3182 Commits

Author SHA1 Message Date
23440d020f Add pfp as abreviation for point_from_proportion 2020-03-14 16:53:02 -07:00
ab817c0962 Fix blink 2020-03-14 16:52:33 -07:00
6c391a7580 Changes to beta before early release of beta1 2020-03-13 14:06:39 -07:00
0c9447a94a Final edits for covid video 2020-03-13 14:06:22 -07:00
b0aacda655 Add count in from 2020-03-13 14:06:08 -07:00
d5b2160c64 Updating end screen 2020-03-13 14:05:53 -07:00
627f122b3f Remove VMobject.set_fill defaulting 2020-03-13 14:05:34 -07:00
85bfde68a1 All animations for the covid video, done in a frantic fugue state 2020-03-07 21:04:00 -08:00
3e84a2f30f Latest beta animations 2020-03-07 21:03:11 -08:00
aa016bf1ac Dumb 2020-03-07 20:54:19 -08:00
e8b0ecfede Fix endscreen 2020-03-07 20:53:58 -08:00
5a780dfde3 Flash did not use stroke_width 2020-03-07 20:53:48 -08:00
2c80b6f62d Latest scenes from beta 2020-03-06 06:17:21 -08:00
0ad64329f6 Fix to NumberPlane 2020-03-06 06:17:12 -08:00
ace2b7fea4 Don't deepcopy parents 2020-03-06 06:16:52 -08:00
f83cfc42b1 Fix set_fill 2020-03-06 06:16:28 -08:00
7785a06441 Move where refreshing shader uniforms happens 2020-03-06 06:16:09 -08:00
cfe72922ca Have rotate_vector return same type as input 2020-03-06 06:15:28 -08:00
8fc6c8107a Latest beta animations 2020-02-27 17:20:31 +00:00
06123f956a Don't deepcopy Arrow by default 2020-02-27 17:19:50 +00:00
ed1cbe32ff Don't copy a mobject's parents 2020-02-27 17:19:15 +00:00
6593eab9a0 Change default stroke width of number line 2020-02-27 17:18:10 +00:00
6e0ae83685 Small fixes 2020-02-27 17:17:53 +00:00
40b651d661 Reformat 2020-02-27 17:17:33 +00:00
3cc9bf7052 Bug fix to refresh_triangulation 2020-02-27 17:17:10 +00:00
f4776626e4 Shorten name to index_labels 2020-02-27 17:16:10 +00:00
1b497d31ff New scenes for beta 2020-02-23 23:00:03 +00:00
d4790beb24 Adding pi_font 2020-02-23 22:59:53 +00:00
60b1e284f3 Don't embed when writing to file with no preview 2020-02-23 22:59:29 +00:00
8485ff8c76 Have vmob.set_opacity default to opacity 1 if it's not specified 2020-02-23 22:59:11 +00:00
8159f701f4 Typo fix 2020-02-23 22:58:47 +00:00
d794ff8bc9 Revert last change 2020-02-23 22:58:34 +00:00
26dccfe9a7 Make input_to_graph_point always use a binary search, since graph's have uneven density now 2020-02-23 22:56:50 +00:00
da8dc4ea03 Unlock pi creature triangulation 2020-02-23 22:56:26 +00:00
b0c80a7a91 More scenes for beta 2020-02-22 13:21:15 -08:00
34ae76ab7f Have restructure_list_to_exclude_certain_family_members work with the full family of to_remove 2020-02-22 13:20:59 -08:00
f4a33c5bfb Small fix 2020-02-22 13:20:37 -08:00
7b198545bb Get rid of old methods 2020-02-22 13:20:22 -08:00
ed6085d07c Add replace_submobject 2020-02-22 13:19:51 -08:00
11a4d7696e Change implementation of pointwise_become_partial not to change the number of points 2020-02-22 13:19:26 -08:00
c8befa5b9a Fix bug with eyes 2020-02-22 13:18:50 -08:00
0b0dbcb5d8 Replace np.tan with math.tan...because why not 2020-02-21 12:01:39 -08:00
2ca0726cd7 Add self.shader_data_is_locked condition to get_shader_info_list 2020-02-21 12:01:17 -08:00
41e2fd76d1 Make Rotate a subclass of Rotation, not Transform 2020-02-21 12:00:50 -08:00
68ac16e5fb Move rendering back to camera 2020-02-21 12:00:34 -08:00
fa7f340cd3 Replace np.<trig> with math.<trig> 2020-02-21 10:57:10 -08:00
ea59950b2c Have mobjects track family and parents more directly 2020-02-21 10:56:40 -08:00
b825b36b60 Slight fix to triangulation 2020-02-20 16:50:34 -08:00
6be41fec6d Add simple function to measure runtime 2020-02-20 16:50:13 -08:00
bafc8c88d5 subdivide_sharp_curves -> should_subdivide_sharp_curves 2020-02-20 16:49:56 -08:00