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Added FadeTransform and FadeTransformPieces
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@ -1,5 +1,6 @@
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from manimlib.animation.animation import Animation
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from manimlib.animation.transform import Transform
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from manimlib.mobject.mobject import Group
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from manimlib.constants import ORIGIN
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.rate_functions import there_and_back
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@ -55,7 +56,57 @@ class FadeInFromPoint(FadeIn):
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super().__init__(mobject, shift=mobject.get_center() - point, **kwargs)
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# Below will be deprecated
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class FadeTransform(Transform):
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CONFIG = {
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"stretch": True,
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"dim_to_match": 1,
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}
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def __init__(self, mobject, target_mobject, **kwargs):
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self.to_add_on_completion = target_mobject
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super().__init__(
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Group(mobject, target_mobject.copy()),
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**kwargs
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)
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def begin(self):
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self.ending_mobject = self.mobject.copy()
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Animation.begin(self)
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# Both 'start' and 'end' consists of the source and target mobjects.
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# At the start, the traget should be faded replacing the source,
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# and at the end it should be the other way around.
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start, end = self.starting_mobject, self.ending_mobject
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for m0, m1 in ((start[1], start[0]), (end[0], end[1])):
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self.ghost_to(m0, m1)
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def ghost_to(self, source, target):
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source.replace(target, stretch=self.stretch, dim_to_match=self.dim_to_match)
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source.set_opacity(0)
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def get_all_mobjects(self):
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return [
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self.mobject,
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self.starting_mobject,
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self.ending_mobject,
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]
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def get_all_families_zipped(self):
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return Animation.get_all_families_zipped(self)
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def clean_up_from_scene(self, scene):
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Animation.clean_up_from_scene(self, scene)
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scene.remove(self.mobject)
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scene.add(self.to_add_on_completion)
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class FadeTransformPieces(FadeTransform):
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def begin(self):
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self.mobject[0].align_data(self.mobject[1])
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super().begin()
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def ghost_to(self, source, target):
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for sm0, sm1 in zip(source.get_family(), target.get_family()):
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super().ghost_to(sm0, sm1)
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class VFadeIn(Animation):
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