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b3dec3fd51
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Small fixes
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2023-01-28 17:53:49 -08:00 |
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c6db74c996
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Re-order conditional blocks
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2023-01-28 13:06:23 -08:00 |
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8d72340501
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Remove some references to triangulation
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2023-01-28 12:43:56 -08:00 |
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2a3f927566
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Set defaults so that VMobjects will have no antialias width when depth test is turned on
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2023-01-28 11:39:31 -08:00 |
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c7ef4eefbc
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Add getter/setter for anti_alias_width
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2023-01-28 11:35:26 -08:00 |
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ce5d0b61f9
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Add back accidentally deleted reverse_points code
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2023-01-27 16:58:22 -08:00 |
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71ef39ea5b
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Remove "poor man's anti-aliasing" for Fill and instead render a small border width for fill
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2023-01-27 16:15:20 -08:00 |
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1f6363821b
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Have VMobject inherit children uniforms when rendering
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2023-01-27 14:48:57 -08:00 |
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e57ca4e1ee
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Track orientation for non-winding fill
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2023-01-27 12:43:21 -08:00 |
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86fb69c5bb
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Track unit normal for fill
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2023-01-27 12:35:43 -08:00 |
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b21e470e69
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In append_vectorized_mobject, append data as well as points
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2023-01-26 23:43:21 -08:00 |
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ab57b0acf0
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Ensure positive orientation on all SVG, not just PathStrings
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2023-01-26 21:00:07 -08:00 |
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3a175c1a4c
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Note that sorting surface indices affects data
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2023-01-26 20:02:28 -08:00 |
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258bc2256a
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Provide a check that shader uniforms really need updating before setting value
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2023-01-26 20:01:59 -08:00 |
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9696827213
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Allow for adding null subpath
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2023-01-26 16:50:22 -08:00 |
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6d4782506a
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Account for null fill cases in invinisble_copy
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2023-01-26 16:49:36 -08:00 |
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a33b24310e
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Fix non-winding-fill orientation
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2023-01-26 12:15:30 -08:00 |
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72590a8fef
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Note that using winding fill changes data
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2023-01-26 12:04:34 -08:00 |
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018b07212f
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Change how joint_products are updated in pointwise_become_partial
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2023-01-25 16:50:52 -08:00 |
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d2af6a5f4b
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Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers
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2023-01-25 16:43:47 -08:00 |
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2c737ed540
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Move most of rendering logic to ShaderWrapper
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2023-01-25 13:45:18 -08:00 |
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c94d8fd3b0
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Move Texture handling and vao creation outside of Camera
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2023-01-25 12:10:39 -08:00 |
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10047773f7
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Have ShaderWrapper track OpenGL context
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2023-01-25 10:49:30 -08:00 |
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16d773f1b3
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Remove refresh_shader_data
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2023-01-25 10:48:59 -08:00 |
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80729c0cb8
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Only initialize ShaderWrappers as needed
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2023-01-25 10:37:12 -08:00 |
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8c1e5f3b42
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Change use_clip_plane to be a function
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2023-01-25 10:31:05 -08:00 |
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a9a3ca08cd
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Merge pull request #1972 from 3b1b/winding-fill
Winding fill
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2023-01-25 10:01:31 -08:00 |
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bc5c78de83
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Add winding fill to VMobject args
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2023-01-25 09:56:07 -08:00 |
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93dd9f687b
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Ensure align_family works well with VMobject fill
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2023-01-25 09:50:16 -08:00 |
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6cf8c8d2e8
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Do refresh in pointwise_become_partial
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2023-01-24 21:47:12 -08:00 |
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307487e087
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Don't pre-normalize joint_products
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2023-01-24 21:10:26 -08:00 |
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98eccab977
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Ensure background rectangle matches orientation
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2023-01-24 20:03:33 -08:00 |
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f0df5c759d
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Make winding fill optional, and make winding additive rather than toggling
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2023-01-24 20:03:23 -08:00 |
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945aa9713f
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Fix aligned subpaths bug
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2023-01-24 15:02:06 -08:00 |
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87afdac6a4
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Small clean up
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2023-01-24 14:09:41 -08:00 |
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6e56c31d67
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Use gl_InstanceID instead of hacking triangle_strip
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2023-01-24 13:49:43 -08:00 |
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4774d2bc3b
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First pass at a winding-based fill approach
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2023-01-24 13:29:34 -08:00 |
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b934ee5f50
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Make isinstance check work for python 3.7-3.9 (#1969)
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2023-01-23 11:36:51 +08:00 |
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847c27ad23
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Remove stray import
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2023-01-22 09:45:50 -08:00 |
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9e02796c9a
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Fix set_width for variable stroke width
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2023-01-20 21:38:48 -08:00 |
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917481cb23
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Always refresh in pointwise_become_partial
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2023-01-20 20:33:23 -08:00 |
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9249433144
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Don't pass uv_func from SGroup
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2023-01-20 16:26:06 -08:00 |
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7df6efb55f
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Handle edge case of false endpoints in make_smooth
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2023-01-20 10:08:12 -08:00 |
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1c2ec03f7d
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Replace VMobject.make_approximately_smooth with VMobject.make_smooth(approx=True)
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2023-01-19 11:34:13 -08:00 |
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dbeef42600
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In VMobject.set_stroke, Don't use resize_with_interpolation for non-list args
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2023-01-19 09:56:26 -08:00 |
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148898f983
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Fix insert_n_curves
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2023-01-18 23:43:51 -08:00 |
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22d2819ecf
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Improvements to make_smooth
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2023-01-18 22:39:02 -08:00 |
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8e2cf04b71
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Simplify true_dot shaders
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2023-01-18 15:36:00 -08:00 |
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e20efda3df
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Revert away from using curve_to_quadratic
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2023-01-18 13:03:23 -08:00 |
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8b3aa8f5c6
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Account for edge cases on curve_to_quadratic
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2023-01-18 12:52:47 -08:00 |
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