added coins and tallies

This commit is contained in:
Ben Hambrecht
2018-04-06 13:58:49 +02:00
parent 01737a0c4d
commit c44fa6ccfb
3 changed files with 172 additions and 6 deletions

View File

@ -2,11 +2,73 @@ from big_ol_pile_of_manim_imports import *
from eop.pascal import *
WIDTH = 6
HEIGHT = 0.25
COLOR_HEADS = YELLOW
COLOR_TAILS = BLUE
NB_ROWS = 28
WIDTH = 12
HEIGHT = 1
GRADE_COLOR_1 = COLOR_HEADS = RED
GRADE_COLOR_2 = COLOR_TAILS = BLUE
NB_ROWS = 3
class Coin(Circle):
CONFIG = {
"radius": 0.2,
"stroke_width": 3,
"stroke_color": WHITE,
"fill_opacity": 1,
"symbol": "\euro",
}
def __init__(self, **kwargs):
Circle.__init__(self,**kwargs)
self.symbol_mob = TextMobject(self.symbol, stroke_color = self.stroke_color)
self.symbol_mob.scale_to_fit_height(0.5*self.get_height()).move_to(self)
self.add(self.symbol_mob)
class Heads(Coin):
CONFIG = {
"fill_color": COLOR_HEADS,
"symbol": "H",
}
class Tails(Coin):
CONFIG = {
"fill_color": COLOR_TAILS,
"symbol": "T",
}
class CoinStack(VGroup):
CONFIG = {
"spacing": 0.1,
"size": 5,
"face": Heads,
}
def generate_points(self):
for n in range(self.size):
coin = self.face()
coin.shift(n * self.spacing * RIGHT)
self.add(coin)
class HeadsStack(CoinStack):
CONFIG = { "face": Heads }
class TailsStack(CoinStack):
CONFIG = { "face": Tails }
class TallyStack(VGroup):
def __init__(self,h,t,**kwargs):
self.nb_heads = h
self.nb_tails = t
VGroup.__init__(self,**kwargs)
def generate_points(self):
stack1 = HeadsStack(size = self.nb_heads)
stack2 = TailsStack(size = self.nb_tails)
stack2.next_to(stack1, RIGHT, buff = SMALL_BUFF)
self.add(stack1, stack2)
class AreaSplittingScene(Scene):
@ -37,9 +99,15 @@ class AreaSplittingScene(Scene):
def construct(self):
# Draw the bricks
brick_wall = VGroup()
rect_row = self.create_rect_row(0)
rect_row.move_to(3.5*UP + 0*HEIGHT*DOWN)
self.add(rect_row)
brick_wall.add(rect_row)
brick_dict = {"0": {"0": rect_row.submobjects[0]}}
for n in range(NB_ROWS):
# copy and shift
new_rect_row = rect_row.copy()
@ -50,16 +118,87 @@ class AreaSplittingScene(Scene):
#split
split_row = self.split_rect_row(new_rect_row)
self.play(FadeIn(split_row))
self.remove(new_rect_row)
self.wait()
# merge
rect_row = self.create_rect_row(n+1)
rect_row.move_to(3.5*UP + (n+1)*HEIGHT*DOWN)
self.play(FadeIn(rect_row))
brick_wall.add(rect_row)
self.remove(split_row)
self.wait()
# add to brick dict
rect_dict = {}
i = 0
for rect in rect_row.submobjects:
rect_dict[str(i)] = rect
print "added rect for (", n+1, ",", i, ")"
i += 1
brick_dict[str(n+1)] = rect_dict
for nrow_str,rect_row_dict in brick_dict.iteritems():
for i_str, rect in rect_row_dict.iteritems():
pos = rect.get_center()
nrow = int(nrow_str)
i = int(i_str)
print nrow, i
tally = TallyStack(nrow - i, i)
tally.move_to(pos)
self.add(tally)
self.play(
brick_wall.set_fill, {"opacity" : 0.2}
)
# Draw the branches
# for n in NB_ROWS:
self.wait()

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@ -101,3 +101,26 @@ class CoinFlipScene(Scene):

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@ -6,6 +6,10 @@ nb_levels = 5
dev_x_step = 2
dev_y_step = 5
GRADE_COLOR_1 = RED
GRADE_COLOR_2 = BLUE
def rainbow_color(alpha):
nb_colors = 100
rainbow = color_gradient([RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE], nb_colors)
@ -18,7 +22,7 @@ def graded_color(n,k):
alpha = float(k)/n
else:
alpha = 0.5
color = interpolate_color(RED, BLUE, alpha)
color = interpolate_color(GRADE_COLOR_1, GRADE_COLOR_2, alpha)
return color