744e695340
Misc. clean up ( #2269 )
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* Comment tweak
* Directly print traceback
Since the shell.showtraceback is giving some issues
* Make InteracrtiveSceneEmbed into a class
This way it can keep track of it's internal shell; use of get_ipython has a finicky relationship with reloading.
* Move remaining checkpoint_paste logic into scene_embed.py
This involved making a few context managers for Scene: temp_record, temp_skip, temp_progress_bar, which seem useful in and of themselves.
* Change null key to be the empty string
* Ensure temporary svg paths for Text are deleted
* Remove unused dict_ops.py functions
* Remove break_into_partial_movies from file_writer configuration
* Rewrite guarantee_existence using Path
* Clean up SceneFileWriter
It had a number of vestigial functions no longer used, and some setup that could be made more organized.
* Remove --save_pngs CLI arg (which did nothing)
* Add --subdivide CLI arg
* Remove add_extension_if_not_present
* Remove get_sorted_integer_files
* Have find_file return Path
* Minor clean up
* Clean up num_tex_symbols
* Fix find_file
* Minor cleanup for extract_scene.py
* Add preview_frame_while_skipping option to scene config
* Use shell.showtraceback function
* Move keybindings to config, instead of in-place constants
* Replace DEGREES -> DEG
2024-12-12 08:39:54 -08:00
7d3758c44c
Move joint_type_map out of constants to VMobject
2024-12-10 19:33:06 -06:00
c51a84a6ee
Fixing a Cairo Bug (Windows OS)
2024-12-11 00:10:06 +05:30
54c8a9014b
Add scale_stroke_with_zoom option to VMobject
2024-11-25 11:27:11 -07:00
09e9e65ba4
Merge branch 'master' of github.com:3b1b/manim into video-work
2024-10-01 13:29:42 -05:00
641c03a95b
Change condition for updating VMobject. outer_vert_indices
2024-10-01 13:27:02 -05:00
f737823bac
Add VMobject. get_shader_vert_indices
2024-10-01 13:20:23 -05:00
95bb67c47f
Change return type for Mobject.get_shader_data
2024-10-01 13:18:40 -05:00
512fb89726
Save VMobject. outer_vert_indices
2024-10-01 13:14:24 -05:00
f0bf50eb7f
Remove use of gl_VertexID
2024-09-28 09:54:28 -05:00
1f8ad5be16
Fix pfp for null curves
2024-09-21 12:17:10 -04:00
95fca885c9
Push clip plane functionality up to all Mobjects
2024-09-17 17:20:19 -05:00
8eac976c8d
Tweak moderngl import in ImageMobject
2024-09-06 13:35:32 -05:00
9011c864fd
Merge pull request #2061 from floatwoozy/dev
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Error effect when rendering the same ImageMobject
2024-09-06 09:35:31 -07:00
76fdd02db0
Go back to default fill border width of 0, except for String
2024-09-06 09:17:28 -05:00
054261d86f
Add zero point edge case for point_from_proportion
2024-08-29 14:10:37 -05:00
04d77f2bec
Fix joint angle for lines
2024-08-28 11:57:23 -05:00
22a6b47ec9
Always recompute unit normals on rotate
2024-08-26 11:46:43 -05:00
5cf5e497e7
Don't have joint_angles, unit_normal and path_end_indices get refreshed for shift/scale/rotate
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Change unit_normal directly in rotate
In general, don't trigger refresh on apply_points_function
2024-08-26 11:41:32 -05:00
36ea70d990
Remove whitespace
2024-08-26 09:14:53 -05:00
cd5c436ce4
Tighter (albeit arbitrary) constraint on path end detection
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This is really not great
2024-08-26 09:14:42 -05:00
827f4db5e2
Clarify where normal is being inverted
2024-08-26 09:13:39 -05:00
8785eb1844
Don't have quiet default changes to stroke_behind
2024-08-23 14:46:34 -05:00
566fc87a60
Don't keep an outer_vert_indices attribute
2024-08-23 14:11:05 -05:00
499803159c
Remove methods and tracking associated with triangulation and non-winding fill
2024-08-23 14:08:56 -05:00
e939e1de09
Tweak the correction for angle_diffs in get_joint_angles
2024-08-23 13:56:08 -05:00
c26ebfc10f
Have is_closed use the last path
2024-08-23 13:55:42 -05:00
a08523d746
Fix get_subpath_end_indices_from_points
2024-08-23 13:29:31 -05:00
bcafcbf490
Don't have VMobject refresh joint angles on shift, scale and rotate
2024-08-23 12:32:17 -05:00
9a7bfdd1c9
For Surface, calculate normals with neighboring points
2024-08-22 15:21:40 -05:00
c8d5e91422
Rename shader_dtype -> data_dtype
2024-08-22 14:52:35 -05:00
eda7f81fb9
Update VMobject.is_smooth
2024-08-21 17:22:34 -05:00
d5575cf1ef
Change how joint_angles are computed
2024-08-21 17:19:42 -05:00
442206faad
Go back to non-flat-stroke as the default
2024-08-21 16:05:02 -05:00
eea8416d57
Default to allowing null lines, except for SVGPaths
2024-08-21 14:44:33 -05:00
b3386ad7a7
Add an option for VMobject.add_line to add a null line
2024-08-21 14:29:40 -05:00
c83d03aeb7
Simplify get_subpath_end_indices_from_points
2024-08-21 14:29:16 -05:00
0a89725090
Tweaking what triggers refreshes
2024-08-21 13:57:54 -05:00
0cb7a8f691
Only recompute subpath_end_indices as needed
2024-08-21 13:44:24 -05:00
43f1704f69
Fix computation of joint_angles to handle zero division case
2024-08-21 13:44:00 -05:00
941513d68c
Only recompute VMobject.get_unit_normal as needed
2024-08-21 12:26:42 -05:00
9a5386b022
Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal
2024-08-21 11:59:48 -05:00
748780378b
Have stroke_behind default to True for VMobjects with fill and no stroke
2024-08-21 08:43:57 -05:00
d0cb5b4eea
Fix normal orientation on Surface
2024-08-20 14:47:47 -05:00
910f28f52e
Don't have a default flat stroke in set_style
2024-08-20 12:13:18 -05:00
7474ae17b0
Change default to flat stroke, except in 3d situations
2024-08-20 11:52:05 -05:00
0414f8786c
Use Mobject.set_uniform to reassign flat_stroke
2024-08-20 11:35:42 -05:00
e0191d81d9
Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None
2024-08-20 10:48:43 -05:00
b9645ad196
Only update shader wrapper when stroke_behind genuinely changes
2024-08-20 10:00:52 -05:00
f12b143d16
Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids
2024-08-20 08:53:51 -05:00