which are no longer needed 2024-08-19 14:45:12 -05:00
195264f079 Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
2024-08-19 14:37:11 -05:00
09d147c8ef Set default border width to 0.5, and keep it for opacities < 1 2024-08-19 14:35:19 -05:00
39bcead679 Clean up 2024-08-19 14:22:10 -05:00
28eba26bee Remove stray new line 2024-08-19 14:09:23 -05:00
3b5d63d2fa Add depth shader to handle winding fill depth test. 2024-08-19 14:09:07 -05:00