5503 Commits

Author SHA1 Message Date
346d252451 Don't save triangulation, but do orient svg paths positively 2023-01-24 21:33:00 -08:00
088a2f65a3 Misc. clean up 2023-01-24 21:10:57 -08:00
307487e087 Don't pre-normalize joint_products 2023-01-24 21:10:26 -08:00
98eccab977 Ensure background rectangle matches orientation 2023-01-24 20:03:33 -08:00
f0df5c759d Make winding fill optional, and make winding additive rather than toggling 2023-01-24 20:03:23 -08:00
e9c70dbfd9 Ensure vert_indices are always of type int 2023-01-24 16:58:47 -08:00
72da9786a3 Use null array for vert indices in place of None 2023-01-24 15:53:43 -08:00
516fe9155e Small tweaks 2023-01-24 15:29:35 -08:00
b93e284695 In aligning families, scale inserted submobjects to 0 2023-01-24 15:29:09 -08:00
88ed1a2fdb Have init_fill_fbo take in ctx as an argument 2023-01-24 15:28:09 -08:00
945aa9713f Fix aligned subpaths bug 2023-01-24 15:02:06 -08:00
87afdac6a4 Small clean up 2023-01-24 14:09:41 -08:00
6e56c31d67 Use gl_InstanceID instead of hacking triangle_strip 2023-01-24 13:49:43 -08:00
4774d2bc3b First pass at a winding-based fill approach 2023-01-24 13:29:34 -08:00
d01658bc5b Fix multi-color setting 2023-01-24 13:04:13 -08:00
97789fff35 Swap buffers when resetting to default position 2023-01-24 12:05:39 -08:00
b1f0270316 Change threshold for bevel reduction 2023-01-24 12:05:25 -08:00
b99b88fd25 Update Scene.get_image to resize window if needed 2023-01-24 12:05:08 -08:00
1dda706335 Small cleanup 2023-01-24 12:04:43 -08:00
8a6deb4068 Enable recording during a Scene embed 2023-01-23 17:10:18 -08:00
e2421a650c Don't disable clip plane 2023-01-23 17:06:49 -08:00
b0cca9e4b6 Camera pixel_shape should reflect the drawn fbo 2023-01-23 17:04:44 -08:00
c13495deeb Blit based on window's viewport, when in preview mode 2023-01-23 17:03:46 -08:00
03080a10a7 Small style tweaks 2023-01-23 15:05:10 -08:00
8d729eef5a Rename perspective to view_matrix 2023-01-23 14:41:17 -08:00
e8b75941e0 Get rid of pixel_width and pixel_height attrs on Camera 2023-01-23 14:02:06 -08:00
1d4fcf020b Refer directly to fbo viewports in get_raw_fbo_data 2023-01-23 11:54:01 -08:00
8ce5dc7e84 Add DieFace to drawings.py 2023-01-23 11:53:30 -08:00
847c27ad23 Remove stray import 2023-01-22 09:45:50 -08:00
8b786311af Rename set_ctx_clip_distance -> set_ctx_clip_plane 2023-01-22 09:45:41 -08:00
39cda62b66 Remove texture_id == 15 hack 2023-01-22 09:07:26 -08:00
24864a3d61 Small tweak 2023-01-21 11:13:22 -08:00
9e02796c9a Fix set_width for variable stroke width 2023-01-20 21:38:48 -08:00
8e1fdd5a79 Change crosshair style 2023-01-20 21:38:36 -08:00
0d66981ac7 Fix issue with variable stroke width 2023-01-20 21:38:28 -08:00
2e2e8dfee2 Fix the fact that Write messes up joint_products 2023-01-20 20:33:47 -08:00
917481cb23 Always refresh in pointwise_become_partial 2023-01-20 20:33:23 -08:00
8fee4d1a66 Fix straight line fill anti-alias issue 2023-01-20 17:35:36 -08:00
f2d4313bcf Update SurfaceExample to specify samples at scene level 2023-01-20 17:05:59 -08:00
d08a16a5fb Make Camera.fbo the entity rendered to, with a separate fbo for emitted frames 2023-01-20 16:31:09 -08:00
66d12a1687 Specify number of samples at the scene level, and be sure it works for Window as well 2023-01-20 16:30:39 -08:00
9249433144 Don't pass uv_func from SGroup 2023-01-20 16:26:06 -08:00
23b4e3e03b Use cubic formula in stroke frag for large stroke width case 2023-01-20 13:22:18 -08:00
6c262f63b1 Reduce is_linear threshold 2023-01-20 10:10:39 -08:00
b7ea24f9ea Tweak stroke frag 2023-01-20 10:09:58 -08:00
7df6efb55f Handle edge case of false endpoints in make_smooth 2023-01-20 10:08:12 -08:00
fe7dc3c459 Tiny cleanup 2023-01-20 10:07:28 -08:00
2290f810ca Small tweaks to number_to_point 2023-01-19 20:25:29 -08:00
debc68a3b4 Just moving some lines around 2023-01-19 20:24:59 -08:00
909e515a2f Only compute xyz-to-uv matrix in non-linear case 2023-01-19 20:24:32 -08:00