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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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33fa76dfac
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Add more fractals and decompose slightly
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2021-10-11 06:21:47 -07:00 |
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e40a2935b1
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Remove redundant relic
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2021-08-26 11:42:32 -07:00 |
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442e7fc14d
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Use focal_distance as camera_distance in shaders.
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2021-06-05 17:43:32 +08:00 |
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bb27a78449
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fix: checking whether normal is facing the camera.
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2021-06-05 17:33:54 +08:00 |
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9a79043640
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Change threshold for treating quadratic bezier curves as lines
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2021-02-07 17:29:45 -08:00 |
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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8d14b66583
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Fix previous commit
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2021-01-10 08:38:47 -08:00 |
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92b0953081
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Move around where colormap code lives
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2021-01-10 08:35:06 -08:00 |
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e98ebfe9e1
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Rename add_light -> finalize_color and leave room for other color manipulations
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2021-01-09 22:11:38 -08:00 |
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fdcc8d4257
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Add ability to manipulate a mobjects shader code from python, and in particular to give it a coloring function, e.g. with Mobject.set_color_by_xyz_func
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2021-01-09 18:52:54 -08:00 |
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ac4755459a
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Clamp perspective_scale_factor
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2021-01-09 10:29:45 -08:00 |
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632c35daef
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Fix bugs in stroke shader for 3d scenes
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2021-01-08 22:28:34 -08:00 |
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7b8677fd6c
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Push all mention of the #INSERT convention to a note in the insert file
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2021-01-07 16:16:20 -08:00 |
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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