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7c4874bdad
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Changed how focal_distance works
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2020-06-09 17:12:52 -07:00 |
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b91284b4aa
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Small shader fixes
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2020-06-09 12:34:00 -07:00 |
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ccefbc0dea
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
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5d34cee014
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Move frame resizing to get_gl_Position so that the screen rotation matrix remains det 1
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2020-06-08 17:55:41 -07:00 |
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23bbdc63ba
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Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
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2020-06-03 17:10:33 -07:00 |
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38cc0a7174
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Added glossiness to VMobjects
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2020-06-02 16:18:44 -07:00 |
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725a7e3121
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Enable 3d rotations
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2020-06-01 16:21:18 -07:00 |
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