TransformScene2D mostly implemented

This commit is contained in:
Grant Sanderson
2015-10-06 18:42:12 -07:00
parent b39965fe30
commit e934b7f3d6

View File

@ -15,19 +15,136 @@ from script_wrapper import command_line_create_scene
MOVIE_PREFIX = "matrix_as_transform_2d/"
class TransformScene2D(Scene):
def construct(self):
pass
def matrix_to_string(matrix):
return "--".join(["-".join(map(str, row)) for row in matrix])
class SampleScene(Scene):
def construct(self):
self.add(Grid())
self.add(Line(LEFT+SPACE_HEIGHT*DOWN, RIGHT+SPACE_HEIGHT*UP))
########################################################
class TransformScene2D(Scene):
def add_number_plane(self, density_factor, use_faded_lines = True):
config = {
"x_radius" : 2*SPACE_WIDTH,
"y_radius" : 2*SPACE_HEIGHT,
"density" : DEFAULT_POINT_DENSITY_1D*density_factor
}
if not use_faded_lines:
config["x_faded_line_frequency"] = None
config["y_faded_line_frequency"] = None
self.number_plane = NumberPlane(**config)
self.add(self.number_plane)
def add_background(self):
self.paint_into_background(
NumberPlane(color = "grey").add_coordinates()
)
def add_x_y_arrows(self):
self.x_arrow = Arrow(
ORIGIN,
self.number_plane.num_pair_to_point((1, 0)),
color = "green"
)
self.y_arrow = Arrow(
ORIGIN,
self.number_plane.num_pair_to_point((0, 1)),
color = "red"
)
self.add(self.x_arrow, self.y_arrow)
self.number_plane.filter_out(
lambda (x, y, z) : (0 < x) and (x < 1) and (y < 0.1)
)
self.number_plane.filter_out(
lambda (x, y, z) : (0 < y) and (y < 1) and (x < 0.1)
)
return self
class ShowMatrixTransform(TransformScene2D):
args_list = [
([[1, 2], [3, 4]], True),
([[1, 3], [-2, 0]], False),
([[1, 3], [-2, 0]], True),
([[0, -1], [1, 0]], True),
([[0, -1], [1, 0]], False),
]
@staticmethod
def args_to_string(matrix, with_background):
background_string = "WithBackground" if with_background else "WithoutBackground"
return matrix_to_string(matrix) + background_string
def construct(self, matrix, with_background):
matrix = np.array(matrix)
number_plane_config = {
"density_factor" : self.get_density_factor(matrix)
}
if with_background:
self.add_background()
number_plane_config["use_faded_lines"] = False
self.add_number_plane(**number_plane_config)
if with_background:
self.add_x_y_arrows()
def func(mobject):
mobject.points[:, :2] = np.dot(mobject.points[:, :2], np.transpose(matrix))
return mobject
TransformScene2D.construct(self)
self.dither()
def func((x, y, z)):
return ((SPACE_HEIGHT+y)*x, y, z)
self.apply(ApplyPointwiseFunction, func, interpolation_function = clockwise_path)
kwargs = {
"run_time" : 2.0,
"interpolation_function" : self.get_interpolation_function(matrix)
}
anims = [ApplyFunction(func, self.number_plane, **kwargs)]
if hasattr(self, "x_arrow") and hasattr(self, "y_arrow"):
for arrow, index in (self.x_arrow, 0), (self.y_arrow, 1):
new_arrow = Arrow(
ORIGIN,
self.number_plane.num_pair_to_point(matrix[:,index]),
color = arrow.get_color()
)
arrow.remove_tip()
new_arrow.remove_tip()
Mobject.align_data(arrow, new_arrow)
arrow.add_tip()
new_arrow.add_tip()
anims.append(Transform(arrow, new_arrow))
self.play(*anims)
self.dither()
def get_density_factor(self, matrix):
max_norm = max([
abs(np.linalg.norm(column))
for column in np.transpose(matrix)
])
return max(max_norm, 1)
def get_interpolation_function(self, matrix):
rotational_components = [
sign*np.arccos(matrix[i,i]/np.linalg.norm(matrix[:,i]))
for i in [0, 1]
for sign in [((-1)**i)*np.sign(matrix[1-i, i])]
]
average_rotation = sum(rotational_components)/2
if abs(average_rotation) < np.pi / 2:
return straight_path
elif average_rotation > 0:
return counterclockwise_path
else:
return clockwise_path
if __name__ == "__main__":
command_line_create_scene(MOVIE_PREFIX)