1689 Commits

Author SHA1 Message Date
22a6b47ec9 Always recompute unit normals on rotate 2024-08-26 11:46:43 -05:00
5cf5e497e7 Don't have joint_angles, unit_normal and path_end_indices get refreshed for shift/scale/rotate
Change unit_normal directly in rotate
In general, don't trigger refresh on apply_points_function
2024-08-26 11:41:32 -05:00
36ea70d990 Remove whitespace 2024-08-26 09:14:53 -05:00
cd5c436ce4 Tighter (albeit arbitrary) constraint on path end detection
This is really not great
2024-08-26 09:14:42 -05:00
827f4db5e2 Clarify where normal is being inverted 2024-08-26 09:13:39 -05:00
8785eb1844 Don't have quiet default changes to stroke_behind 2024-08-23 14:46:34 -05:00
566fc87a60 Don't keep an outer_vert_indices attribute 2024-08-23 14:11:05 -05:00
499803159c Remove methods and tracking associated with triangulation and non-winding fill 2024-08-23 14:08:56 -05:00
487c714d9b Remove stray new line 2024-08-23 13:56:16 -05:00
e939e1de09 Tweak the correction for angle_diffs in get_joint_angles 2024-08-23 13:56:08 -05:00
c26ebfc10f Have is_closed use the last path 2024-08-23 13:55:42 -05:00
a08523d746 Fix get_subpath_end_indices_from_points 2024-08-23 13:29:31 -05:00
bcafcbf490 Don't have VMobject refresh joint angles on shift, scale and rotate 2024-08-23 12:32:17 -05:00
9a7bfdd1c9 For Surface, calculate normals with neighboring points 2024-08-22 15:21:40 -05:00
c8d5e91422 Rename shader_dtype -> data_dtype 2024-08-22 14:52:35 -05:00
eda7f81fb9 Update VMobject.is_smooth 2024-08-21 17:22:34 -05:00
d5575cf1ef Change how joint_angles are computed 2024-08-21 17:19:42 -05:00
442206faad Go back to non-flat-stroke as the default 2024-08-21 16:05:02 -05:00
ceac4fbe1a Fix up FillArrow 2024-08-21 15:58:57 -05:00
22ee13a884 Have FillArrow take the place of StrokeArrow as the main Arrow 2024-08-21 14:52:54 -05:00
eea8416d57 Default to allowing null lines, except for SVGPaths 2024-08-21 14:44:33 -05:00
b3386ad7a7 Add an option for VMobject.add_line to add a null line 2024-08-21 14:29:40 -05:00
c83d03aeb7 Simplify get_subpath_end_indices_from_points 2024-08-21 14:29:16 -05:00
0a89725090 Tweaking what triggers refreshes 2024-08-21 13:57:54 -05:00
0cb7a8f691 Only recompute subpath_end_indices as needed 2024-08-21 13:44:24 -05:00
43f1704f69 Fix computation of joint_angles to handle zero division case 2024-08-21 13:44:00 -05:00
941513d68c Only recompute VMobject.get_unit_normal as needed 2024-08-21 12:26:42 -05:00
9a5386b022 Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal 2024-08-21 11:59:48 -05:00
748780378b Have stroke_behind default to True for VMobjects with fill and no stroke 2024-08-21 08:43:57 -05:00
d0cb5b4eea Fix normal orientation on Surface 2024-08-20 14:47:47 -05:00
35ce4c6704 Use Mobject.set_uniform in Mobject.set_shading 2024-08-20 14:44:48 -05:00
7ddbd13e38 Ensure mobject uniforms get passed to ShaderWrapper on init 2024-08-20 14:44:09 -05:00
304856e6e0 Remove indices_list argument on ShaderWrapper.read_in 2024-08-20 14:21:37 -05:00
0a585b123c Use stash_mobject_pointers on Mobject.deepcopy 2024-08-20 12:15:37 -05:00
910f28f52e Don't have a default flat stroke in set_style 2024-08-20 12:13:18 -05:00
7474ae17b0 Change default to flat stroke, except in 3d situations 2024-08-20 11:52:05 -05:00
b8931e7b9c When shader_id is updated, have ancestors mark data as changed 2024-08-20 11:36:37 -05:00
0414f8786c Use Mobject.set_uniform to reassign flat_stroke 2024-08-20 11:35:42 -05:00
e0191d81d9 Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None 2024-08-20 10:48:43 -05:00
0ac9ee1fbf Don't deepcopy ShaderWrapper 2024-08-20 10:15:53 -05:00
b9645ad196 Only update shader wrapper when stroke_behind genuinely changes 2024-08-20 10:00:52 -05:00
87ca6e56aa Don't treat font size as a uniform 2024-08-20 10:00:07 -05:00
e61957a4e0 Fix wrong check for path_func in last commit 2024-08-20 09:25:30 -05:00
a8ef9629eb More direct lerp in Mobject.interpolate 2024-08-20 09:10:33 -05:00
f12b143d16 Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids 2024-08-20 08:53:51 -05:00
b288d5301e Get rid of cached _has_stroke and _has_fill parameters 2024-08-19 17:27:47 -05:00
c064b11e2a Interleave base_point and unit_normal in the same array 2024-08-19 16:50:49 -05:00
09d147c8ef Set default border width to 0.5, and keep it for opacities < 1 2024-08-19 14:35:19 -05:00
a12fa0c03d Remove attributes from VMobject which are now handled in VShaderWrapper 2024-08-19 10:04:28 -05:00
4174f314b4 Reorganize, and ensure get_shader_wrapper_list works for general Groups 2024-08-19 09:17:58 -05:00